Arma Reforger Script API
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SCR_FlammableHitZone Member List

This is the complete list of members for SCR_FlammableHitZone, including all inherited members.

ApplyDamagePassRules(notnull BaseDamageContext damageContext)SCR_HitZone
ApplyFireDamage(float fireRate, float deltaTime)SCR_FlammableHitZoneprotected
CalculateNewFireRate(float fireRate, float deltaTime)SCR_FlammableHitZoneprotected
ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT)SCR_FlammableHitZone
DrawDebug()SCR_HitZone
FindParentVehicleDamageManager()SCR_DestructibleHitzoneprotected
FIRE_TERRAIN_HEIGHT_TOLERANCESCR_FlammableHitZoneprotectedstatic
FireLightOff()SCR_FlammableHitZoneprotected
FireLightOn()SCR_FlammableHitZoneprotected
GetAllColliderNames(out notnull array< string > colliderNames)HitZone
GetBaseDamageMultiplier()HitZone
GetColliderDescriptorIndex(int colliderID)HitZone
GetColliderIDs(out notnull array< int > outIDs)HitZone
GetCriticalDamageThreshold()HitZone
GetDamageMultiplier(EDamageType dmgType)HitZone
GetDamageOverTime(EDamageType dmgType)HitZone
GetDamageReduction()HitZone
GetDamageState()HitZone
GetDamageStateThreshold(EDamageState damageState)HitZone
GetDamageThreshold()HitZone
GetDestructionHandler()SCR_DestructibleHitzone
GetFireInstigator()SCR_FlammableHitZone
GetFireRate()SCR_FlammableHitZone
GetFireRateForState(SCR_EBurningState fireState, float weight=-1)SCR_FlammableHitZone
GetFireState()SCR_FlammableHitZone
GetFireStateForRate(float fireRate)SCR_FlammableHitZone
GetHealth()HitZone
GetHealthScaled()HitZone
GetHitZoneContainer()HitZone
GetHitZoneGroup()SCR_FlammableHitZone
GetMaxHealth()HitZone
GetName()HitZone
GetNumColliderDescriptors()HitZone
GetOnDamageStateChanged(bool createNew=true)SCR_HitZone
GetOnHealthChanged(bool createNew=true)SCR_HitZone
GetOwner()SCR_HitZone
GetPreviousDamageState()HitZone
GetSecondaryExplosionPoint()SCR_DestructibleHitzone
GetSecondaryExplosionScale()SCR_FlammableHitZone
HandleDamage(float damage, int damageType, IEntity instigator)HitZone
HandleIncendiaryDamage(notnull BaseDamageContext damageContext)SCR_FlammableHitZone
HandlePassedDamage(notnull BaseDamageContext damageContext)SCR_HitZone
HasColliderNodes()HitZone
InitFireRates()SCR_FlammableHitZone
IsProxy()HitZone
LIGHT_EMISSIVITY_STARTSCR_FlammableHitZoneprotectedstatic
LockFireRate(bool locked=true)SCR_FlammableHitZone
m_aDamagePassRulesSCR_HitZoneprotected
m_aLightDataSCR_FlammableHitZoneprotected
m_aLightEntitiesSCR_FlammableHitZoneprotected
m_bIsFireRateLockedSCR_FlammableHitZoneprotected
m_bIsUpdatingFireSCR_FlammableHitZoneprotected
m_BurningGroundParticleSCR_FlammableHitZoneprotected
m_BurningParticleSCR_FlammableHitZoneprotected
m_CompartmentManagerSCR_DestructibleHitzoneprotected
m_DamagedParticleHeavySCR_FlammableHitZoneprotected
m_DamagedParticleLightSCR_FlammableHitZoneprotected
m_DstParticleSCR_DestructibleHitzoneprotected
m_eFireStateSCR_FlammableHitZoneprotected
m_eHitZoneGroupSCR_VehicleHitZoneprotected
m_fBurningTimeSCR_FlammableHitZoneprotected
m_fFireDamageOccupantsSCR_FlammableHitZoneprotected
m_fFireDamageRateMaxSCR_FlammableHitZoneprotected
m_fFireDamageRateMinSCR_FlammableHitZoneprotected
m_fFireMultiplierSCR_HitZoneprotected
m_fFireRateSCR_FlammableHitZoneprotected
m_fHeavySmokeReductionRateSCR_FlammableHitZoneprotected
m_fHeavySmokeStopTimeSCR_FlammableHitZoneprotected
m_fHeavySmokeThresholdSCR_FlammableHitZoneprotected
m_fIgnitingSmokeStokeRateSCR_FlammableHitZoneprotected
m_fIgnitingSmokeStokeTimeSCR_FlammableHitZoneprotected
m_fIgnitingSmokeThresholdSCR_FlammableHitZoneprotected
m_fIncendiaryReductionSCR_FlammableHitZoneprotected
m_fIncendiaryThresholdSCR_FlammableHitZoneprotected
m_FireInstigatorSCR_FlammableHitZoneprotected
m_fLightSmokeReductionRateSCR_FlammableHitZoneprotected
m_fLightSmokeStopTimeSCR_FlammableHitZoneprotected
m_fLightSmokeThresholdSCR_FlammableHitZoneprotected
m_fMaxFireBurningTimeSCR_FlammableHitZoneprotected
m_fMinFireBurningTimeSCR_FlammableHitZoneprotected
m_fUpdateFireTimeSCR_FlammableHitZoneprotected
m_fWaterDepthThresholdSCR_FlammableHitZoneprotected
m_iFireStateSignalIdxSCR_FlammableHitZoneprotected
m_OnDamageStateChangedSCR_HitZoneprotected
m_OnHealthChangedSCR_HitZoneprotected
m_ParentDamageManagerSCR_DestructibleHitzoneprotected
m_pDestructionHandlerSCR_DestructibleHitzoneprotected
m_RootDamageManagerSCR_DestructibleHitzoneprotected
m_sBurningGroundParticleSCR_FlammableHitZoneprotected
m_sBurningParticleSCR_FlammableHitZoneprotected
m_sDamagedParticleSCR_FlammableHitZoneprotected
m_sDamagedParticleHeavySCR_FlammableHitZoneprotected
m_sDestructionParticleSCR_DestructibleHitzoneprotected
m_sDestructionSoundEventSCR_DestructibleHitzoneprotected
m_SecondaryExplosionPointSCR_DestructibleHitzoneprotected
m_sFireStateSignalSCR_FlammableHitZoneprotected
m_SignalsManagerSCR_FlammableHitZoneprotected
m_vParticleOffsetSCR_DestructibleHitzoneprotected
OnDamage(notnull BaseDamageContext damageContext)HitZone
OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP)SCR_FlammableHitZone
OnHealthSet()SCR_HitZoneprotected
OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent)SCR_FlammableHitZone
OnMaxHealthChanged()SCR_FlammableHitZone
PlayDestructionParticle(EDamageState state)SCR_DestructibleHitzone
PlayDestructionSound(EDamageState damageState)SCR_DestructibleHitzoneprotected
SetDamageOverTime(EDamageType dmgType, float dps)HitZone
SetFireInstigator(Instigator instigator)SCR_FlammableHitZoneprotected
SetFireRate(float fireRate)SCR_FlammableHitZone
SetFireState(SCR_EBurningState fireState, float weight=-1, bool changeRate=true)SCR_FlammableHitZone
SetHealth(float health)HitZone
SetHealthScaled(float health)HitZone
SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE)HitZone
StartDestruction(bool immediate=false)SCR_DestructibleHitzone
StartDestructionFire()SCR_FlammableHitZone
StartDestructionGroundFire()SCR_FlammableHitZoneprotected
StopDestruction()SCR_DestructibleHitzoneprotected
StopDestructionFire()SCR_FlammableHitZone
StopFireRateUpdate()SCR_FlammableHitZone
TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID)HitZone
TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID)HitZone
UpdateFireEffects(SCR_EBurningState fireState)SCR_FlammableHitZoneprotected
UpdateFireRate(bool forceUpdate=false)SCR_FlammableHitZoneprotected
~SCR_FlammableHitZone()SCR_FlammableHitZone