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override ResourceName | GetPrefab () |
| Returns the resource name of prefab to spawn.
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override vector | GetPosition () |
| Returns the position at which to spawn.
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override vector | GetAngles () |
| Returns the orientation at which to spawn.
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void | SCR_FreeSpawnData (ResourceName prefab, vector position, vector angles="0 0 0") |
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ResourceName | GetPrefab () |
| Returns the resource name of prefab to spawn.
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vector | GetPosition () |
| Returns the position at which to spawn.
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vector | GetAngles () |
| Returns the orientation at which to spawn.
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bool | IsValid () |
| Are data valid in the most basic context?
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bool | GetSkipPreload () |
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void | SetSkipPreload (bool skip) |
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◆ SCR_FreeSpawnData()
void SCR_FreeSpawnData.SCR_FreeSpawnData |
( |
ResourceName |
prefab, |
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vector |
position, |
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vector |
angles = "0 0 0" |
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) |
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◆ GetAngles()
override vector SCR_FreeSpawnData.GetAngles |
( |
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Returns the orientation at which to spawn.
Implements SCR_SpawnData.
◆ GetPosition()
override vector SCR_FreeSpawnData.GetPosition |
( |
| ) |
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Returns the position at which to spawn.
Implements SCR_SpawnData.
◆ GetPrefab()
override ResourceName SCR_FreeSpawnData.GetPrefab |
( |
| ) |
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Returns the resource name of prefab to spawn.
Implements SCR_SpawnData.
◆ m_Angles
vector SCR_FreeSpawnData.m_Angles |
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protected |
◆ m_Position
vector SCR_FreeSpawnData.m_Position |
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protected |
◆ m_Prefab
ResourceName SCR_FreeSpawnData.m_Prefab |
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protected |
The documentation for this interface was generated from the following file:
- Game/Respawn/RequestHandling/Implementation/FreeSpawn/SCR_FreeSpawnData.c