|
| void | GetBounds (out vector mins, out vector maxs) |
| |
◆ GetBounds()
| void SCR_ForestGeneratorRectangle.GetBounds |
( |
out vector | mins, |
|
|
out vector | maxs ) |
- Parameters
-
| [out] | mins | "bottom-left" AABB point |
| [out] | maxs | "top-right" AABB point |
◆ m_aLines
◆ m_aPoints
| ref array<vector> SCR_ForestGeneratorRectangle.m_aPoints = {} |
◆ m_aPresentRoadShapes
| ref array<IEntitySource> SCR_ForestGeneratorRectangle.m_aPresentRoadShapes = {} |
◆ m_fArea
| float SCR_ForestGeneratorRectangle.m_fArea |
◆ m_fLength
| float SCR_ForestGeneratorRectangle.m_fLength |
◆ m_fWidth
| float SCR_ForestGeneratorRectangle.m_fWidth |
◆ m_iX
| int SCR_ForestGeneratorRectangle.m_iX |
◆ m_iY
| int SCR_ForestGeneratorRectangle.m_iY |
◆ m_Line1
◆ m_Line2
◆ m_Line3
◆ m_Line4
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/SCR_ForestGeneratorRectangle.c