Arma Reforger Script API
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SCR_GameModeCampaign Member List

This is the complete list of members for SCR_GameModeCampaign, including all inherited members.

ApplyClientData(int playerId)SCR_GameModeCampaignprotected
ApplyLoadedData()SCR_GameModeCampaignprotected
BACKEND_DELAYSCR_GameModeCampaignstatic
BroadcastMHQFeedback(SCR_EMobileAssemblyStatus msgID, int playerID, int factionID)SCR_GameModeCampaign
CachePlayerSpawnPosition(int playerID, vector position)SCR_BaseGameMode
CanPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)SCR_GameModeCampaign
CanRequestVehicleWithoutRank()SCR_GameModeCampaign
CanStartGameMode()SCR_BaseGameModeprotected
CanStartSpawnPreload()SCR_BaseGameMode
CheckForWinner()SCR_GameModeCampaignprotected
ConsumeSuppliesOnPlayerSpawn_S(int playerID, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComp)SCR_BaseGameModeprotected
DEFAULT_DELAYSCR_GameModeCampaignstatic
DisableExtraSpawnpoint(SCR_SpawnPoint spawnpoint)SCR_GameModeCampaignprotected
EndGameMode(SCR_GameModeEndData endData)SCR_BaseGameMode
EndSessionLoadProgress()SCR_GameModeCampaignprotected
EOnFrame(IEntity owner, float timeSlice)SCR_BaseGameMode
EOnInit(IEntity owner)SCR_BaseGameMode
Event_OnGameStartSCR_BaseGameModeprotected
GetAllowControls()SCR_BaseGameMode
GetAllowControlsTarget()SCR_BaseGameModeprotected
GetAutoReloadDelay()SCR_BaseGameMode
GetBaseManager()SCR_GameModeCampaign
GetCallsignOffset()SCR_GameModeCampaign
GetClientData(int playerId)SCR_GameModeCampaign
GetClientsData(notnull out array< ref SCR_CampaignClientData > dataArray)SCR_GameModeCampaign
GetControlPointTreshold()SCR_GameModeCampaign
GetDisabledResourceTypes(inout notnull array< EResourceType > disabledResourceTypes)SCR_BaseGameMode
GetElapsedTime()SCR_BaseGameMode
GetEndGameData()SCR_BaseGameMode
GetFactionByEnum(SCR_ECampaignFaction faction)SCR_GameModeCampaign
GetFactionKeyByEnum(SCR_ECampaignFaction faction)SCR_GameModeCampaign
GetGameEndTimeStamp()SCR_BaseGameMode
GetGameModeHealthSettings()SCR_BaseGameMode
GetInstance()SCR_GameModeCampaignstatic
GetIsMatchOver()SCR_GameModeCampaign
GetMaxStartingSupplies()SCR_GameModeCampaign
GetMinStartingSupplies()SCR_GameModeCampaign
GetOnCallsignOffsetChanged()SCR_GameModeCampaign
GetOnControllableDeleted()SCR_BaseGameMode
GetOnControllableDestroyed()SCR_BaseGameMode
GetOnControllableSpawned()SCR_BaseGameMode
GetOnFactionAssignedLocalPlayer()SCR_GameModeCampaign
GetOnGameEnd()SCR_BaseGameMode
GetOnGameModeEnd()SCR_BaseGameMode
GetOnGameStart()SCR_BaseGameMode
GetOnMatchSituationChanged()SCR_GameModeCampaign
GetOnPlayerAuditFail()SCR_BaseGameMode
GetOnPlayerAuditRevived()SCR_BaseGameMode
GetOnPlayerAuditSuccess()SCR_BaseGameMode
GetOnPlayerAuditTimeouted()SCR_BaseGameMode
GetOnPlayerConnected()SCR_BaseGameMode
GetOnPlayerDeleted()SCR_BaseGameMode
GetOnPlayerDisconnected()SCR_BaseGameMode
GetOnPlayerKilled()SCR_BaseGameMode
GetOnPlayerRegistered()SCR_BaseGameMode
GetOnPlayerRoleChange()SCR_BaseGameMode
GetOnPlayerSpawned()SCR_BaseGameMode
GetOnPostCompPlayerDisconnected()SCR_BaseGameMode
GetOnPreloadFinished()SCR_BaseGameMode
GetOnResourceTypeEnabledChanged()SCR_BaseGameMode
GetOnStarted()SCR_GameModeCampaign
GetOnWorldPostProcess()SCR_BaseGameMode
GetPlayerRemainingRespawnTime(int playerID)SCR_BaseGameMode
GetQuickSuppliesReplenishMultiplier()SCR_GameModeCampaign
GetQuickSuppliesReplenishThreshold()SCR_GameModeCampaign
GetRegularSuppliesIncome()SCR_GameModeCampaign
GetRegularSuppliesIncomeBase()SCR_GameModeCampaign
GetRegularSuppliesIncomeExtra()SCR_GameModeCampaign
GetRemainingTime()SCR_BaseGameMode
GetRespawnSystemComponent()SCR_BaseGameMode
GetScoringSystemComponent()SCR_BaseGameMode
GetSeekDestroyWaypointPrefab()SCR_GameModeCampaign
GetStartingSuppliesInterval()SCR_GameModeCampaign
GetState()SCR_BaseGameMode
GetStateComponent(SCR_EGameModeState state)SCR_BaseGameMode
GetSuppliesArrivalInterval()SCR_GameModeCampaign
GetSuppliesReplenishThreshold()SCR_GameModeCampaign
GetSupplyDepotIconThreshold()SCR_GameModeCampaign
GetTimeLimit()SCR_BaseGameMode
GetVictoryPauseTimestamp()SCR_GameModeCampaign
GetVictoryTimer()SCR_GameModeCampaign
GetVictoryTimestamp()SCR_GameModeCampaign
GetWinningFactionId()SCR_GameModeCampaign
HandleOnTasksInitialized()SCR_BaseGameMode
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
HandleSpawnPreload(float timeSlice)SCR_BaseGameModeprotected
HasStarted()SCR_GameModeCampaign
IsFactionChangeAllowed()SCR_BaseGameMode
IsHosted()SCR_BaseGameMode
IsMaster()SCR_BaseGameMode
IsProxy()SCR_GameModeCampaign
IsResourceTypeEnabled(EResourceType resourceType=EResourceType.SUPPLIES)SCR_BaseGameMode
IsRunning()SCR_BaseGameMode
IsSessionLoadInProgress()SCR_GameModeCampaign
IsTutorial()SCR_GameModeCampaign
LoadClientData(notnull array< ref SCR_CampaignPlayerStruct > data)SCR_GameModeCampaign
LoadRemnantsStates(notnull array< ref SCR_CampaignRemnantInfoStruct > entries)SCR_GameModeCampaign
m_aAdditionalGamemodeComponentsSCR_BaseGameModeprotected
m_aDisabledResourceTypesSCR_BaseGameModeprotected
m_aRadioSpawnPointsSCR_GameModeCampaignprotected
m_aRegisteredClientsSCR_GameModeCampaignprotected
m_bAdvanceTimeRequiresPlayersSCR_BaseGameModeprotected
m_bAllowControlsSCR_BaseGameModeprotected
m_bAllowFactionChangeSCR_BaseGameModeprotected
m_BaseManagerSCR_GameModeCampaignprotected
m_bAutoPlayerRespawnSCR_BaseGameModeprotected
m_bAutostartSCR_GameModeCampaignprotected
m_bIgnoreMinimumVehicleRankSCR_GameModeCampaignprotected
m_bIsHostedSCR_BaseGameModeprotected
m_bIsSessionLoadInProgressSCR_GameModeCampaignprotected
m_bIsTutorialSCR_GameModeCampaignprotected
m_bMatchOverSCR_GameModeCampaignprotected
m_bRandomizeSuppliesSCR_GameModeCampaignprotected
m_bRemnantsStateLoadedSCR_GameModeCampaignprotected
m_bStartedSCR_GameModeCampaignprotected
m_bTerminateScenarioSCR_GameModeCampaignprotected
m_bUseSpawnPreloadSCR_BaseGameModeprotected
m_bWorldPostProcessDoneSCR_GameModeCampaignprotected
m_eTestGameFlagsSCR_BaseGameModeprotected
m_fLastTimeCorrectionSCR_BaseGameModeprotected
m_fQuickSuppliesReplenishMultiplierSCR_GameModeCampaignprotected
m_fTimeCorrectionIntervalSCR_BaseGameModeprotected
m_fTimeElapsedSCR_BaseGameModeprotected
m_fVictoryPauseTimestampSCR_GameModeCampaignprotected
m_fVictoryTimerSCR_GameModeCampaignprotected
m_fVictoryTimestampSCR_GameModeCampaignprotected
m_GameEndTimeStampSCR_BaseGameModeprotected
m_iCallsignOffsetSCR_GameModeCampaignprotected
m_iControlPointsThresholdSCR_GameModeCampaignprotected
m_iHQStartingSuppliesSCR_GameModeCampaignprotected
m_iMaxStartingSuppliesSCR_GameModeCampaignprotected
m_iMinStartingSuppliesSCR_GameModeCampaignprotected
m_iQuickSuppliesReplenishThresholdSCR_GameModeCampaignprotected
m_iRegularSuppliesIncomeSCR_GameModeCampaignprotected
m_iRegularSuppliesIncomeBaseSCR_GameModeCampaignprotected
m_iRegularSuppliesIncomeExtraSCR_GameModeCampaignprotected
m_iStartingSuppliesIntervalSCR_GameModeCampaignprotected
m_iSuicideForgiveCooldownSCR_GameModeCampaignprotected
m_iSuicidePenaltyCooldownSCR_GameModeCampaignprotected
m_iSuicideRespawnDelaySCR_GameModeCampaignprotected
m_iSuppliesArrivalIntervalSCR_GameModeCampaignprotected
m_iSuppliesReplenishThresholdSCR_GameModeCampaignprotected
m_iSupplyDepotIconThresholdSCR_GameModeCampaignprotected
m_iWinningFactionIdSCR_GameModeCampaignprotected
m_LoadedDataSCR_GameModeCampaignprotected
m_mPlayerSpawnPositionSCR_BaseGameModeprotected
m_mStateComponentsSCR_BaseGameModeprotected
m_mUnprocessedFactionAssignmentsSCR_GameModeCampaignprotected
m_OnCallsignOffsetChangedSCR_GameModeCampaignprotected
m_OnControllableDeletedSCR_BaseGameModeprotected
m_OnControllableDestroyedSCR_BaseGameModeprotected
m_OnControllableSpawnedSCR_BaseGameModeprotected
m_OnFactionAssignedLocalPlayerSCR_GameModeCampaignprotected
m_OnGameEndSCR_BaseGameModeprotected
m_OnGameModeEndSCR_BaseGameModeprotected
m_OnMatchSituationChangedSCR_GameModeCampaignprotected
m_OnPlayerAuditFailSCR_BaseGameModeprotected
m_OnPlayerAuditRevivedSCR_BaseGameModeprotected
m_OnPlayerAuditSuccessSCR_BaseGameModeprotected
m_OnPlayerAuditTimeoutedSCR_BaseGameModeprotected
m_OnPlayerConnectedSCR_BaseGameModeprotected
m_OnPlayerDeletedSCR_BaseGameModeprotected
m_OnPlayerDisconnectedSCR_BaseGameModeprotected
m_OnPlayerKilledSCR_BaseGameModeprotected
m_OnPlayerRegisteredSCR_BaseGameModeprotected
m_OnPlayerRoleChangeSCR_BaseGameModeprotected
m_OnPlayerSpawnedSCR_BaseGameModeprotected
m_OnPostCompPlayerDisconnectedSCR_BaseGameModeprotected
m_OnPreloadFinishedSCR_BaseGameModeprotected
m_OnResourceTypeEnabledChangedSCR_BaseGameModeprotected
m_OnStartedSCR_GameModeCampaignprotected
m_OnWorldPostProcessSCR_BaseGameModeprotected
m_pGameModeHealthSettingsSCR_BaseGameModeprotected
m_pRespawnSystemComponentSCR_BaseGameModeprotected
m_RespawnTimerComponentSCR_BaseGameModeprotected
m_RplComponentSCR_BaseGameModeprotected
m_sBLUFORFactionKeySCR_GameModeCampaignprotected
m_ScoringSystemComponentSCR_BaseGameModeprotected
m_sINDFORFactionKeySCR_GameModeCampaignprotected
m_sOPFORFactionKeySCR_GameModeCampaignprotected
m_SpawnPreloadSCR_BaseGameModeprotected
m_sSeekDestroyWaypointPrefabSCR_GameModeCampaignprotected
MEDIUM_DELAYSCR_GameModeCampaignstatic
MINIMUM_DELAYSCR_GameModeCampaignstatic
OnAmbientVehicleSpawned(SCR_AmbientVehicleSpawnPointComponent spawnpoint, Vehicle vehicle)SCR_GameModeCampaignprotected
OnCallsignOffsetChanged()SCR_GameModeCampaign
OnControllableDeleted(IEntity entity)SCR_BaseGameModeprotected
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator instigator)SCR_GameModeCampaign
OnControllableSpawned(IEntity entity)SCR_BaseGameModeprotected
OnEntityRequested(notnull IEntity spawnedEntity, IEntity user, SCR_Faction faction, SCR_MilitaryBaseLogicComponent service)SCR_GameModeCampaign
OnGameEnd()SCR_BaseGameMode
OnGameModeEnd(SCR_GameModeEndData endData)SCR_BaseGameModeprotected
OnGameModeStart()SCR_BaseGameModeprotected
OnGameStart()SCR_BaseGameModeprotected
OnGameStateChanged()SCR_BaseGameModeprotected
OnMatchSituationChanged()SCR_GameModeCampaign
OnPlayerAuditFail(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditRevived(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditSuccess(int iPlayerID)SCR_GameModeCampaign
OnPlayerAuditTimeouted(int iPlayerID)SCR_BaseGameMode
OnPlayerConnected(int playerId)SCR_BaseGameMode
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeprotected
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_GameModeCampaign
OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity)SCR_BaseGameMode
OnPlayerFactionResponse_O(SCR_PlayerFactionAffiliationComponent component, int factionIndex, bool response)SCR_GameModeCampaignprotected
OnPlayerFactionResponse_S(SCR_PlayerFactionAffiliationComponent component, int factionIndex, bool response)SCR_GameModeCampaignprotected
OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent factionComponent, Faction faction)SCR_BaseGameMode
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_GameModeCampaign
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
OnPlayerLoadoutSet_S(SCR_PlayerLoadoutComponent loadoutComponent, SCR_BasePlayerLoadout loadout)SCR_BaseGameMode
OnPlayerRegistered(int playerId)SCR_GameModeCampaign
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeprotected
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeprotected
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_GameModeCampaign
OnPlayerSpawnOnPoint_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData)SCR_GameModeCampaign
OnRankChanged(SCR_ECharacterRank oldRank, SCR_ECharacterRank newRank, notnull IEntity owner, bool silent)SCR_GameModeCampaignprotected
OnResourceTypeEnabledChanged()SCR_BaseGameModeprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameMode
OnSpawnPointFactionAssigned(SCR_SpawnPoint spawnpoint)SCR_GameModeCampaign
OnStarted()SCR_GameModeCampaign
OnStructureBuilt(SCR_CampaignMilitaryBaseComponent base, SCR_EditableEntityComponent entity, bool add)SCR_GameModeCampaign
OnSuicide(int playerId)SCR_GameModeCampaignprotected
OnWorldPostProcess(World world)SCR_GameModeCampaign
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameMode
ProcessFactionAssignment(Faction assignedFaction)SCR_GameModeCampaignprotected
RequestStart()SCR_GameModeCampaign
RestartSession()SCR_BaseGameModeprotected
RPC_DoEndMatch(int winningFactionId)SCR_GameModeCampaignprotected
RPC_DoSetControlPointsHeld(int factionIndex, int count)SCR_GameModeCampaignprotected
RPC_DoSetPrimaryTarget(int factionIndex, int targetId)SCR_GameModeCampaignprotected
RpcDo_BroadcastMHQFeedback(SCR_EMobileAssemblyStatus msgID, int playerID, int factionID)SCR_GameModeCampaign
RplLoad(ScriptBitReader reader)SCR_GameModeCampaign
RplSave(ScriptBitWriter writer)SCR_GameModeCampaign
SCR_BaseGameMode(IEntitySource src, IEntity parent)SCR_BaseGameMode
SCR_GameModeCampaign(IEntitySource src, IEntity parent)SCR_GameModeCampaign
SetControlPointsHeld(SCR_CampaignFaction faction, int newCount)SCR_GameModeCampaign
SetIsTutorial(bool isTutorial)SCR_GameModeCampaign
SetLocalControls(bool enabled)SCR_BaseGameModeprotected
SetPrimaryTarget(notnull SCR_CampaignFaction faction, SCR_CampaignMilitaryBaseComponent target)SCR_GameModeCampaign
SetResourceTypeEnabled(bool enable, EResourceType resourceType=EResourceType.SUPPLIES, int playerID=-1)SCR_BaseGameMode
SpawnMobileHQ(notnull SCR_CampaignFaction faction, vector pos, vector rot)SCR_GameModeCampaign
Start()SCR_GameModeCampaignprotected
StartGameMode()SCR_BaseGameMode
StartSpawnPreload(vector position)SCR_BaseGameMode
StoreLoadedData(notnull SCR_CampaignStruct struct)SCR_GameModeCampaign
StoreRemnantsStates(out notnull array< ref SCR_CampaignRemnantInfoStruct > outEntries)SCR_GameModeCampaign
UI_UPDATE_DELAYSCR_GameModeCampaignstatic
UpdateRespawnPenalty(int playerId)SCR_GameModeCampaignprotected
WasRemnantsStateLoaded()SCR_GameModeCampaign
WB_GAME_MODE_CATEGORYSCR_BaseGameModestatic
WriteAllClientsData()SCR_GameModeCampaign
WriteClientData(int playerID, bool disconnecting=false, PlayerController pc=null)SCR_GameModeCampaignprotected
~SCR_BaseGameMode()SCR_BaseGameMode
~SCR_GameModeCampaign()SCR_GameModeCampaign