| CachePlayerSpawnPosition(int playerID, vector position) | SCR_BaseGameMode | |
| CanBePaused() | SCR_BaseGameMode | |
| CanPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_BaseGameMode | |
| CanStartGameMode() | SCR_BaseGameMode | protected |
| CanStartSpawnPreload() | SCR_BaseGameMode | |
| ConsumeMilitarySupplyAllocationOnPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComponent) | SCR_BaseGameMode | protected |
| ConsumeSuppliesOnPlayerSpawn_S(int playerID, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComp) | SCR_BaseGameMode | protected |
| EndGameMode(SCR_GameModeEndData endData) | SCR_BaseGameMode | |
| EOnFrame(IEntity owner, float timeSlice) | SCR_GameModeLastStand | |
| EOnInit(IEntity owner) | SCR_GameModeLastStand | |
| Event_OnGameStart | SCR_BaseGameMode | protected |
| GetAllowControls() | SCR_BaseGameMode | |
| GetAllowControlsTarget() | SCR_BaseGameMode | protected |
| GetAutoReloadDelay() | SCR_BaseGameMode | |
| GetAutotuneEnabled() | SCR_BaseGameMode | |
| GetDisabledResourceTypes(inout notnull array< EResourceType > disabledResourceTypes) | SCR_BaseGameMode | |
| GetElapsedTime() | SCR_BaseGameMode | |
| GetEndGameData() | SCR_BaseGameMode | |
| GetGameEndTimeStamp() | SCR_BaseGameMode | |
| GetGameModeHealthSettings() | SCR_BaseGameMode | |
| GetOnControllableDeleted() | SCR_BaseGameMode | |
| GetOnControllableDestroyed() | SCR_BaseGameMode | |
| GetOnControllableSpawned() | SCR_BaseGameMode | |
| GetOnGameEnd() | SCR_BaseGameMode | |
| GetOnGameModeEnd() | SCR_BaseGameMode | |
| GetOnGameStart() | SCR_BaseGameMode | |
| GetOnPlayerAuditFail() | SCR_BaseGameMode | |
| GetOnPlayerAuditRevived() | SCR_BaseGameMode | |
| GetOnPlayerAuditSuccess() | SCR_BaseGameMode | |
| GetOnPlayerAuditTimeouted() | SCR_BaseGameMode | |
| GetOnPlayerConnected() | SCR_BaseGameMode | |
| GetOnPlayerDeleted() | SCR_BaseGameMode | |
| GetOnPlayerDisconnected() | SCR_BaseGameMode | |
| GetOnPlayerKilled() | SCR_BaseGameMode | |
| GetOnPlayerRegistered() | SCR_BaseGameMode | |
| GetOnPlayerRoleChange() | SCR_BaseGameMode | |
| GetOnPlayerSpawned() | SCR_BaseGameMode | |
| GetOnPostCompPlayerDisconnected() | SCR_BaseGameMode | |
| GetOnPreloadFinished() | SCR_BaseGameMode | |
| GetOnResourceTypeEnabledChanged() | SCR_BaseGameMode | |
| GetOnWorldPostProcess() | SCR_BaseGameMode | |
| GetPlayerRemainingRespawnTime(int playerID) | SCR_BaseGameMode | |
| GetRemainingTime() | SCR_BaseGameMode | |
| GetRespawnSystemComponent() | SCR_BaseGameMode | |
| GetScoringSystemComponent() | SCR_BaseGameMode | |
| GetState() | SCR_BaseGameMode | |
| GetStateComponent(SCR_EGameModeState state) | SCR_BaseGameMode | |
| GetTimeLimit() | SCR_BaseGameMode | |
| HandleOnGameModeEndSaveData() | SCR_BaseGameMode | protected |
| HandleOnTasksInitialized() | SCR_BaseGameMode | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
| HandleSpawnPreload(float timeSlice) | SCR_BaseGameMode | protected |
| HideHint() | SCR_GameModeLastStand | |
| IsFactionChangeAllowed() | SCR_BaseGameMode | |
| IsHosted() | SCR_BaseGameMode | |
| IsMaster() | SCR_BaseGameMode | |
| IsResourceTypeEnabled(EResourceType resourceType=EResourceType.SUPPLIES) | SCR_BaseGameMode | |
| IsRunning() | SCR_BaseGameMode | |
| m_aAdditionalGamemodeComponents | SCR_BaseGameMode | protected |
| m_AddedGroupsPerRound | SCR_GameModeLastStand | |
| m_aDisabledResourceTypes | SCR_BaseGameMode | protected |
| m_aEnemySoldiers | SCR_GameModeLastStand | |
| m_aEnemySpawnPoints | SCR_GameModeLastStand | |
| m_aGroups | SCR_GameModeLastStand | |
| m_aPlayerSpawnPoints | SCR_GameModeLastStand | |
| m_AttackWP | SCR_GameModeLastStand | |
| m_bAdvanceTimeRequiresPlayers | SCR_BaseGameMode | protected |
| m_bAllowControls | SCR_BaseGameMode | protected |
| m_bAllowFactionChange | SCR_BaseGameMode | protected |
| m_bAutoPlayerRespawn | SCR_BaseGameMode | protected |
| m_bAutotuneEnabled | SCR_BaseGameMode | protected |
| m_bIsHosted | SCR_BaseGameMode | protected |
| m_bUseSpawnPreload | SCR_BaseGameMode | protected |
| m_ePauseReasons | SCR_BaseGameMode | protected |
| m_eTestGameFlags | SCR_BaseGameMode | protected |
| m_fCurrentTimeout | SCR_GameModeLastStand | |
| m_fLastTimeCorrection | SCR_BaseGameMode | protected |
| m_fTimeCorrectionInterval | SCR_BaseGameMode | protected |
| m_fTimeElapsed | SCR_BaseGameMode | protected |
| m_GameEndTimeStamp | SCR_BaseGameMode | protected |
| m_GroupType | SCR_GameModeLastStand | |
| m_iGroupsToSpawn | SCR_GameModeLastStand | |
| m_InitialGroupsCount | SCR_GameModeLastStand | |
| m_iRoundNumber | SCR_GameModeLastStand | |
| m_mPlayerSpawnPosition | SCR_BaseGameMode | protected |
| m_mStateComponents | SCR_BaseGameMode | protected |
| m_OnControllableDeleted | SCR_BaseGameMode | protected |
| m_OnControllableDestroyed | SCR_BaseGameMode | protected |
| m_OnControllableSpawned | SCR_BaseGameMode | protected |
| m_OnGameEnd | SCR_BaseGameMode | protected |
| m_OnGameModeEnd | SCR_BaseGameMode | protected |
| m_OnPlayerAuditFail | SCR_BaseGameMode | protected |
| m_OnPlayerAuditRevived | SCR_BaseGameMode | protected |
| m_OnPlayerAuditSuccess | SCR_BaseGameMode | protected |
| m_OnPlayerAuditTimeouted | SCR_BaseGameMode | protected |
| m_OnPlayerConnected | SCR_BaseGameMode | protected |
| m_OnPlayerDeleted | SCR_BaseGameMode | protected |
| m_OnPlayerDisconnected | SCR_BaseGameMode | protected |
| m_OnPlayerKilled | SCR_BaseGameMode | protected |
| m_OnPlayerRegistered | SCR_BaseGameMode | protected |
| m_OnPlayerRoleChange | SCR_BaseGameMode | protected |
| m_OnPlayerSpawned | SCR_BaseGameMode | protected |
| m_OnPostCompPlayerDisconnected | SCR_BaseGameMode | protected |
| m_OnPreloadFinished | SCR_BaseGameMode | protected |
| m_OnResourceTypeEnabledChanged | SCR_BaseGameMode | protected |
| m_OnWorldPostProcess | SCR_BaseGameMode | protected |
| m_pGameModeHealthSettings | SCR_BaseGameMode | protected |
| m_pRespawnSystemComponent | SCR_BaseGameMode | protected |
| m_RespawnTimerComponent | SCR_BaseGameMode | protected |
| m_RplComponent | SCR_BaseGameMode | protected |
| m_ScoringSystemComponent | SCR_BaseGameMode | protected |
| m_sEnemyFactionKey | SCR_GameModeLastStand | protected |
| m_sFriendlyFactionKey | SCR_GameModeLastStand | protected |
| m_SpawnPreload | SCR_BaseGameMode | protected |
| m_TimeoutBetweenWaves | SCR_GameModeLastStand | |
| m_wRoot | SCR_GameModeLastStand | |
| m_wText | SCR_GameModeLastStand | |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameMode | protected |
| OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator instigator) | SCR_GameModeLastStand | |
| OnControllableDestroyedEx(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameMode | protected |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameMode | protected |
| OnGameEnd() | SCR_BaseGameMode | |
| OnGameModeEnd(SCR_GameModeEndData endData) | SCR_BaseGameMode | protected |
| OnGameModeStart() | SCR_BaseGameMode | protected |
| OnGameStart() | SCR_BaseGameMode | protected |
| OnGameStateChanged() | SCR_BaseGameMode | protected |
| OnPlayerAuditFail(int iPlayerID) | SCR_BaseGameMode | |
| OnPlayerAuditRevived(int iPlayerID) | SCR_BaseGameMode | |
| OnPlayerAuditSuccess(int iPlayerID) | SCR_BaseGameMode | |
| OnPlayerAuditTimeouted(int iPlayerID) | SCR_BaseGameMode | |
| OnPlayerConnected(int playerId) | SCR_BaseGameMode | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameMode | protected |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameMode | protected |
| OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity) | SCR_BaseGameMode | |
| OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent factionComponent, Faction faction) | SCR_BaseGameMode | |
| OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
| OnPlayerKilledEx(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameMode | protected |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
| OnPlayerLoadoutSet_S(SCR_PlayerLoadoutComponent loadoutComponent, SCR_BasePlayerLoadout loadout) | SCR_BaseGameMode | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameMode | protected |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameMode | protected |
| OnPlayerSpawned(int playerId, IEntity controlledEntity) | BaseGameMode | protected |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameMode | |
| OnPlayerSpawnOnPoint_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData) | SCR_BaseGameMode | |
| OnResourceTypeEnabledChanged() | SCR_BaseGameMode | protected |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameMode | |
| OnWorldPostProcess(World world) | SCR_BaseGameMode | |
| PauseGame(bool pause, SCR_EPauseReason reason=SCR_EPauseReason.SYSTEM) | SCR_BaseGameMode | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameMode | |
| RestartSession() | SCR_BaseGameMode | protected |
| RplLoad(ScriptBitReader reader) | SCR_BaseGameMode | |
| RplSave(ScriptBitWriter writer) | SCR_BaseGameMode | |
| SCR_BaseGameMode(IEntitySource src, IEntity parent) | SCR_BaseGameMode | |
| SetLocalControls(bool enabled) | SCR_BaseGameMode | protected |
| SetResourceTypeEnabled(bool enable, EResourceType resourceType=EResourceType.SUPPLIES, int playerID=-1) | SCR_BaseGameMode | |
| ShowHint(string text, float showTime) | SCR_GameModeLastStand | |
| SpawnEnemies(int round) | SCR_GameModeLastStand | |
| StartGameMode() | SCR_BaseGameMode | |
| StartSpawnPreload(vector position) | SCR_BaseGameMode | |
| TryShutdownServer() | SCR_BaseGameMode | protected |
| WB_GAME_MODE_CATEGORY | SCR_BaseGameMode | static |
| ~SCR_BaseGameMode() | SCR_BaseGameMode | |