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| override void | CreateWidget (notnull Widget parent) |
| |
| bool | CanCreateWidget () |
| | Check if the widget can be created (input method filter or anything else)
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| |
| bool | CanRefresh () |
| | Used to check if the entry requires a refresh (on e.g KBM/pad input change)
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| |
◆ CreateWidget()
| override void SCR_FieldManualPiece_Separator.CreateWidget |
( |
notnull Widget | parent | ) |
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◆ m_iPaddingBottom
| int SCR_FieldManualPiece_Separator.m_iPaddingBottom |
|
protected |
◆ m_iPaddingTop
| int SCR_FieldManualPiece_Separator.m_iPaddingTop |
|
protected |
◆ m_iThickness
| int SCR_FieldManualPiece_Separator.m_iThickness |
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protected |
◆ m_iWidthPercentage
| int SCR_FieldManualPiece_Separator.m_iWidthPercentage |
|
protected |
◆ m_Layout
| ResourceName SCR_FieldManualPiece_Separator.m_Layout |
|
protected |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Separator.c