Arma Reforger Script API
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SCR_GameModeCleanSweep Member List

This is the complete list of members for SCR_GameModeCleanSweep, including all inherited members.

areaIDSCR_GameModeCleanSweep
CachePlayerSpawnPosition(int playerID, vector position)SCR_BaseGameMode
CanBePaused()SCR_BaseGameMode
CanPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)SCR_BaseGameMode
CanStartGameMode()SCR_BaseGameModeprotected
CanStartSpawnPreload()SCR_BaseGameMode
CheckActiveAreaState()SCR_GameModeCleanSweep
ConsumeSuppliesOnPlayerSpawn_S(int playerID, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComp)SCR_BaseGameModeprotected
EndGameMode(SCR_GameModeEndData endData)SCR_BaseGameMode
ENEMY_PRESENCE_ELIMINATED_TEXTSCR_GameModeCleanSweepstatic
EOnFrame(IEntity owner, float timeSlice)SCR_GameModeCleanSweep
EOnInit(IEntity owner)SCR_GameModeCleanSweep
Event_OnGameStartSCR_BaseGameModeprotected
GetActiveAreas(array< SCR_CleanSweepArea > activeAreas)SCR_GameModeCleanSweep
GetAllowControls()SCR_BaseGameMode
GetAllowControlsTarget()SCR_BaseGameModeprotected
GetAutoReloadDelay()SCR_BaseGameMode
GetDisabledResourceTypes(inout notnull array< EResourceType > disabledResourceTypes)SCR_BaseGameMode
GetElapsedTime()SCR_BaseGameMode
GetEndGameData()SCR_BaseGameMode
GetGameEndTimeStamp()SCR_BaseGameMode
GetGameMaster()SCR_GameModeCleanSweep
GetGameModeHealthSettings()SCR_BaseGameMode
GetOnControllableDeleted()SCR_BaseGameMode
GetOnControllableDestroyed()SCR_BaseGameMode
GetOnControllableSpawned()SCR_BaseGameMode
GetOnGameEnd()SCR_BaseGameMode
GetOnGameModeEnd()SCR_BaseGameMode
GetOnGameStart()SCR_BaseGameMode
GetOnPlayerAuditFail()SCR_BaseGameMode
GetOnPlayerAuditRevived()SCR_BaseGameMode
GetOnPlayerAuditSuccess()SCR_BaseGameMode
GetOnPlayerAuditTimeouted()SCR_BaseGameMode
GetOnPlayerConnected()SCR_BaseGameMode
GetOnPlayerDeleted()SCR_BaseGameMode
GetOnPlayerDisconnected()SCR_BaseGameMode
GetOnPlayerKilled()SCR_BaseGameMode
GetOnPlayerRegistered()SCR_BaseGameMode
GetOnPlayerRoleChange()SCR_BaseGameMode
GetOnPlayerSpawned()SCR_BaseGameMode
GetOnPostCompPlayerDisconnected()SCR_BaseGameMode
GetOnPreloadFinished()SCR_BaseGameMode
GetOnResourceTypeEnabledChanged()SCR_BaseGameMode
GetOnWorldPostProcess()SCR_BaseGameMode
GetPlayerRemainingRespawnTime(int playerID)SCR_BaseGameMode
GetPlayersCenter()SCR_GameModeCleanSweep
GetRemainingTime()SCR_BaseGameMode
GetRespawnSystemComponent()SCR_BaseGameMode
GetScoringSystemComponent()SCR_BaseGameMode
GetState()SCR_BaseGameMode
GetStateComponent(SCR_EGameModeState state)SCR_BaseGameMode
GetTimeLimit()SCR_BaseGameMode
HandleOnTasksInitialized()SCR_BaseGameMode
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
HandleSpawnPreload(float timeSlice)SCR_BaseGameModeprotected
HideHint()SCR_GameModeCleanSweep
InitializeServer()SCR_GameModeCleanSweep
INVALID_AREA_INDEXSCR_GameModeCleanSweepstatic
IsFactionChangeAllowed()SCR_BaseGameMode
IsHosted()SCR_BaseGameMode
IsMaster()SCR_BaseGameMode
IsResourceTypeEnabled(EResourceType resourceType=EResourceType.SUPPLIES)SCR_BaseGameMode
IsRunning()SCR_BaseGameMode
m_aAdditionalGamemodeComponentsSCR_BaseGameModeprotected
m_aDisabledResourceTypesSCR_BaseGameModeprotected
m_aEnemySoldiersSCR_GameModeCleanSweep
m_aEnemySpawnPointsSCR_GameModeCleanSweep
m_aGroupsSCR_GameModeCleanSweep
m_aPlayerSpawnPointsSCR_GameModeCleanSweep
m_AreaSelectionLayoutSCR_GameModeCleanSweep
m_AttackWPSCR_GameModeCleanSweep
m_bAdvanceTimeRequiresPlayersSCR_BaseGameModeprotected
m_bAllowControlsSCR_BaseGameModeprotected
m_bAllowFactionChangeSCR_BaseGameModeprotected
m_bAutoPlayerRespawnSCR_BaseGameModeprotected
m_bIsHostedSCR_BaseGameModeprotected
m_bSwapSidesSCR_GameModeCleanSweep
m_bUseSpawnPreloadSCR_BaseGameModeprotected
m_ePauseReasonsSCR_BaseGameModeprotected
m_eTestGameFlagsSCR_BaseGameModeprotected
m_fAiGroupsPerPlayerSCR_GameModeCleanSweep
m_fLastTimeCorrectionSCR_BaseGameModeprotected
m_fTimeCorrectionIntervalSCR_BaseGameModeprotected
m_fTimeElapsedSCR_BaseGameModeprotected
m_GameEndTimeStampSCR_BaseGameModeprotected
m_GroupTypeSCR_GameModeCleanSweep
m_iGameMasterIDSCR_GameModeCleanSweep
m_iMaxAiGroupsSCR_GameModeCleanSweep
m_iMinAiGroupsSCR_GameModeCleanSweep
m_mPlayerSpawnPositionSCR_BaseGameModeprotected
m_mStateComponentsSCR_BaseGameModeprotected
m_OnControllableDeletedSCR_BaseGameModeprotected
m_OnControllableDestroyedSCR_BaseGameModeprotected
m_OnControllableSpawnedSCR_BaseGameModeprotected
m_OnGameEndSCR_BaseGameModeprotected
m_OnGameModeEndSCR_BaseGameModeprotected
m_OnPlayerAuditFailSCR_BaseGameModeprotected
m_OnPlayerAuditRevivedSCR_BaseGameModeprotected
m_OnPlayerAuditSuccessSCR_BaseGameModeprotected
m_OnPlayerAuditTimeoutedSCR_BaseGameModeprotected
m_OnPlayerConnectedSCR_BaseGameModeprotected
m_OnPlayerDeletedSCR_BaseGameModeprotected
m_OnPlayerDisconnectedSCR_BaseGameModeprotected
m_OnPlayerKilledSCR_BaseGameModeprotected
m_OnPlayerRegisteredSCR_BaseGameModeprotected
m_OnPlayerRoleChangeSCR_BaseGameModeprotected
m_OnPlayerSpawnedSCR_BaseGameModeprotected
m_OnPostCompPlayerDisconnectedSCR_BaseGameModeprotected
m_OnPreloadFinishedSCR_BaseGameModeprotected
m_OnResourceTypeEnabledChangedSCR_BaseGameModeprotected
m_OnWorldPostProcessSCR_BaseGameModeprotected
m_pGameModeHealthSettingsSCR_BaseGameModeprotected
m_pRespawnSystemComponentSCR_BaseGameModeprotected
m_RespawnTimerComponentSCR_BaseGameModeprotected
m_RplComponentSCR_BaseGameModeprotected
m_ScoringSystemComponentSCR_BaseGameModeprotected
m_SpawnPreloadSCR_BaseGameModeprotected
m_wAreaSelectionWidgetSCR_GameModeCleanSweep
m_wRootSCR_GameModeCleanSweep
m_wTextSCR_GameModeCleanSweep
OnAreaChanged()SCR_GameModeCleanSweep
OnControllableDeleted(IEntity entity)SCR_BaseGameModeprotected
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeprotected
OnControllableDestroyedEx(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeprotected
OnControllableSpawned(IEntity entity)SCR_BaseGameModeprotected
OnGameEnd()SCR_BaseGameMode
OnGameModeEnd(SCR_GameModeEndData endData)SCR_BaseGameModeprotected
OnGameModeStart()SCR_BaseGameModeprotected
OnGameStart()SCR_BaseGameModeprotected
OnGameStateChanged()SCR_BaseGameModeprotected
OnPlayerAuditFail(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditRevived(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditSuccess(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditTimeouted(int iPlayerID)SCR_BaseGameMode
OnPlayerConnected(int playerId)SCR_BaseGameMode
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeprotected
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_GameModeCleanSweep
OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity)SCR_BaseGameMode
OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent factionComponent, Faction faction)SCR_BaseGameMode
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_GameModeCleanSweepprotected
OnPlayerKilledEx(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeprotected
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
OnPlayerLoadoutSet_S(SCR_PlayerLoadoutComponent loadoutComponent, SCR_BasePlayerLoadout loadout)SCR_BaseGameMode
OnPlayerRegistered(int playerId)SCR_GameModeCleanSweep
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeprotected
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeprotected
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameMode
OnPlayerSpawnOnPoint_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData)SCR_BaseGameMode
OnResourceTypeEnabledChanged()SCR_BaseGameModeprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameMode
OnWorldPostProcess(World world)SCR_BaseGameMode
PauseGame(bool pause, SCR_EPauseReason reason=SCR_EPauseReason.SYSTEM)SCR_BaseGameMode
PickNewGameMaster(int exclude=-1)SCR_GameModeCleanSweep
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameMode
ReplicatedShowHint(int hintID, float showTime)SCR_GameModeCleanSweep
RespawnPlayers()SCR_GameModeCleanSweep
RestartSession()SCR_BaseGameModeprotected
RPC_ShowHint(int hintID, float time)SCR_GameModeCleanSweepprotected
RplLoad(ScriptBitReader reader)SCR_BaseGameMode
RplSave(ScriptBitWriter writer)SCR_BaseGameMode
SCR_BaseGameMode(IEntitySource src, IEntity parent)SCR_BaseGameMode
SetArea(int targetAreaID)SCR_GameModeCleanSweep
SetLocalControls(bool enabled)SCR_BaseGameModeprotected
SetResourceTypeEnabled(bool enable, EResourceType resourceType=EResourceType.SUPPLIES, int playerID=-1)SCR_BaseGameMode
SetSwapSides(bool swapSides)SCR_GameModeCleanSweep
ShowAreaSelectionToGameMaster()SCR_GameModeCleanSweep
ShowAreaSelectionUI()SCR_GameModeCleanSweep
ShowHint(int hintID, float showTime)SCR_GameModeCleanSweep
SpawnEnemies()SCR_GameModeCleanSweep
StartGameMode()SCR_BaseGameMode
StartSpawnPreload(vector position)SCR_BaseGameMode
WB_GAME_MODE_CATEGORYSCR_BaseGameModestatic
~SCR_BaseGameMode()SCR_BaseGameMode