◆ EOnVisible()
override void SCR_BaseInteractiveLightComponent.EOnVisible |
( |
IEntity |
owner, |
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int |
frameNumber |
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) |
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◆ GetInitialState()
bool SCR_BaseInteractiveLightComponent.GetInitialState |
( |
| ) |
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◆ IsOn()
bool SCR_BaseInteractiveLightComponent.IsOn |
( |
| ) |
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◆ OnDelete()
override void SCR_BaseInteractiveLightComponent.OnDelete |
( |
IEntity |
owner | ) |
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◆ OnPostInit()
override void SCR_BaseInteractiveLightComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ RemoveLights()
void SCR_BaseInteractiveLightComponent.RemoveLights |
( |
| ) |
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◆ RplLoad()
override bool SCR_BaseInteractiveLightComponent.RplLoad |
( |
ScriptBitReader |
reader | ) |
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◆ RplSave()
override bool SCR_BaseInteractiveLightComponent.RplSave |
( |
ScriptBitWriter |
writer | ) |
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◆ ToggleLight()
void SCR_BaseInteractiveLightComponent.ToggleLight |
( |
bool |
turnOn, |
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bool |
skipTransition = false , |
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bool |
playSound = true |
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) |
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◆ TurnOff()
◆ TurnOn()
◆ LIGHT_EMISSIVITY_OFF
const static int SCR_BaseInteractiveLightComponent.LIGHT_EMISSIVITY_OFF = 0 |
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staticprotected |
◆ LIGHT_EMISSIVITY_START
const static float SCR_BaseInteractiveLightComponent.LIGHT_EMISSIVITY_START = 0.1 |
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staticprotected |
◆ m_aLights
ref array<LightEntity> SCR_BaseInteractiveLightComponent.m_aLights |
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protected |
◆ m_bIsOn
bool SCR_BaseInteractiveLightComponent.m_bIsOn |
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protected |
◆ m_EmissiveMaterialComponent
◆ m_fCurEM
float SCR_BaseInteractiveLightComponent.m_fCurEM |
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protected |
◆ m_fCurLV
float SCR_BaseInteractiveLightComponent.m_fCurLV |
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protected |
◆ m_fLightEmisivityStep
float SCR_BaseInteractiveLightComponent.m_fLightEmisivityStep |
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protected |
◆ MATERIAL_EMISSIVITY_ON
const static int SCR_BaseInteractiveLightComponent.MATERIAL_EMISSIVITY_ON = 30 |
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staticprotected |
◆ MATERIAL_EMISSIVITY_START
const static int SCR_BaseInteractiveLightComponent.MATERIAL_EMISSIVITY_START = 1 |
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staticprotected |
◆ MATERIAL_EMISSIVITY_STEP
const static float SCR_BaseInteractiveLightComponent.MATERIAL_EMISSIVITY_STEP = 0.1 |
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staticprotected |
◆ UPDATE_LIGHT_TIME
const static int SCR_BaseInteractiveLightComponent.UPDATE_LIGHT_TIME = 100 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Lights/SCR_BaseInteractiveLightComponent.c