Arma Reforger Script API
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Public Member Functions | Public Attributes | Protected Attributes | List of all members
SCR_FiringRangeScoringComponent Interface Reference
Inheritance diagram for SCR_FiringRangeScoringComponent:
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Public Member Functions

void OnDisconnected (int playerID)
 
void OnKill (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)
 What happens when a player is killed.
 
SCR_PlayerScoreInfoFiringRange AddPlayer (int playerID)
 Add a player to the player array m_aAllPlayersInfo.
 
void RemovePlayer (int playerID)
 Remove a player from the player array m_aAllPlayersInfo.
 
void ClearScore (int playerID)
 
void AddScore (int playerID, int scorePoints)
 
void SetScoreMax (int playerID, int scorePointsMax)
 Set the maximal score of given firing line.
 
int GetScore (int playerID)
 Get the integer equal to the player's kill count.
 
int GetPlayersCount ()
 
int GetAllPlayersScoreInfo (notnull out array< SCR_PlayerScoreInfoFiringRange > output)
 
override void OnPostInit (IEntity owner)
 
override void EOnInit (IEntity owner)
 
void SCR_FiringRangeScoringComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
- Public Member Functions inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode GetGameMode ()
 
void OnGameEnd ()
 Called on all machines when the world ends.
 
void OnGameStateChanged (SCR_EGameModeState state)
 Called when game mode state changes called on all machines.
 
void OnGameModeStart ()
 Called on every machine when game mode starts.
 
void OnGameModeEnd (SCR_GameModeEndData data)
 Called when game mode ends.
 
void OnPlayerConnected (int playerId)
 Called after a player is connected.
 
void OnPlayerAuditSuccess (int playerId)
 Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
 
void OnPlayerAuditFail (int playerId)
 Event is called when player connecting Session hosting current Game Mode AuditFail() call may be called under two occasions: 1) verification is required but failed (account is not valid, player is banned, internet issues) 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example) Basically non-audited player cannot access persistency/ etc.
 
void OnPlayerAuditTimeouted (int playerId)
 Event is called when player connected to Session was kicked and did not reconnected in time This mean that slot reservation can be canceled.
 
void OnPlayerAuditRevived (int playerId)
 Event is called when player reconnected successfully back to Session after kick This mean that slot reservation need to be finished (closed).
 
void OnPlayerRegistered (int playerId)
 Called on every machine after a player is registered (identity, name etc.).
 
void OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout)
 Called after a player is disconnected.
 
void OnPlayerSpawned (int playerId, IEntity controlledEntity)
 Called after a player is spawned.
 
bool PreparePlayerEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
void OnSpawnPlayerEntityFailure_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)
 
void OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
bool HandlePlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)
 See SCR_BaseGameMode.HandlePlayerKilled.
 
void OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)
 Called after a player gets killed.
 
void OnPlayerKilledHandled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)
 Called after player gets killed in cases where the kill was handled by the game mode, supressing the default OnPlayerKilled behaviour.
 
void OnPlayerDeleted (int playerId, IEntity player)
 Called after a player gets deleted.
 
void OnPlayerRoleChange (int playerId, EPlayerRole roleFlags)
 Called when player role changes.
 
void OnWorldPostProcess (World world)
 Called once loading of all entities of the world have been finished (still within the loading)
 
void HandleOnLoadoutAssigned (int playerID, SCR_BasePlayerLoadout assignedLoadout)
 What happens when a player is assigned a loadout.
 
void HandleOnFactionAssigned (int playerID, Faction assignedFaction)
 What happens when a player is assigned a faction.
 
void HandleOnSpawnPointAssigned (int playerID, SCR_SpawnPoint spawnPoint)
 What happens when a player is assigned a spawn point.
 
void OnControllableSpawned (IEntity entity)
 When a controllable entity is spawned, this event is raised.
 
void OnControllableDestroyed (IEntity entity, IEntity killerEntity, notnull Instigator killer)
 When a controllable entity is destroyed, this event is raised.
 
void OnControllableDeleted (IEntity entity)
 Prior to a controllable entity being DELETED, this event is raised.
 
void SCR_BaseGameModeComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 

Public Attributes

SCR_FiringRangeManager s_Manager
 

Protected Attributes

ref array< ref SCR_PlayerScoreInfoFiringRangem_aAllPlayersInfo = {}
 Contains score info of all the players.
 
- Protected Attributes inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode m_pGameMode
 The game mode entity this component is attached to.
 

Constructor & Destructor Documentation

◆ SCR_FiringRangeScoringComponent()

void SCR_FiringRangeScoringComponent.SCR_FiringRangeScoringComponent ( IEntityComponentSource  src,
IEntity  ent,
IEntity  parent 
)
Parameters
[in]src
[in]ent
[in]parent

Member Function Documentation

◆ AddPlayer()

SCR_PlayerScoreInfoFiringRange SCR_FiringRangeScoringComponent.AddPlayer ( int  playerID)

Add a player to the player array m_aAllPlayersInfo.

Parameters
[in]playerID,isunique player identifier.

◆ AddScore()

void SCR_FiringRangeScoringComponent.AddScore ( int  playerID,
int  scorePoints 
)
Parameters
[in]playerID
[in]scorePoints

◆ ClearScore()

void SCR_FiringRangeScoringComponent.ClearScore ( int  playerID)
Parameters
[in]playerID

◆ EOnInit()

override void SCR_FiringRangeScoringComponent.EOnInit ( IEntity  owner)

◆ GetAllPlayersScoreInfo()

int SCR_FiringRangeScoringComponent.GetAllPlayersScoreInfo ( notnull out array< SCR_PlayerScoreInfoFiringRange output)
Parameters
[out]output
Returns
score info of all players.

◆ GetPlayersCount()

int SCR_FiringRangeScoringComponent.GetPlayersCount ( )
Returns
the number of players.

◆ GetScore()

int SCR_FiringRangeScoringComponent.GetScore ( int  playerID)

Get the integer equal to the player's kill count.

Parameters
[in]playerID,isunique player identifier.
Returns
the player's kill count.

◆ OnDisconnected()

void SCR_FiringRangeScoringComponent.OnDisconnected ( int  playerID)
Parameters
[in]playerID

◆ OnKill()

void SCR_FiringRangeScoringComponent.OnKill ( int  playerId,
IEntity  playerEntity,
IEntity  killerEntity,
notnull Instigator  killer 
)

What happens when a player is killed.

Parameters
[in]playerId
[in]playerEntity
[in]killerEntity
[in]killer

◆ OnPostInit()

override void SCR_FiringRangeScoringComponent.OnPostInit ( IEntity  owner)

◆ RemovePlayer()

void SCR_FiringRangeScoringComponent.RemovePlayer ( int  playerID)

Remove a player from the player array m_aAllPlayersInfo.

Parameters
[in]playerID,isunique player identifier.

◆ SetScoreMax()

void SCR_FiringRangeScoringComponent.SetScoreMax ( int  playerID,
int  scorePointsMax 
)

Set the maximal score of given firing line.

Parameters
[in]playerID
[in]scorePointsMax

Member Data Documentation

◆ m_aAllPlayersInfo

ref array<ref SCR_PlayerScoreInfoFiringRange> SCR_FiringRangeScoringComponent.m_aAllPlayersInfo = {}
protected

Contains score info of all the players.

◆ s_Manager

SCR_FiringRangeManager SCR_FiringRangeScoringComponent.s_Manager

The documentation for this interface was generated from the following file: