|
| override ResourceName | GetPrefab () |
| | Returns the resource name of prefab to spawn.
|
| |
| override vector | GetPosition () |
| | Returns the position at which to spawn.
|
| |
| override vector | GetAngles () |
| | Returns the orientation at which to spawn.
|
| |
| void | SCR_FreeSpawnData (ResourceName prefab, vector position, vector angles="0 0 0") |
| |
| bool | IsValid () |
| | Are data valid in the most basic context?
|
| |
| bool | GetSkipPreload () |
| |
| void | SetSkipPreload (bool skip) |
| |
◆ SCR_FreeSpawnData()
| void SCR_FreeSpawnData.SCR_FreeSpawnData |
( |
ResourceName | prefab, |
|
|
vector | position, |
|
|
vector | angles = "0 0 0" ) |
◆ GetAngles()
| override vector SCR_FreeSpawnData.GetAngles |
( |
| ) |
|
Returns the orientation at which to spawn.
Implements SCR_SpawnData.
◆ GetPosition()
| override vector SCR_FreeSpawnData.GetPosition |
( |
| ) |
|
Returns the position at which to spawn.
Implements SCR_SpawnData.
◆ GetPrefab()
| override ResourceName SCR_FreeSpawnData.GetPrefab |
( |
| ) |
|
Returns the resource name of prefab to spawn.
Implements SCR_SpawnData.
◆ m_Angles
| vector SCR_FreeSpawnData.m_Angles |
|
protected |
◆ m_Position
| vector SCR_FreeSpawnData.m_Position |
|
protected |
◆ m_Prefab
| ResourceName SCR_FreeSpawnData.m_Prefab |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Respawn/RequestHandling/Implementation/FreeSpawn/SCR_FreeSpawnData.c