ApplyDamagePassRules(notnull BaseDamageContext damageContext) | SCR_HitZone | |
ApplyFireDamage(float fireRate, float deltaTime) | SCR_FlammableHitZone | protected |
CalculateNewFireRate(float fireRate, float deltaTime) | SCR_FlammableHitZone | protected |
ComputeEffectiveDamage(notnull BaseDamageContext damageContext, bool isDOT) | SCR_FlammableHitZone | |
DrawDebug() | SCR_HitZone | |
FindParentVehicleDamageManager() | SCR_DestructibleHitzone | protected |
FIRE_TERRAIN_HEIGHT_TOLERANCE | SCR_FlammableHitZone | protectedstatic |
FireLightOff() | SCR_FlammableHitZone | protected |
FireLightOn() | SCR_FlammableHitZone | protected |
GetAllColliderNames(out notnull array< string > colliderNames) | HitZone | |
GetBaseDamageMultiplier() | HitZone | |
GetColliderDescriptorIndex(int colliderID) | HitZone | |
GetColliderIDs(out notnull array< int > outIDs) | HitZone | |
GetCriticalDamageThreshold() | HitZone | |
GetDamageMultiplier(EDamageType dmgType) | HitZone | |
GetDamageOverTime(EDamageType dmgType) | HitZone | |
GetDamageReduction() | HitZone | |
GetDamageState() | HitZone | |
GetDamageStateThreshold(EDamageState damageState) | HitZone | |
GetDamageThreshold() | HitZone | |
GetDestructionHandler() | SCR_DestructibleHitzone | |
GetFireInstigator() | SCR_FlammableHitZone | |
GetFireRate() | SCR_FlammableHitZone | |
GetFireRateForState(SCR_EBurningState fireState, float weight=-1) | SCR_FlammableHitZone | |
GetFireState() | SCR_FlammableHitZone | |
GetFireStateForRate(float fireRate) | SCR_FlammableHitZone | |
GetHealth() | HitZone | |
GetHealthScaled() | HitZone | |
GetHitZoneContainer() | HitZone | |
GetHitZoneGroup() | SCR_FlammableHitZone | |
GetMaxHealth() | HitZone | |
GetName() | HitZone | |
GetNumColliderDescriptors() | HitZone | |
GetOnDamageStateChanged(bool createNew=true) | SCR_HitZone | |
GetOnHealthChanged(bool createNew=true) | SCR_HitZone | |
GetOwner() | SCR_HitZone | |
GetPreviousDamageState() | HitZone | |
GetSecondaryExplosionPoint() | SCR_DestructibleHitzone | |
GetSecondaryExplosionScale() | SCR_FlammableHitZone | |
HandleDamage(float damage, int damageType, IEntity instigator) | HitZone | |
HandleIncendiaryDamage(notnull BaseDamageContext damageContext) | SCR_FlammableHitZone | |
HandlePassedDamage(notnull BaseDamageContext damageContext) | SCR_HitZone | |
HasColliderNodes() | HitZone | |
InitFireRates() | SCR_FlammableHitZone | |
IsProxy() | HitZone | |
LIGHT_EMISSIVITY_START | SCR_FlammableHitZone | protectedstatic |
LockFireRate(bool locked=true) | SCR_FlammableHitZone | |
m_aDamagePassRules | SCR_HitZone | protected |
m_aLightData | SCR_FlammableHitZone | protected |
m_aLightEntities | SCR_FlammableHitZone | protected |
m_bIsFireRateLocked | SCR_FlammableHitZone | protected |
m_bIsUpdatingFire | SCR_FlammableHitZone | protected |
m_BurningGroundParticle | SCR_FlammableHitZone | protected |
m_BurningParticle | SCR_FlammableHitZone | protected |
m_CompartmentManager | SCR_DestructibleHitzone | protected |
m_DamagedParticleHeavy | SCR_FlammableHitZone | protected |
m_DamagedParticleLight | SCR_FlammableHitZone | protected |
m_DstParticle | SCR_DestructibleHitzone | protected |
m_eFireState | SCR_FlammableHitZone | protected |
m_eHitZoneGroup | SCR_VehicleHitZone | protected |
m_fBurningTime | SCR_FlammableHitZone | protected |
m_fFireDamageOccupants | SCR_FlammableHitZone | protected |
m_fFireDamageRateMax | SCR_FlammableHitZone | protected |
m_fFireDamageRateMin | SCR_FlammableHitZone | protected |
m_fFireMultiplier | SCR_HitZone | protected |
m_fFireRate | SCR_FlammableHitZone | protected |
m_fHeavySmokeReductionRate | SCR_FlammableHitZone | protected |
m_fHeavySmokeStopTime | SCR_FlammableHitZone | protected |
m_fHeavySmokeThreshold | SCR_FlammableHitZone | protected |
m_fIgnitingSmokeStokeRate | SCR_FlammableHitZone | protected |
m_fIgnitingSmokeStokeTime | SCR_FlammableHitZone | protected |
m_fIgnitingSmokeThreshold | SCR_FlammableHitZone | protected |
m_fIncendiaryReduction | SCR_FlammableHitZone | protected |
m_fIncendiaryThreshold | SCR_FlammableHitZone | protected |
m_FireInstigator | SCR_FlammableHitZone | protected |
m_fLightSmokeReductionRate | SCR_FlammableHitZone | protected |
m_fLightSmokeStopTime | SCR_FlammableHitZone | protected |
m_fLightSmokeThreshold | SCR_FlammableHitZone | protected |
m_fMaxFireBurningTime | SCR_FlammableHitZone | protected |
m_fMinFireBurningTime | SCR_FlammableHitZone | protected |
m_fUpdateFireTime | SCR_FlammableHitZone | protected |
m_fWaterDepthThreshold | SCR_FlammableHitZone | protected |
m_iFireStateSignalIdx | SCR_FlammableHitZone | protected |
m_OnDamageStateChanged | SCR_HitZone | protected |
m_OnHealthChanged | SCR_HitZone | protected |
m_ParentDamageManager | SCR_DestructibleHitzone | protected |
m_pDestructionHandler | SCR_DestructibleHitzone | protected |
m_RootDamageManager | SCR_DestructibleHitzone | protected |
m_sBurningGroundParticle | SCR_FlammableHitZone | protected |
m_sBurningParticle | SCR_FlammableHitZone | protected |
m_sDamagedParticle | SCR_FlammableHitZone | protected |
m_sDamagedParticleHeavy | SCR_FlammableHitZone | protected |
m_sDestructionParticle | SCR_DestructibleHitzone | protected |
m_sDestructionSoundEvent | SCR_DestructibleHitzone | protected |
m_SecondaryExplosionPoint | SCR_DestructibleHitzone | protected |
m_sFireStateSignal | SCR_FlammableHitZone | protected |
m_SignalsManager | SCR_FlammableHitZone | protected |
m_vParticleOffset | SCR_DestructibleHitzone | protected |
OnDamage(notnull BaseDamageContext damageContext) | HitZone | |
OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP) | SCR_FlammableHitZone | |
OnHealthSet() | SCR_HitZone | protected |
OnInit(IEntity pOwnerEntity, GenericComponent pManagerComponent) | SCR_FlammableHitZone | |
OnMaxHealthChanged() | SCR_FlammableHitZone | |
PlayDestructionParticle(EDamageState state) | SCR_DestructibleHitzone | |
PlayDestructionSound(EDamageState damageState) | SCR_DestructibleHitzone | protected |
SetDamageOverTime(EDamageType dmgType, float dps) | HitZone | |
SetFireInstigator(Instigator instigator) | SCR_FlammableHitZone | protected |
SetFireRate(float fireRate) | SCR_FlammableHitZone | |
SetFireState(SCR_EBurningState fireState, float weight=-1, bool changeRate=true) | SCR_FlammableHitZone | |
SetHealth(float health) | HitZone | |
SetHealthScaled(float health) | HitZone | |
SetMaxHealth(float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) | HitZone | |
StartDestruction(bool immediate=false) | SCR_DestructibleHitzone | |
StartDestructionFire() | SCR_FlammableHitZone | |
StartDestructionGroundFire() | SCR_FlammableHitZone | protected |
StopDestruction() | SCR_DestructibleHitzone | protected |
StopDestructionFire() | SCR_FlammableHitZone | |
StopFireRateUpdate() | SCR_FlammableHitZone | |
TryGetColliderDescription(IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone | |
TryGetColliderDescriptionFromName(IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) | HitZone | |
UpdateFireEffects(SCR_EBurningState fireState) | SCR_FlammableHitZone | protected |
UpdateFireRate(bool forceUpdate=false) | SCR_FlammableHitZone | protected |
~SCR_FlammableHitZone() | SCR_FlammableHitZone | |