ApplyClientData(int playerId) | SCR_GameModeCampaign | protected |
ApplyLoadedData() | SCR_GameModeCampaign | protected |
BACKEND_DELAY | SCR_GameModeCampaign | static |
BroadcastMHQFeedback(SCR_EMobileAssemblyStatus msgID, int playerID, int factionID) | SCR_GameModeCampaign | |
CachePlayerSpawnPosition(int playerID, vector position) | SCR_BaseGameMode | |
CanBePaused() | SCR_BaseGameMode | |
CanPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_GameModeCampaign | |
CanRequestVehicleWithoutRank() | SCR_GameModeCampaign | |
CanStartGameMode() | SCR_BaseGameMode | protected |
CanStartSpawnPreload() | SCR_BaseGameMode | |
CheckForWinner() | SCR_GameModeCampaign | protected |
ConsumeSuppliesOnPlayerSpawn_S(int playerID, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComp) | SCR_BaseGameMode | protected |
DEFAULT_DELAY | SCR_GameModeCampaign | static |
DisableExtraSpawnpoint(SCR_SpawnPoint spawnpoint) | SCR_GameModeCampaign | protected |
EndGameMode(SCR_GameModeEndData endData) | SCR_BaseGameMode | |
EndSessionLoadProgress() | SCR_GameModeCampaign | protected |
EOnFrame(IEntity owner, float timeSlice) | SCR_BaseGameMode | |
EOnInit(IEntity owner) | SCR_BaseGameMode | |
Event_OnGameStart | SCR_BaseGameMode | protected |
GetAllowControls() | SCR_BaseGameMode | |
GetAllowControlsTarget() | SCR_BaseGameMode | protected |
GetAutoReloadDelay() | SCR_BaseGameMode | |
GetBaseManager() | SCR_GameModeCampaign | |
GetCallsignOffset() | SCR_GameModeCampaign | |
GetClientData(int playerId) | SCR_GameModeCampaign | |
GetClientsData(notnull out array< ref SCR_CampaignClientData > dataArray) | SCR_GameModeCampaign | |
GetControlPointTreshold() | SCR_GameModeCampaign | |
GetDisabledResourceTypes(inout notnull array< EResourceType > disabledResourceTypes) | SCR_BaseGameMode | |
GetElapsedTime() | SCR_BaseGameMode | |
GetEndGameData() | SCR_BaseGameMode | |
GetFactionByEnum(SCR_ECampaignFaction faction) | SCR_GameModeCampaign | |
GetFactionKeyByEnum(SCR_ECampaignFaction faction) | SCR_GameModeCampaign | |
GetGameEndTimeStamp() | SCR_BaseGameMode | |
GetGameModeHealthSettings() | SCR_BaseGameMode | |
GetInstance() | SCR_GameModeCampaign | static |
GetIsMatchOver() | SCR_GameModeCampaign | |
GetMaxStartingSupplies() | SCR_GameModeCampaign | |
GetMinStartingSupplies() | SCR_GameModeCampaign | |
GetOnCallsignOffsetChanged() | SCR_GameModeCampaign | |
GetOnControllableDeleted() | SCR_BaseGameMode | |
GetOnControllableDestroyed() | SCR_BaseGameMode | |
GetOnControllableSpawned() | SCR_BaseGameMode | |
GetOnFactionAssignedLocalPlayer() | SCR_GameModeCampaign | |
GetOnGameEnd() | SCR_BaseGameMode | |
GetOnGameModeEnd() | SCR_BaseGameMode | |
GetOnGameStart() | SCR_BaseGameMode | |
GetOnMatchSituationChanged() | SCR_GameModeCampaign | |
GetOnPlayerAuditFail() | SCR_BaseGameMode | |
GetOnPlayerAuditRevived() | SCR_BaseGameMode | |
GetOnPlayerAuditSuccess() | SCR_BaseGameMode | |
GetOnPlayerAuditTimeouted() | SCR_BaseGameMode | |
GetOnPlayerConnected() | SCR_BaseGameMode | |
GetOnPlayerDeleted() | SCR_BaseGameMode | |
GetOnPlayerDisconnected() | SCR_BaseGameMode | |
GetOnPlayerKilled() | SCR_BaseGameMode | |
GetOnPlayerRegistered() | SCR_BaseGameMode | |
GetOnPlayerRoleChange() | SCR_BaseGameMode | |
GetOnPlayerSpawned() | SCR_BaseGameMode | |
GetOnPostCompPlayerDisconnected() | SCR_BaseGameMode | |
GetOnPreloadFinished() | SCR_BaseGameMode | |
GetOnResourceTypeEnabledChanged() | SCR_BaseGameMode | |
GetOnStarted() | SCR_GameModeCampaign | |
GetOnWorldPostProcess() | SCR_BaseGameMode | |
GetPlayerRemainingRespawnTime(int playerID) | SCR_BaseGameMode | |
GetQuickSuppliesReplenishMultiplier() | SCR_GameModeCampaign | |
GetQuickSuppliesReplenishThreshold() | SCR_GameModeCampaign | |
GetRegularSuppliesIncome() | SCR_GameModeCampaign | |
GetRegularSuppliesIncomeBase() | SCR_GameModeCampaign | |
GetRegularSuppliesIncomeExtra() | SCR_GameModeCampaign | |
GetRemainingTime() | SCR_BaseGameMode | |
GetRespawnSystemComponent() | SCR_BaseGameMode | |
GetScoringSystemComponent() | SCR_BaseGameMode | |
GetSeekDestroyWaypointPrefab() | SCR_GameModeCampaign | |
GetStartingSuppliesInterval() | SCR_GameModeCampaign | |
GetState() | SCR_BaseGameMode | |
GetStateComponent(SCR_EGameModeState state) | SCR_BaseGameMode | |
GetSuppliesArrivalInterval() | SCR_GameModeCampaign | |
GetSuppliesReplenishThreshold() | SCR_GameModeCampaign | |
GetSupplyDepotIconThreshold() | SCR_GameModeCampaign | |
GetTimeLimit() | SCR_BaseGameMode | |
GetVictoryPauseTimestamp() | SCR_GameModeCampaign | |
GetVictoryTimer() | SCR_GameModeCampaign | |
GetVictoryTimestamp() | SCR_GameModeCampaign | |
GetWinningFactionId() | SCR_GameModeCampaign | |
HandleOnTasksInitialized() | SCR_BaseGameMode | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
HandleSpawnPreload(float timeSlice) | SCR_BaseGameMode | protected |
HasStarted() | SCR_GameModeCampaign | |
IsFactionChangeAllowed() | SCR_BaseGameMode | |
IsHosted() | SCR_BaseGameMode | |
IsMaster() | SCR_BaseGameMode | |
IsProxy() | SCR_GameModeCampaign | |
IsResourceTypeEnabled(EResourceType resourceType=EResourceType.SUPPLIES) | SCR_BaseGameMode | |
IsRunning() | SCR_BaseGameMode | |
IsSessionLoadInProgress() | SCR_GameModeCampaign | |
IsTutorial() | SCR_GameModeCampaign | |
LoadClientData(notnull array< ref SCR_CampaignPlayerStruct > data) | SCR_GameModeCampaign | |
LoadRemnantsStates(notnull array< ref SCR_CampaignRemnantInfoStruct > entries) | SCR_GameModeCampaign | |
m_aAdditionalGamemodeComponents | SCR_BaseGameMode | protected |
m_aDisabledResourceTypes | SCR_BaseGameMode | protected |
m_aRadioSpawnPoints | SCR_GameModeCampaign | protected |
m_aRegisteredClients | SCR_GameModeCampaign | protected |
m_bAdvanceTimeRequiresPlayers | SCR_BaseGameMode | protected |
m_bAllowControls | SCR_BaseGameMode | protected |
m_bAllowFactionChange | SCR_BaseGameMode | protected |
m_BaseManager | SCR_GameModeCampaign | protected |
m_bAutoPlayerRespawn | SCR_BaseGameMode | protected |
m_bAutostart | SCR_GameModeCampaign | protected |
m_bIgnoreMinimumVehicleRank | SCR_GameModeCampaign | protected |
m_bIsHosted | SCR_BaseGameMode | protected |
m_bIsSessionLoadInProgress | SCR_GameModeCampaign | protected |
m_bIsTutorial | SCR_GameModeCampaign | protected |
m_bMatchOver | SCR_GameModeCampaign | protected |
m_bRandomizeSupplies | SCR_GameModeCampaign | protected |
m_bRemnantsStateLoaded | SCR_GameModeCampaign | protected |
m_bStarted | SCR_GameModeCampaign | protected |
m_bTerminateScenario | SCR_GameModeCampaign | protected |
m_bUseSpawnPreload | SCR_BaseGameMode | protected |
m_bWorldPostProcessDone | SCR_GameModeCampaign | protected |
m_ePauseReasons | SCR_BaseGameMode | protected |
m_eTestGameFlags | SCR_BaseGameMode | protected |
m_fLastTimeCorrection | SCR_BaseGameMode | protected |
m_fQuickSuppliesReplenishMultiplier | SCR_GameModeCampaign | protected |
m_fTimeCorrectionInterval | SCR_BaseGameMode | protected |
m_fTimeElapsed | SCR_BaseGameMode | protected |
m_fVictoryPauseTimestamp | SCR_GameModeCampaign | protected |
m_fVictoryTimer | SCR_GameModeCampaign | protected |
m_fVictoryTimestamp | SCR_GameModeCampaign | protected |
m_GameEndTimeStamp | SCR_BaseGameMode | protected |
m_iCallsignOffset | SCR_GameModeCampaign | protected |
m_iControlPointsThreshold | SCR_GameModeCampaign | protected |
m_iHQStartingSupplies | SCR_GameModeCampaign | protected |
m_iMaxStartingSupplies | SCR_GameModeCampaign | protected |
m_iMinStartingSupplies | SCR_GameModeCampaign | protected |
m_iQuickSuppliesReplenishThreshold | SCR_GameModeCampaign | protected |
m_iRegularSuppliesIncome | SCR_GameModeCampaign | protected |
m_iRegularSuppliesIncomeBase | SCR_GameModeCampaign | protected |
m_iRegularSuppliesIncomeExtra | SCR_GameModeCampaign | protected |
m_iStartingSuppliesInterval | SCR_GameModeCampaign | protected |
m_iSuicideForgiveCooldown | SCR_GameModeCampaign | protected |
m_iSuicidePenaltyCooldown | SCR_GameModeCampaign | protected |
m_iSuicideRespawnDelay | SCR_GameModeCampaign | protected |
m_iSuppliesArrivalInterval | SCR_GameModeCampaign | protected |
m_iSuppliesReplenishThreshold | SCR_GameModeCampaign | protected |
m_iSupplyDepotIconThreshold | SCR_GameModeCampaign | protected |
m_iWinningFactionId | SCR_GameModeCampaign | protected |
m_LoadedData | SCR_GameModeCampaign | protected |
m_mPlayerSpawnPosition | SCR_BaseGameMode | protected |
m_mStateComponents | SCR_BaseGameMode | protected |
m_mUnprocessedFactionAssignments | SCR_GameModeCampaign | protected |
m_OnCallsignOffsetChanged | SCR_GameModeCampaign | protected |
m_OnControllableDeleted | SCR_BaseGameMode | protected |
m_OnControllableDestroyed | SCR_BaseGameMode | protected |
m_OnControllableSpawned | SCR_BaseGameMode | protected |
m_OnFactionAssignedLocalPlayer | SCR_GameModeCampaign | protected |
m_OnGameEnd | SCR_BaseGameMode | protected |
m_OnGameModeEnd | SCR_BaseGameMode | protected |
m_OnMatchSituationChanged | SCR_GameModeCampaign | protected |
m_OnPlayerAuditFail | SCR_BaseGameMode | protected |
m_OnPlayerAuditRevived | SCR_BaseGameMode | protected |
m_OnPlayerAuditSuccess | SCR_BaseGameMode | protected |
m_OnPlayerAuditTimeouted | SCR_BaseGameMode | protected |
m_OnPlayerConnected | SCR_BaseGameMode | protected |
m_OnPlayerDeleted | SCR_BaseGameMode | protected |
m_OnPlayerDisconnected | SCR_BaseGameMode | protected |
m_OnPlayerKilled | SCR_BaseGameMode | protected |
m_OnPlayerRegistered | SCR_BaseGameMode | protected |
m_OnPlayerRoleChange | SCR_BaseGameMode | protected |
m_OnPlayerSpawned | SCR_BaseGameMode | protected |
m_OnPostCompPlayerDisconnected | SCR_BaseGameMode | protected |
m_OnPreloadFinished | SCR_BaseGameMode | protected |
m_OnResourceTypeEnabledChanged | SCR_BaseGameMode | protected |
m_OnStarted | SCR_GameModeCampaign | protected |
m_OnWorldPostProcess | SCR_BaseGameMode | protected |
m_pGameModeHealthSettings | SCR_BaseGameMode | protected |
m_pRespawnSystemComponent | SCR_BaseGameMode | protected |
m_RespawnTimerComponent | SCR_BaseGameMode | protected |
m_RplComponent | SCR_BaseGameMode | protected |
m_sBLUFORFactionKey | SCR_GameModeCampaign | protected |
m_ScoringSystemComponent | SCR_BaseGameMode | protected |
m_sINDFORFactionKey | SCR_GameModeCampaign | protected |
m_sOPFORFactionKey | SCR_GameModeCampaign | protected |
m_SpawnPreload | SCR_BaseGameMode | protected |
m_sSeekDestroyWaypointPrefab | SCR_GameModeCampaign | protected |
MEDIUM_DELAY | SCR_GameModeCampaign | static |
MINIMUM_DELAY | SCR_GameModeCampaign | static |
OnAmbientVehicleSpawned(SCR_AmbientVehicleSpawnPointComponent spawnpoint, Vehicle vehicle) | SCR_GameModeCampaign | protected |
OnCallsignOffsetChanged() | SCR_GameModeCampaign | |
OnControllableDeleted(IEntity entity) | SCR_BaseGameMode | protected |
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameMode | protected |
OnControllableDestroyedEx(notnull SCR_InstigatorContextData instigatorContextData) | SCR_GameModeCampaign | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameMode | protected |
OnEntityRequested(notnull IEntity spawnedEntity, IEntity user, SCR_Faction faction, SCR_MilitaryBaseLogicComponent service) | SCR_GameModeCampaign | |
OnGameEnd() | SCR_BaseGameMode | |
OnGameModeEnd(SCR_GameModeEndData endData) | SCR_BaseGameMode | protected |
OnGameModeStart() | SCR_BaseGameMode | protected |
OnGameStart() | SCR_BaseGameMode | protected |
OnGameStateChanged() | SCR_BaseGameMode | protected |
OnMatchSituationChanged() | SCR_GameModeCampaign | |
OnPlayerAuditFail(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerAuditRevived(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerAuditSuccess(int iPlayerID) | SCR_GameModeCampaign | |
OnPlayerAuditTimeouted(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerConnected(int playerId) | SCR_BaseGameMode | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameMode | protected |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_GameModeCampaign | |
OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity) | SCR_BaseGameMode | |
OnPlayerFactionResponse_O(SCR_PlayerFactionAffiliationComponent component, int factionIndex, bool response) | SCR_GameModeCampaign | protected |
OnPlayerFactionResponse_S(SCR_PlayerFactionAffiliationComponent component, int factionIndex, bool response) | SCR_GameModeCampaign | protected |
OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent factionComponent, Faction faction) | SCR_BaseGameMode | |
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
OnPlayerKilledEx(notnull SCR_InstigatorContextData instigatorContextData) | SCR_GameModeCampaign | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
OnPlayerLoadoutSet_S(SCR_PlayerLoadoutComponent loadoutComponent, SCR_BasePlayerLoadout loadout) | SCR_BaseGameMode | |
OnPlayerRegistered(int playerId) | SCR_GameModeCampaign | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameMode | protected |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameMode | protected |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_GameModeCampaign | |
OnPlayerSpawnOnPoint_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData) | SCR_GameModeCampaign | |
OnRankChanged(SCR_ECharacterRank oldRank, SCR_ECharacterRank newRank, notnull IEntity owner, bool silent) | SCR_GameModeCampaign | protected |
OnResourceTypeEnabledChanged() | SCR_BaseGameMode | protected |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameMode | |
OnSpawnPointFactionAssigned(SCR_SpawnPoint spawnpoint) | SCR_GameModeCampaign | |
OnStarted() | SCR_GameModeCampaign | |
OnSuicide(int playerId) | SCR_GameModeCampaign | protected |
OnWorldPostProcess(World world) | SCR_GameModeCampaign | |
PauseGame(bool pause, SCR_EPauseReason reason=SCR_EPauseReason.SYSTEM) | SCR_BaseGameMode | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameMode | |
ProcessFactionAssignment(Faction assignedFaction) | SCR_GameModeCampaign | protected |
RequestStart() | SCR_GameModeCampaign | |
RestartSession() | SCR_BaseGameMode | protected |
RPC_DoEndMatch(int winningFactionId) | SCR_GameModeCampaign | protected |
RPC_DoSetControlPointsHeld(int factionIndex, int count) | SCR_GameModeCampaign | protected |
RPC_DoSetPrimaryTarget(int factionIndex, int targetId) | SCR_GameModeCampaign | protected |
RpcDo_BroadcastMHQFeedback(SCR_EMobileAssemblyStatus msgID, int playerID, int factionID) | SCR_GameModeCampaign | |
RplLoad(ScriptBitReader reader) | SCR_GameModeCampaign | |
RplSave(ScriptBitWriter writer) | SCR_GameModeCampaign | |
SCR_BaseGameMode(IEntitySource src, IEntity parent) | SCR_BaseGameMode | |
SCR_GameModeCampaign(IEntitySource src, IEntity parent) | SCR_GameModeCampaign | |
SetControlPointsHeld(SCR_CampaignFaction faction, int newCount) | SCR_GameModeCampaign | |
SetIsTutorial(bool isTutorial) | SCR_GameModeCampaign | |
SetLocalControls(bool enabled) | SCR_BaseGameMode | protected |
SetPrimaryTarget(notnull SCR_CampaignFaction faction, SCR_CampaignMilitaryBaseComponent target) | SCR_GameModeCampaign | |
SetResourceTypeEnabled(bool enable, EResourceType resourceType=EResourceType.SUPPLIES, int playerID=-1) | SCR_BaseGameMode | |
SpawnMobileHQ(notnull SCR_CampaignFaction faction, vector pos, vector rot) | SCR_GameModeCampaign | |
Start() | SCR_GameModeCampaign | protected |
StartGameMode() | SCR_BaseGameMode | |
StartSpawnPreload(vector position) | SCR_BaseGameMode | |
StoreLoadedData(notnull SCR_CampaignStruct struct) | SCR_GameModeCampaign | |
StoreRemnantsStates(out notnull array< ref SCR_CampaignRemnantInfoStruct > outEntries) | SCR_GameModeCampaign | |
UI_UPDATE_DELAY | SCR_GameModeCampaign | static |
UpdateRespawnPenalty(int playerId) | SCR_GameModeCampaign | protected |
WasRemnantsStateLoaded() | SCR_GameModeCampaign | |
WB_GAME_MODE_CATEGORY | SCR_BaseGameMode | static |
WriteAllClientsData() | SCR_GameModeCampaign | |
WriteClientData(int playerID, bool disconnecting=false, PlayerController pc=null) | SCR_GameModeCampaign | protected |
~SCR_BaseGameMode() | SCR_BaseGameMode | |
~SCR_GameModeCampaign() | SCR_GameModeCampaign | |