Arma Reforger Script API
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SCR_FireplaceComponent Member List
This is the complete list of members for
SCR_FireplaceComponent
, including all inherited members.
CreateLight
(SCR_BaseLightData lightData, vector position, vector direction, float emissivity)
SCR_BaseLightComponent
EOnVisible
(IEntity owner, int frameNumber)
SCR_FireplaceComponent
FLICKER_FREQUENCY
SCR_FireplaceComponent
protected
static
FLICKER_STEP
SCR_FireplaceComponent
protected
static
FLICKER_THRESHOLD
SCR_FireplaceComponent
protected
static
GetInitialState
()
SCR_BaseInteractiveLightComponent
IsOn
()
SCR_BaseInteractiveLightComponent
LIGHT_EMISSIVITY_OFF
SCR_BaseInteractiveLightComponent
protected
static
LIGHT_EMISSIVITY_START
SCR_BaseInteractiveLightComponent
protected
static
m_aLights
SCR_BaseInteractiveLightComponent
protected
m_bIsOn
SCR_BaseInteractiveLightComponent
protected
m_ComponentData
SCR_FireplaceComponent
protected
m_DecalEntity
SCR_FireplaceComponent
protected
m_EmissiveMaterialComponent
SCR_BaseInteractiveLightComponent
protected
m_fCompDataLV
SCR_FireplaceComponent
protected
m_fCurEM
SCR_BaseInteractiveLightComponent
protected
m_fCurLV
SCR_BaseInteractiveLightComponent
protected
m_fLightEmisivityStep
SCR_BaseInteractiveLightComponent
protected
m_fTimer
SCR_FireplaceComponent
protected
MATERIAL_EMISSIVITY_ON
SCR_BaseInteractiveLightComponent
protected
static
MATERIAL_EMISSIVITY_START
SCR_BaseInteractiveLightComponent
protected
static
MATERIAL_EMISSIVITY_STEP
SCR_BaseInteractiveLightComponent
protected
static
OnDelete
(IEntity owner)
SCR_FireplaceComponent
OnPostInit
(IEntity owner)
SCR_FireplaceComponent
RemoveLights
()
SCR_BaseInteractiveLightComponent
RplLoad
(ScriptBitReader reader)
SCR_FireplaceComponent
RplSave
(ScriptBitWriter writer)
SCR_BaseInteractiveLightComponent
ToggleLight
(bool turnOn, bool skipTransition=false, bool playSound=true)
SCR_FireplaceComponent
TurnOff
()
SCR_FireplaceComponent
SCR_BaseInteractiveLightComponent.TurnOff
(notnull SCR_BaseInteractiveLightComponentClass componentData, bool playSound)
SCR_BaseInteractiveLightComponent
protected
TurnOn
()
SCR_FireplaceComponent
SCR_BaseInteractiveLightComponent.TurnOn
(notnull SCR_BaseInteractiveLightComponentClass componentData, bool skipTransition, bool playSound)
SCR_BaseInteractiveLightComponent
protected
UPDATE_LIGHT_TIME
SCR_BaseInteractiveLightComponent
protected
static
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