Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_FireplaceComponent Member List

This is the complete list of members for SCR_FireplaceComponent, including all inherited members.

CreateLight(SCR_BaseLightData lightData, vector position, vector direction, float emissivity)SCR_BaseLightComponent
EOnVisible(IEntity owner, int frameNumber)SCR_FireplaceComponent
FLICKER_FREQUENCYSCR_FireplaceComponentprotectedstatic
FLICKER_STEPSCR_FireplaceComponentprotectedstatic
FLICKER_THRESHOLDSCR_FireplaceComponentprotectedstatic
GetInitialState()SCR_BaseInteractiveLightComponent
IsOn()SCR_BaseInteractiveLightComponent
LIGHT_EMISSIVITY_OFFSCR_BaseInteractiveLightComponentprotectedstatic
LIGHT_EMISSIVITY_STARTSCR_BaseInteractiveLightComponentprotectedstatic
m_aLightsSCR_BaseInteractiveLightComponentprotected
m_bIsOnSCR_BaseInteractiveLightComponentprotected
m_ComponentDataSCR_FireplaceComponentprotected
m_DecalEntitySCR_FireplaceComponentprotected
m_EmissiveMaterialComponentSCR_BaseInteractiveLightComponentprotected
m_fCompDataLVSCR_FireplaceComponentprotected
m_fCurEMSCR_BaseInteractiveLightComponentprotected
m_fCurLVSCR_BaseInteractiveLightComponentprotected
m_fLightEmisivityStepSCR_BaseInteractiveLightComponentprotected
m_fTimerSCR_FireplaceComponentprotected
MATERIAL_EMISSIVITY_ONSCR_BaseInteractiveLightComponentprotectedstatic
MATERIAL_EMISSIVITY_STARTSCR_BaseInteractiveLightComponentprotectedstatic
MATERIAL_EMISSIVITY_STEPSCR_BaseInteractiveLightComponentprotectedstatic
OnDelete(IEntity owner)SCR_FireplaceComponent
OnPostInit(IEntity owner)SCR_FireplaceComponent
RemoveLights()SCR_BaseInteractiveLightComponent
RplLoad(ScriptBitReader reader)SCR_FireplaceComponent
RplSave(ScriptBitWriter writer)SCR_BaseInteractiveLightComponent
ToggleLight(bool turnOn, bool skipTransition=false, bool playSound=true)SCR_FireplaceComponent
TurnOff()SCR_FireplaceComponent
SCR_BaseInteractiveLightComponent.TurnOff(notnull SCR_BaseInteractiveLightComponentClass componentData, bool playSound)SCR_BaseInteractiveLightComponentprotected
TurnOn()SCR_FireplaceComponent
SCR_BaseInteractiveLightComponent.TurnOn(notnull SCR_BaseInteractiveLightComponentClass componentData, bool skipTransition, bool playSound)SCR_BaseInteractiveLightComponentprotected
UPDATE_LIGHT_TIMESCR_BaseInteractiveLightComponentprotectedstatic