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void | GetBounds (out vector mins, out vector maxs) |
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◆ GetBounds()
void SCR_ForestGeneratorRectangle.GetBounds |
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out vector |
mins, |
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out vector |
maxs |
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) |
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◆ m_aLines
◆ m_aPoints
ref array<vector> SCR_ForestGeneratorRectangle.m_aPoints = {} |
◆ m_aPresentRoadShapes
ref array<IEntitySource> SCR_ForestGeneratorRectangle.m_aPresentRoadShapes = {} |
◆ m_fArea
float SCR_ForestGeneratorRectangle.m_fArea |
◆ m_fLength
float SCR_ForestGeneratorRectangle.m_fLength |
◆ m_fWidth
float SCR_ForestGeneratorRectangle.m_fWidth |
◆ m_iX
int SCR_ForestGeneratorRectangle.m_iX |
◆ m_iY
int SCR_ForestGeneratorRectangle.m_iY |
◆ m_Line1
◆ m_Line2
◆ m_Line3
◆ m_Line4
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/SCR_ForestGeneratorRectangle.c