◆ CountFragments()
      
        
          | int SCR_FractalVariation.CountFragments  | 
          ( | 
           | ) | 
           | 
        
      
 
- Returns
 - how many fragments are in the list (including anchor fragments) 
 
 
 
◆ GetFragmentDebrisModel()
      
        
          | ResourceName SCR_FractalVariation.GetFragmentDebrisModel  | 
          ( | 
          int |           index,  | 
        
        
           | 
           | 
          out bool |           isAnchor ) | 
        
      
 
- Parameters
 - 
  
  
 
- Returns
 - the debris model to use for the input fragment index 
 
 
 
◆ GetFragmentIndexIsAnchor()
      
        
          | bool SCR_FractalVariation.GetFragmentIndexIsAnchor  | 
          ( | 
          int |           index | ) | 
           | 
        
      
 
- Returns
 - whether the input fragment index is an anchor 
 
 
 
◆ GetFragmentModel()
      
        
          | ResourceName SCR_FractalVariation.GetFragmentModel  | 
          ( | 
          int |           index,  | 
        
        
           | 
           | 
          out bool |           isAnchor ) | 
        
      
 
- Parameters
 - 
  
  
 
- Returns
 - the model to use for the input fragment index 
 
 
 
◆ m_aDebrisModelAnchorFragments
  
  
      
        
          | ref array<ResourceName> SCR_FractalVariation.m_aDebrisModelAnchorFragments | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aDebrisModelFragments
  
  
      
        
          | ref array<ResourceName> SCR_FractalVariation.m_aDebrisModelFragments | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aModelAnchorFragments
  
  
      
        
          | ref array<ResourceName> SCR_FractalVariation.m_aModelAnchorFragments | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aModelFragments
  
  
      
        
          | ref array<ResourceName> SCR_FractalVariation.m_aModelFragments | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Hierarchy
◆ m_ModelDestroyed
  
  
      
        
          | ResourceName SCR_FractalVariation.m_ModelDestroyed | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_ModelNormal
  
  
      
        
          | ResourceName SCR_FractalVariation.m_ModelNormal | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionFractalComponent.c