◆ AdjustScale()
| override void SmallForestGeneratorClusterObject.AdjustScale |
( |
| ) |
|
◆ m_fMaxRadius
| float SmallForestGeneratorClusterObject.m_fMaxRadius |
◆ m_fMinRadius
| float SmallForestGeneratorClusterObject.m_fMinRadius |
◆ m_iMaxCount
| int SmallForestGeneratorClusterObject.m_iMaxCount |
◆ m_iMinCount
| int SmallForestGeneratorClusterObject.m_iMinCount |
◆ m_iRandomMidPercent
| int SmallForestGeneratorClusterObject.m_iRandomMidPercent |
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorClusters.c