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| override void | CreateWidget (notnull Widget parent) |
| |
| bool | CanCreateWidget () |
| | Check if the widget can be created (input method filter or anything else)
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| |
| bool | CanRefresh () |
| | Used to check if the entry requires a refresh (on e.g KBM/pad input change)
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| |
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| const ResourceName | LAYOUT = "{D06D740EB045FC14}UI/layouts/Menus/FieldManual/Pieces/FieldManual_Piece_Text.layout" |
| |
◆ CreateWidget()
| override void SCR_FieldManualPiece_LineBreak.CreateWidget |
( |
notnull Widget | parent | ) |
|
◆ LAYOUT
| const ResourceName SCR_FieldManualPiece_LineBreak.LAYOUT = "{D06D740EB045FC14}UI/layouts/Menus/FieldManual/Pieces/FieldManual_Piece_Text.layout" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_LineBreak.c