| ApplyDamagePassRules(notnull BaseDamageContext damageContext) | SCR_HitZone | |
| ApplyFireDamage(float fireRate, float deltaTime) | SCR_FlammableHitZone | protected |
| CalculateNewFireRate(float fireRate, float deltaTime) | SCR_FlammableHitZone | protected |
| ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT) | SCR_FlammableHitZone | |
| DrawDebug() | SCR_HitZone | |
| FindParentVehicleDamageManager() | SCR_DestructibleHitzone | protected |
| FIRE_TERRAIN_HEIGHT_TOLERANCE | SCR_FlammableHitZone | protectedstatic |
| FireLightOff() | SCR_FlammableHitZone | protected |
| FireLightOn() | SCR_FlammableHitZone | protected |
| FORCED_DESTRUCTION_DELAY | SCR_DestructibleHitzone | protectedstatic |
| ForceStartDestruction() | SCR_DestructibleHitzone | protected |
| GetAllColliderNames(out notnull array< string > colliderNames) | HitZone | |
| GetBaseDamageMultiplier() | HitZone | |
| GetColliderDescriptorIndex(int colliderID) | HitZone | |
| GetColliderIDs(out notnull array< int > outIDs) | HitZone | |
| GetCriticalDamageThreshold() | HitZone | |
| GetDamageMultiplier(EDamageType dmgType) | HitZone | |
| GetDamageOverTime(EDamageType dmgType) | HitZone | |
| GetDamageReduction() | HitZone | |
| GetDamageState() | HitZone | |
| GetDamageStateThreshold(EDamageState damageState) | HitZone | |
| GetDamageThreshold() | HitZone | |
| GetDestructionHandler() | SCR_DestructibleHitzone | |
| GetFireInstigator() | SCR_FlammableHitZone | |
| GetFireRate() | SCR_FlammableHitZone | |
| GetFireRateForState(SCR_EBurningState fireState, float weight=-1) | SCR_FlammableHitZone | |
| GetFireState() | SCR_FlammableHitZone | |
| GetFireStateForRate(float fireRate) | SCR_FlammableHitZone | |
| GetHealth() | HitZone | |
| GetHealthScaled() | HitZone | |
| GetHitZoneContainer() | HitZone | |
| GetHitZoneGroup() | SCR_FlammableHitZone | |
| GetMaxHealth() | HitZone | |
| GetName() | HitZone | |
| GetNumColliderDescriptors() | HitZone | |
| GetOnDamageStateChanged(bool createNew=true) | SCR_HitZone | |
| GetOnHealthChanged(bool createNew=true) | SCR_HitZone | |
| GetOwner() | SCR_HitZone | |
| GetPreviousDamageState() | HitZone | |
| GetSecondaryExplosionPoint() | SCR_DestructibleHitzone | |
| GetSecondaryExplosionScale() | SCR_FlammableHitZone | |
| HandleDamage(float damage, int damageType, IEntity instigator) | HitZone | |
| HandleIncendiaryDamage(notnull BaseDamageContext damageContext) | SCR_FlammableHitZone | |
| HandlePassedDamage(notnull BaseDamageContext damageContext) | SCR_HitZone | |
| HasColliderNodes() | HitZone | |
| HasDataToReplicate() | SCR_FlammableHitZone | |
| InitFireRates() | SCR_FlammableHitZone | |
| IsProxy() | HitZone | |
| LIGHT_EMISSIVITY_START | SCR_FlammableHitZone | protectedstatic |
| Load(notnull ScriptBitReader reader) | SCR_FlammableHitZone | |
| LockFireRate(bool locked=true) | SCR_FlammableHitZone | |
| m_aDamagePassRules | SCR_HitZone | protected |
| m_aEjectedCharacters | SCR_DestructibleHitzone | protected |
| m_aLightData | SCR_FlammableHitZone | protected |
| m_aLightEntities | SCR_FlammableHitZone | protected |
| m_bIsFireRateLocked | SCR_FlammableHitZone | protected |
| m_bIsUpdatingFire | SCR_FlammableHitZone | protected |
| m_BurningGroundParticle | SCR_FlammableHitZone | protected |
| m_BurningParticle | SCR_FlammableHitZone | protected |
| m_CompartmentManager | SCR_DestructibleHitzone | protected |
| m_DamagedParticleHeavy | SCR_FlammableHitZone | protected |
| m_DamagedParticleLight | SCR_FlammableHitZone | protected |
| m_DstParticle | SCR_DestructibleHitzone | protected |
| m_eFireState | SCR_FlammableHitZone | protected |
| m_eHitZoneGroup | SCR_VehicleHitZone | protected |
| m_fBurningTime | SCR_FlammableHitZone | protected |
| m_fFireDamageOccupants | SCR_FlammableHitZone | protected |
| m_fFireDamageRateMax | SCR_FlammableHitZone | protected |
| m_fFireDamageRateMin | SCR_FlammableHitZone | protected |
| m_fFireMultiplier | SCR_HitZone | protected |
| m_fFireRate | SCR_FlammableHitZone | protected |
| m_fHeavySmokeReductionRate | SCR_FlammableHitZone | protected |
| m_fHeavySmokeStopTime | SCR_FlammableHitZone | protected |
| m_fHeavySmokeThreshold | SCR_FlammableHitZone | protected |
| m_fIgnitingSmokeStokeRate | SCR_FlammableHitZone | protected |
| m_fIgnitingSmokeStokeTime | SCR_FlammableHitZone | protected |
| m_fIgnitingSmokeThreshold | SCR_FlammableHitZone | protected |
| m_fIncendiaryReduction | SCR_FlammableHitZone | protected |
| m_fIncendiaryThreshold | SCR_FlammableHitZone | protected |
| m_FireInstigator | SCR_FlammableHitZone | protected |
| m_fLightSmokeReductionRate | SCR_FlammableHitZone | protected |
| m_fLightSmokeStopTime | SCR_FlammableHitZone | protected |
| m_fLightSmokeThreshold | SCR_FlammableHitZone | protected |
| m_fMaxFireBurningTime | SCR_FlammableHitZone | protected |
| m_fMinFireBurningTime | SCR_FlammableHitZone | protected |
| m_fUpdateFireTime | SCR_FlammableHitZone | protected |
| m_fWaterDepthThreshold | SCR_FlammableHitZone | protected |
| m_iFireStateSignalIdx | SCR_FlammableHitZone | protected |
| m_OnDamageStateChanged | SCR_HitZone | protected |
| m_OnHealthChanged | SCR_HitZone | protected |
| m_ParentDamageManager | SCR_DestructibleHitzone | protected |
| m_pDestructionHandler | SCR_DestructibleHitzone | protected |
| m_RootDamageManager | SCR_DestructibleHitzone | protected |
| m_sBurningGroundParticle | SCR_FlammableHitZone | protected |
| m_sBurningParticle | SCR_FlammableHitZone | protected |
| m_sDamagedParticle | SCR_FlammableHitZone | protected |
| m_sDamagedParticleHeavy | SCR_FlammableHitZone | protected |
| m_sDestructionParticle | SCR_DestructibleHitzone | protected |
| m_sDestructionSoundEvent | SCR_DestructibleHitzone | protected |
| m_SecondaryExplosionPoint | SCR_DestructibleHitzone | protected |
| m_sFireStateSignal | SCR_FlammableHitZone | protected |
| m_SignalsManager | SCR_FlammableHitZone | protected |
| m_vParticleOffset | SCR_DestructibleHitzone | protected |
| OnCharacterEjectedFromDestroyedCompartment(ChimeraCharacter playerCharacter, IEntity compartmentEntity) | SCR_DestructibleHitzone | protected |
| OnDamage(notnull BaseDamageContext damageContext) | HitZone | |
| OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP) | SCR_FlammableHitZone | |
| OnHealthSet() | SCR_HitZone | protected |
| OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent) | SCR_FlammableHitZone | |
| OnMaxHealthChanged() | SCR_FlammableHitZone | |
| PlayDestructionParticle(EDamageState state) | SCR_DestructibleHitzone | |
| PlayDestructionSound(EDamageState damageState) | SCR_DestructibleHitzone | protected |
| Save(notnull ScriptBitWriter writer) | SCR_FlammableHitZone | |
| SetDamageOverTime(EDamageType dmgType, float dps) | HitZone | |
| SetFireInstigator(Instigator instigator) | SCR_FlammableHitZone | protected |
| SetFireRate(float fireRate) | SCR_FlammableHitZone | |
| SetFireState(SCR_EBurningState fireState, float weight=-1, bool changeRate=true) | SCR_FlammableHitZone | |
| SetHealth(float health) | HitZone | |
| SetHealthScaled(float health) | HitZone | |
| SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) | HitZone | |
| StartDestruction(bool immediate=false) | SCR_DestructibleHitzone | |
| StartDestructionFire() | SCR_FlammableHitZone | |
| StartDestructionGroundFire() | SCR_FlammableHitZone | protected |
| StopDestruction() | SCR_DestructibleHitzone | protected |
| StopDestructionFire() | SCR_FlammableHitZone | |
| StopFireRateUpdate() | SCR_FlammableHitZone | |
| TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone | |
| TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone | |
| UpdateFireEffects(SCR_EBurningState fireState) | SCR_FlammableHitZone | protected |
| UpdateFireRate(bool forceUpdate=false) | SCR_FlammableHitZone | protected |
| ~SCR_FlammableHitZone() | SCR_FlammableHitZone | |