AddPlayer(int playerID) | SCR_FiringRangeScoringComponent | |
AddScore(int playerID, int scorePoints) | SCR_FiringRangeScoringComponent | |
ClearScore(int playerID) | SCR_FiringRangeScoringComponent | |
EOnInit(IEntity owner) | SCR_FiringRangeScoringComponent | |
GetAllPlayersScoreInfo(notnull out array< SCR_PlayerScoreInfoFiringRange > output) | SCR_FiringRangeScoringComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetPlayersCount() | SCR_FiringRangeScoringComponent | |
GetScore(int playerID) | SCR_FiringRangeScoringComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
m_aAllPlayersInfo | SCR_FiringRangeScoringComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnDisconnected(int playerID) | SCR_FiringRangeScoringComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnKill(notnull SCR_InstigatorContextData instigatorContextData) | SCR_FiringRangeScoringComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_FiringRangeScoringComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RemovePlayer(int playerID) | SCR_FiringRangeScoringComponent | |
s_Manager | SCR_FiringRangeScoringComponent | |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SCR_FiringRangeScoringComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_FiringRangeScoringComponent | |
SetScoreMax(int playerID, int scorePointsMax) | SCR_FiringRangeScoringComponent | |