◆ SCR_FiringRangeNetworkEntity()
void SCR_FiringRangeNetworkEntity.SCR_FiringRangeNetworkEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ AddTarget()
void SCR_FiringRangeNetworkEntity.AddTarget |
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notnull IEntity | pOwnerEntity, |
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bool | increase ) |
◆ BackToDefaultTarget()
void SCR_FiringRangeNetworkEntity.BackToDefaultTarget |
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notnull IEntity | pOwnerEntity | ) |
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◆ CalculateTargetDistance()
void SCR_FiringRangeNetworkEntity.CalculateTargetDistance |
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notnull IEntity | pOwnerEntity, |
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bool | increase ) |
◆ ClearPlayerScore()
void SCR_FiringRangeNetworkEntity.ClearPlayerScore |
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int | playerID, |
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SCR_FiringRangeManager | firingRangeManager ) |
◆ ErectRandomTargets()
void SCR_FiringRangeNetworkEntity.ErectRandomTargets |
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notnull IEntity | pOwnerEntity, |
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int | playerID ) |
◆ GetInstance()
◆ RegisterCommEntity()
void SCR_FiringRangeNetworkEntity.RegisterCommEntity |
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RplId | comEntID | ) |
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◆ RemoveIndicators()
void SCR_FiringRangeNetworkEntity.RemoveIndicators |
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IEntity | pOwnerEntity, |
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SCR_FiringRangeManager | firingRangeManager ) |
◆ RpcAsk_AddTarget()
void SCR_FiringRangeNetworkEntity.RpcAsk_AddTarget |
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RplId | controllerReplicationId, |
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bool | increase ) |
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◆ RpcAsk_BackToDefaultTarget()
void SCR_FiringRangeNetworkEntity.RpcAsk_BackToDefaultTarget |
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RplId | targetReplicationId | ) |
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◆ RpcAsk_CalculateTargetDistance()
void SCR_FiringRangeNetworkEntity.RpcAsk_CalculateTargetDistance |
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RplId | controllerReplicationId, |
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bool | increase ) |
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◆ RpcAsk_ClearPlayerScore()
void SCR_FiringRangeNetworkEntity.RpcAsk_ClearPlayerScore |
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int | playerID, |
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RplId | firingRangeManager ) |
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◆ RpcAsk_CountPlayerScore()
void SCR_FiringRangeNetworkEntity.RpcAsk_CountPlayerScore |
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int | playerID, |
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int | hitValue, |
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RplId | firingRangeManager ) |
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◆ RpcAsk_ErectRandomTargets()
void SCR_FiringRangeNetworkEntity.RpcAsk_ErectRandomTargets |
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RplId | targetReplicationId, |
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int | playerID ) |
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◆ RpcAsk_RegisterCommEntity()
void SCR_FiringRangeNetworkEntity.RpcAsk_RegisterCommEntity |
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RplId | comEntID | ) |
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◆ RpcAsk_RemoveIndicatorsServer()
void SCR_FiringRangeNetworkEntity.RpcAsk_RemoveIndicatorsServer |
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RplId | controllerReplicationId, |
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RplId | firingRangeManager ) |
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◆ RpcAsk_SetMaxLineScore()
void SCR_FiringRangeNetworkEntity.RpcAsk_SetMaxLineScore |
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int | playerID, |
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int | maxScore, |
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RplId | firingRangeManager ) |
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◆ SetPlayerScoreMax()
void SCR_FiringRangeNetworkEntity.SetPlayerScoreMax |
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int | playerID, |
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int | maxScore, |
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SCR_FiringRangeManager | firingRangeManager ) |
◆ s_CommEnt
The documentation for this interface was generated from the following file:
- Game/FiringRange/SCR_FiringRangeNetworkEntity.c