◆ CountFragments()
int SCR_FractalVariation.CountFragments |
( |
| ) |
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- Returns
- how many fragments are in the list (including anchor fragments)
◆ GetFragmentDebrisModel()
ResourceName SCR_FractalVariation.GetFragmentDebrisModel |
( |
int |
index, |
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|
out bool |
isAnchor |
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) |
| |
- Parameters
-
- Returns
- the debris model to use for the input fragment index
◆ GetFragmentIndexIsAnchor()
bool SCR_FractalVariation.GetFragmentIndexIsAnchor |
( |
int |
index | ) |
|
- Returns
- whether the input fragment index is an anchor
◆ GetFragmentModel()
ResourceName SCR_FractalVariation.GetFragmentModel |
( |
int |
index, |
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out bool |
isAnchor |
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) |
| |
- Parameters
-
- Returns
- the model to use for the input fragment index
◆ m_aDebrisModelAnchorFragments
ref array<ResourceName> SCR_FractalVariation.m_aDebrisModelAnchorFragments |
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protected |
◆ m_aDebrisModelFragments
ref array<ResourceName> SCR_FractalVariation.m_aDebrisModelFragments |
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protected |
◆ m_aModelAnchorFragments
ref array<ResourceName> SCR_FractalVariation.m_aModelAnchorFragments |
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protected |
◆ m_aModelFragments
ref array<ResourceName> SCR_FractalVariation.m_aModelFragments |
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protected |
◆ m_Hierarchy
◆ m_ModelDestroyed
ResourceName SCR_FractalVariation.m_ModelDestroyed |
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protected |
◆ m_ModelNormal
ResourceName SCR_FractalVariation.m_ModelNormal |
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protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionFractalComponent.c