◆ SCR_FieldManualUI_WeaponStatsHelper()
void SCR_FieldManualUI_WeaponStatsHelper.SCR_FieldManualUI_WeaponStatsHelper |
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◆ GetDefaultSightDistanceSetting()
int SCR_FieldManualUI_WeaponStatsHelper.GetDefaultSightDistanceSetting |
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◆ GetDescription()
string SCR_FieldManualUI_WeaponStatsHelper.GetDescription |
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◆ GetDisplayName()
string SCR_FieldManualUI_WeaponStatsHelper.GetDisplayName |
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◆ GetFireModes()
array< string > SCR_FieldManualUI_WeaponStatsHelper.GetFireModes |
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◆ GetInventoryIcon()
ResourceName SCR_FieldManualUI_WeaponStatsHelper.GetInventoryIcon |
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◆ GetMass()
float SCR_FieldManualUI_WeaponStatsHelper.GetMass |
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◆ GetRateOfFire()
int SCR_FieldManualUI_WeaponStatsHelper.GetRateOfFire |
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◆ GetSightDistanceSettings()
array< int > SCR_FieldManualUI_WeaponStatsHelper.GetSightDistanceSettings |
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◆ m_aFireModes
ref array<string> SCR_FieldManualUI_WeaponStatsHelper.m_aFireModes |
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◆ m_aSightDistanceSettings
ref array<int> SCR_FieldManualUI_WeaponStatsHelper.m_aSightDistanceSettings |
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◆ m_fMass
float SCR_FieldManualUI_WeaponStatsHelper.m_fMass |
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◆ m_iDefaultSightDistanceSetting
int SCR_FieldManualUI_WeaponStatsHelper.m_iDefaultSightDistanceSetting |
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◆ m_iMuzzleVelocity
int SCR_FieldManualUI_WeaponStatsHelper.m_iMuzzleVelocity |
◆ m_iRateOfFire
int SCR_FieldManualUI_WeaponStatsHelper.m_iRateOfFire |
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◆ m_sDescription
string SCR_FieldManualUI_WeaponStatsHelper.m_sDescription |
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◆ m_sDisplayName
string SCR_FieldManualUI_WeaponStatsHelper.m_sDisplayName |
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◆ m_sInventoryIcon
ResourceName SCR_FieldManualUI_WeaponStatsHelper.m_sInventoryIcon |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/FieldManual/SCR_FieldManualUI_WeaponStatsHelper.c