| 
| override void  | CreateWidget (notnull Widget parent) | 
|   | 
| bool  | CanCreateWidget () | 
|   | Check if the widget can be created (input method filter or anything else)  
  | 
|   | 
| bool  | CanRefresh () | 
|   | Used to check if the entry requires a refresh (on e.g KBM/pad input change)  
  | 
|   | 
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| const ResourceName  | LAYOUT = "{D06D740EB045FC14}UI/layouts/Menus/FieldManual/Pieces/FieldManual_Piece_Text.layout" | 
|   | 
◆ CreateWidget()
      
        
          | override void SCR_FieldManualPiece_LineBreak.CreateWidget  | 
          ( | 
          notnull Widget |           parent | ) | 
           | 
        
      
 
 
◆ LAYOUT
  
  
      
        
          | const ResourceName SCR_FieldManualPiece_LineBreak.LAYOUT = "{D06D740EB045FC14}UI/layouts/Menus/FieldManual/Pieces/FieldManual_Piece_Text.layout" | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_LineBreak.c