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Arma Reforger Script API
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Public Member Functions | |
| EHitZoneGroup | GetHitZoneGroup () |
| Hit zone group getter to be overridden. | |
| ScriptInvokerVoid | GetOnHealthChanged (bool createNew=true) |
| Get event called when hitzone damage changes. | |
| ScriptInvoker | GetOnDamageStateChanged (bool createNew=true) |
| Get event called when hitzone damage state changes. | |
| IEntity | GetOwner () |
| override float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
| Calculates the amount of damage a hitzone will receive. | |
| void | DrawDebug () |
| void | ApplyDamagePassRules (notnull BaseDamageContext damageContext) |
| void | HandlePassedDamage (notnull BaseDamageContext damageContext) |
Public Member Functions inherited from HitZone | |
| proto external float | GetBaseDamageMultiplier () |
| proto external bool | HasColliderNodes () |
| proto external int | GetColliderDescriptorIndex (int colliderID) |
| proto external float | GetDamageMultiplier (EDamageType dmgType) |
| proto external float | GetDamageReduction () |
| proto external float | GetDamageThreshold () |
| proto external int | GetAllColliderNames (out notnull array< string > colliderNames) |
| proto external void | SetDamageOverTime (EDamageType dmgType, float dps) |
| Sets damage over time for this particular hitzone. | |
| proto external float | GetDamageOverTime (EDamageType dmgType) |
| proto external int | GetNumColliderDescriptors () |
| proto external HitZoneContainerComponent | GetHitZoneContainer () |
| proto external void | SetHealth (float health) |
| proto external void | SetHealthScaled (float health) |
| proto external void | SetMaxHealth (float maxHealth, ESetMaxHealthFlags flag=ESetMaxHealthFlags.NONE) |
| proto external float | GetHealth () |
| proto external float | GetHealthScaled () |
| proto external float | GetDamageStateThreshold (EDamageState damageState) |
| proto external float | GetMaxHealth () |
| proto external string | GetName () |
| proto external EDamageState | GetDamageState () |
| proto external float | GetCriticalDamageThreshold () |
| proto external EDamageState | GetPreviousDamageState () |
| proto external void | HandleDamage (float damage, int damageType, IEntity instigator) |
| proto external bool | IsProxy () |
| proto external int | GetColliderIDs (out notnull array< int > outIDs) |
| Returns all collider IDs attached to this hitzone. | |
| proto bool | TryGetColliderDescription (IEntity owner, int descIndex, out vector transformLS[4], out int boneIndex, out int nodeID) |
| proto bool | TryGetColliderDescriptionFromName (IEntity owner, string colliderName, out vector transformLS[4], out int boneIndex, out int nodeID) |
| void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| Call OnInit method from script. | |
| void | OnDamage (notnull BaseDamageContext damageContext) |
| Called when the damage has been dealt by the server, doesn't get called for DOT. | |
Protected Member Functions | |
| override void | OnHealthSet () |
| Called when damage changes. | |
| override void | OnDamageStateChanged (EDamageState newState, EDamageState previousDamageState, bool isJIP) |
| Called when the damage state changes. | |
Protected Member Functions inherited from HitZone | |
| void | OnMaxHealthChanged () |
| Called when max damage changes. | |
Protected Attributes | |
| ref array< ref SCR_DamagePassRule > | m_aDamagePassRules |
| float | m_fFireMultiplier |
| ref ScriptInvokerVoid | m_OnHealthChanged |
| ref ScriptInvoker | m_OnDamageStateChanged |
| void SCR_HitZone.ApplyDamagePassRules | ( | notnull BaseDamageContext | damageContext | ) |
Pass damage based damage context and rules specified in hitzone configuration Receiving hitzones also have to inherit from SCR_HitZone
! param[in] damageContext - Damage context coming from HijackDamageHandling
| override float SCR_HitZone.ComputeEffectiveDamage | ( | notnull BaseDamageContext | damageContext, |
| bool | isDOT ) |
Calculates the amount of damage a hitzone will receive.
| BaseDamageConext | DamageContext for this computation |
| bool | isDOT true if this computation is fot DOT |
Implements HitZone.
Implemented in SCR_CharacterHitZone, and SCR_FlammableHitZone.
| void SCR_HitZone.DrawDebug | ( | ) |
Implemented in SCR_RotorHitZone.
| EHitZoneGroup SCR_HitZone.GetHitZoneGroup | ( | ) |
Hit zone group getter to be overridden.
Implemented in SCR_CharacterHitZone, SCR_FlammableHitZone, SCR_FuelHitZone, SCR_VehicleHitZone, and SCR_WheelHitZone.
| ScriptInvoker SCR_HitZone.GetOnDamageStateChanged | ( | bool | createNew = true | ) |
Get event called when hitzone damage state changes.
| ScriptInvokerVoid SCR_HitZone.GetOnHealthChanged | ( | bool | createNew = true | ) |
Get event called when hitzone damage changes.
| createNew | only create a script invoker if this is set to true |
| IEntity SCR_HitZone.GetOwner | ( | ) |
| void SCR_HitZone.HandlePassedDamage | ( | notnull BaseDamageContext | damageContext | ) |
Handle damage in this hit zone. Clones the damage context so that it does not override passed one
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| [in] | damageContext | - damage context to be received in this hit zone |
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Called when the damage state changes.
Implements HitZone.
Implemented in SCR_BatteryHitZone, SCR_CharacterBloodHitZone, SCR_CharacterHeadHitZone, SCR_CharacterHitZone, SCR_CharacterResilienceHitZone, SCR_DestructibleHitzone, SCR_EngineHitZone, SCR_FlammableHitZone, SCR_FuelHitZone, SCR_GearboxHitZone, SCR_LightHitZone, SCR_RotorHitZone, and SCR_WheelHitZone.
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