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static const ResourceName | BUSH_BASE = "{D7163D1B571F4C0C}Prefabs/Vegetation/Core/Bush_Base.et" |
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static const ResourceName | TREE_BASE = "{388AE316D09D0680}Prefabs/Vegetation/Core/Tree_Base.et" |
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static const int | MANY_ENTITIES_THRESHOLD = 10 |
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◆ ButtonOK()
bool SCR_FloatersFixerPlugin.ButtonOK |
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◆ Configure()
override void SCR_FloatersFixerPlugin.Configure |
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◆ FilterNonVegetationCallback()
bool SCR_FloatersFixerPlugin.FilterNonVegetationCallback |
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notnull IEntity |
entity, |
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vector |
start = "0 0 0" , |
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vector |
dir = "0 0 0" |
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) |
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◆ GetXYZAnglesFromNormal()
vector SCR_FloatersFixerPlugin.GetXYZAnglesFromNormal |
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IEntity |
entity, |
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vector |
normal |
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) |
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protected |
◆ Init()
bool SCR_FloatersFixerPlugin.Init |
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◆ Run()
override void SCR_FloatersFixerPlugin.Run |
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◆ BUSH_BASE
const ResourceName SCR_FloatersFixerPlugin.BUSH_BASE = "{D7163D1B571F4C0C}Prefabs/Vegetation/Core/Bush_Base.et" |
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staticprotected |
◆ m_bAlignToNormalOverride
bool SCR_FloatersFixerPlugin.m_bAlignToNormalOverride |
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◆ m_BaseWorld
BaseWorld SCR_FloatersFixerPlugin.m_BaseWorld |
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◆ m_bSetOnTerrainAndEntitiesSurface
bool SCR_FloatersFixerPlugin.m_bSetOnTerrainAndEntitiesSurface |
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◆ m_bUsePrefabAlignToNormal
bool SCR_FloatersFixerPlugin.m_bUsePrefabAlignToNormal |
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◆ m_bUsePrefabVerticalOffset
bool SCR_FloatersFixerPlugin.m_bUsePrefabVerticalOffset |
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◆ m_iTraceOriginDistance
int SCR_FloatersFixerPlugin.m_iTraceOriginDistance |
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◆ MANY_ENTITIES_THRESHOLD
const int SCR_FloatersFixerPlugin.MANY_ENTITIES_THRESHOLD = 10 |
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staticprotected |
◆ TREE_BASE
const ResourceName SCR_FloatersFixerPlugin.TREE_BASE = "{388AE316D09D0680}Prefabs/Vegetation/Core/Tree_Base.et" |
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staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_FloatersFixerPlugin.c