◆ HandlerAttached()
| override void SCR_ForceAspectRatioComponent.HandlerAttached |
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Widget | w | ) |
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protected |
◆ OnUpdate()
| override bool SCR_ForceAspectRatioComponent.OnUpdate |
( |
Widget | w | ) |
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◆ UpdateSize()
| void SCR_ForceAspectRatioComponent.UpdateSize |
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| ) |
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protected |
◆ m_fRatio
| float SCR_ForceAspectRatioComponent.m_fRatio |
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protected |
◆ m_wRoot
| SizeLayoutWidget SCR_ForceAspectRatioComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_ForceAspectRatioComponent.c