◆ SCR_FieldManual_ImageGalleryComponent()
void SCR_FieldManual_ImageGalleryComponent.SCR_FieldManual_ImageGalleryComponent |
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◆ AddMissingEnumLayoutPairs()
void SCR_FieldManual_ImageGalleryComponent.AddMissingEnumLayoutPairs |
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protected |
◆ ClearImages()
void SCR_FieldManual_ImageGalleryComponent.ClearImages |
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◆ HandlerAttached()
override void SCR_FieldManual_ImageGalleryComponent.HandlerAttached |
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Widget |
w | ) |
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◆ Init()
void SCR_FieldManual_ImageGalleryComponent.Init |
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SCR_EFieldManual_ImageGalleryType |
type, |
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string |
text, |
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array< ref SCR_FieldManual_ImageData > |
imagesData |
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- Parameters
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[in] | type | |
[in] | text | |
[in] | imagesData | |
◆ Rebuild()
void SCR_FieldManual_ImageGalleryComponent.Rebuild |
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bool |
isGamepad | ) |
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Delete and recreate all child widgets Used e.g on input changes (keyboard/controller)
◆ SetImageData()
◆ SetImages()
◆ SetText()
void SCR_FieldManual_ImageGalleryComponent.SetText |
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string |
text | ) |
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◆ SetType()
void SCR_FieldManual_ImageGalleryComponent.SetType |
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SCR_EFieldManual_ImageGalleryType |
type | ) |
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◆ m_aEnumLayoutPairs
◆ m_aImagesData
◆ m_eType
SCR_EFieldManual_ImageGalleryType SCR_FieldManual_ImageGalleryComponent.m_eType |
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◆ m_sText
string SCR_FieldManual_ImageGalleryComponent.m_sText |
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protected |
◆ m_wGallery
Widget SCR_FieldManual_ImageGalleryComponent.m_wGallery |
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◆ m_wRoot
Widget SCR_FieldManual_ImageGalleryComponent.m_wRoot |
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◆ S_CAPTION_WIDGET_NAME
const string SCR_FieldManual_ImageGalleryComponent.S_CAPTION_WIDGET_NAME = "Caption" |
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◆ S_IMAGE_WIDGET_NAME
const string SCR_FieldManual_ImageGalleryComponent.S_IMAGE_WIDGET_NAME = "Image" |
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◆ S_IMAGES_PARENT_WIDGET_NAME
const string SCR_FieldManual_ImageGalleryComponent.S_IMAGES_PARENT_WIDGET_NAME = "Images" |
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staticprotected |
◆ S_TEXT_WIDGET_NAME
const string SCR_FieldManual_ImageGalleryComponent.S_TEXT_WIDGET_NAME = "Text" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_FieldManual_ImageGalleryComponent.c