◆ AdjustScale()
      
        
          | override void SmallForestGeneratorClusterObject.AdjustScale  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_fMaxRadius
      
        
          | float SmallForestGeneratorClusterObject.m_fMaxRadius | 
        
      
 
 
◆ m_fMinRadius
      
        
          | float SmallForestGeneratorClusterObject.m_fMinRadius | 
        
      
 
 
◆ m_iMaxCount
      
        
          | int SmallForestGeneratorClusterObject.m_iMaxCount | 
        
      
 
 
◆ m_iMinCount
      
        
          | int SmallForestGeneratorClusterObject.m_iMinCount | 
        
      
 
 
◆ m_iRandomMidPercent
      
        
          | int SmallForestGeneratorClusterObject.m_iRandomMidPercent | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorClusters.c