Arma Reforger Script API
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SCR_GameModeLastStand Member List

This is the complete list of members for SCR_GameModeLastStand, including all inherited members.

CachePlayerSpawnPosition(int playerID, vector position)SCR_BaseGameMode
CanPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)SCR_BaseGameMode
CanStartGameMode()SCR_BaseGameModeprotected
CanStartSpawnPreload()SCR_BaseGameMode
ConsumeSuppliesOnPlayerSpawn_S(int playerID, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComp)SCR_BaseGameModeprotected
EndGameMode(SCR_GameModeEndData endData)SCR_BaseGameMode
EOnFrame(IEntity owner, float timeSlice)SCR_GameModeLastStand
EOnInit(IEntity owner)SCR_GameModeLastStand
Event_OnGameStartSCR_BaseGameModeprotected
GetAllowControls()SCR_BaseGameMode
GetAllowControlsTarget()SCR_BaseGameModeprotected
GetAutoReloadDelay()SCR_BaseGameMode
GetDisabledResourceTypes(inout notnull array< EResourceType > disabledResourceTypes)SCR_BaseGameMode
GetElapsedTime()SCR_BaseGameMode
GetEndGameData()SCR_BaseGameMode
GetGameEndTimeStamp()SCR_BaseGameMode
GetGameModeHealthSettings()SCR_BaseGameMode
GetOnControllableDeleted()SCR_BaseGameMode
GetOnControllableDestroyed()SCR_BaseGameMode
GetOnControllableSpawned()SCR_BaseGameMode
GetOnGameEnd()SCR_BaseGameMode
GetOnGameModeEnd()SCR_BaseGameMode
GetOnGameStart()SCR_BaseGameMode
GetOnPlayerAuditFail()SCR_BaseGameMode
GetOnPlayerAuditRevived()SCR_BaseGameMode
GetOnPlayerAuditSuccess()SCR_BaseGameMode
GetOnPlayerAuditTimeouted()SCR_BaseGameMode
GetOnPlayerConnected()SCR_BaseGameMode
GetOnPlayerDeleted()SCR_BaseGameMode
GetOnPlayerDisconnected()SCR_BaseGameMode
GetOnPlayerKilled()SCR_BaseGameMode
GetOnPlayerRegistered()SCR_BaseGameMode
GetOnPlayerRoleChange()SCR_BaseGameMode
GetOnPlayerSpawned()SCR_BaseGameMode
GetOnPostCompPlayerDisconnected()SCR_BaseGameMode
GetOnPreloadFinished()SCR_BaseGameMode
GetOnResourceTypeEnabledChanged()SCR_BaseGameMode
GetOnWorldPostProcess()SCR_BaseGameMode
GetPlayerRemainingRespawnTime(int playerID)SCR_BaseGameMode
GetRemainingTime()SCR_BaseGameMode
GetRespawnSystemComponent()SCR_BaseGameMode
GetScoringSystemComponent()SCR_BaseGameMode
GetState()SCR_BaseGameMode
GetStateComponent(SCR_EGameModeState state)SCR_BaseGameMode
GetTimeLimit()SCR_BaseGameMode
HandleOnTasksInitialized()SCR_BaseGameMode
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
HandleSpawnPreload(float timeSlice)SCR_BaseGameModeprotected
HideHint()SCR_GameModeLastStand
IsFactionChangeAllowed()SCR_BaseGameMode
IsHosted()SCR_BaseGameMode
IsMaster()SCR_BaseGameMode
IsResourceTypeEnabled(EResourceType resourceType=EResourceType.SUPPLIES)SCR_BaseGameMode
IsRunning()SCR_BaseGameMode
m_aAdditionalGamemodeComponentsSCR_BaseGameModeprotected
m_AddedGroupsPerRoundSCR_GameModeLastStand
m_aDisabledResourceTypesSCR_BaseGameModeprotected
m_aEnemySoldiersSCR_GameModeLastStand
m_aEnemySpawnPointsSCR_GameModeLastStand
m_aGroupsSCR_GameModeLastStand
m_aPlayerSpawnPointsSCR_GameModeLastStand
m_AttackWPSCR_GameModeLastStand
m_bAdvanceTimeRequiresPlayersSCR_BaseGameModeprotected
m_bAllowControlsSCR_BaseGameModeprotected
m_bAllowFactionChangeSCR_BaseGameModeprotected
m_bAutoPlayerRespawnSCR_BaseGameModeprotected
m_bIsHostedSCR_BaseGameModeprotected
m_bUseSpawnPreloadSCR_BaseGameModeprotected
m_eTestGameFlagsSCR_BaseGameModeprotected
m_fCurrentTimeoutSCR_GameModeLastStand
m_fLastTimeCorrectionSCR_BaseGameModeprotected
m_fTimeCorrectionIntervalSCR_BaseGameModeprotected
m_fTimeElapsedSCR_BaseGameModeprotected
m_GameEndTimeStampSCR_BaseGameModeprotected
m_GroupTypeSCR_GameModeLastStand
m_iGroupsToSpawnSCR_GameModeLastStand
m_InitialGroupsCountSCR_GameModeLastStand
m_iRoundNumberSCR_GameModeLastStand
m_mPlayerSpawnPositionSCR_BaseGameModeprotected
m_mStateComponentsSCR_BaseGameModeprotected
m_OnControllableDeletedSCR_BaseGameModeprotected
m_OnControllableDestroyedSCR_BaseGameModeprotected
m_OnControllableSpawnedSCR_BaseGameModeprotected
m_OnGameEndSCR_BaseGameModeprotected
m_OnGameModeEndSCR_BaseGameModeprotected
m_OnPlayerAuditFailSCR_BaseGameModeprotected
m_OnPlayerAuditRevivedSCR_BaseGameModeprotected
m_OnPlayerAuditSuccessSCR_BaseGameModeprotected
m_OnPlayerAuditTimeoutedSCR_BaseGameModeprotected
m_OnPlayerConnectedSCR_BaseGameModeprotected
m_OnPlayerDeletedSCR_BaseGameModeprotected
m_OnPlayerDisconnectedSCR_BaseGameModeprotected
m_OnPlayerKilledSCR_BaseGameModeprotected
m_OnPlayerRegisteredSCR_BaseGameModeprotected
m_OnPlayerRoleChangeSCR_BaseGameModeprotected
m_OnPlayerSpawnedSCR_BaseGameModeprotected
m_OnPostCompPlayerDisconnectedSCR_BaseGameModeprotected
m_OnPreloadFinishedSCR_BaseGameModeprotected
m_OnResourceTypeEnabledChangedSCR_BaseGameModeprotected
m_OnWorldPostProcessSCR_BaseGameModeprotected
m_pGameModeHealthSettingsSCR_BaseGameModeprotected
m_pRespawnSystemComponentSCR_BaseGameModeprotected
m_RespawnTimerComponentSCR_BaseGameModeprotected
m_RplComponentSCR_BaseGameModeprotected
m_ScoringSystemComponentSCR_BaseGameModeprotected
m_sEnemyFactionKeySCR_GameModeLastStandprotected
m_sFriendlyFactionKeySCR_GameModeLastStandprotected
m_SpawnPreloadSCR_BaseGameModeprotected
m_TimeoutBetweenWavesSCR_GameModeLastStand
m_wRootSCR_GameModeLastStand
m_wTextSCR_GameModeLastStand
OnControllableDeleted(IEntity entity)SCR_BaseGameModeprotected
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator instigator)SCR_GameModeLastStand
OnControllableSpawned(IEntity entity)SCR_BaseGameModeprotected
OnGameEnd()SCR_BaseGameMode
OnGameModeEnd(SCR_GameModeEndData endData)SCR_BaseGameModeprotected
OnGameModeStart()SCR_BaseGameModeprotected
OnGameStart()SCR_BaseGameModeprotected
OnGameStateChanged()SCR_BaseGameModeprotected
OnPlayerAuditFail(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditRevived(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditSuccess(int iPlayerID)SCR_BaseGameMode
OnPlayerAuditTimeouted(int iPlayerID)SCR_BaseGameMode
OnPlayerConnected(int playerId)SCR_BaseGameMode
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeprotected
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeprotected
OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity)SCR_BaseGameMode
OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent factionComponent, Faction faction)SCR_BaseGameMode
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeprotected
OnPlayerLoadoutSet_S(SCR_PlayerLoadoutComponent loadoutComponent, SCR_BasePlayerLoadout loadout)SCR_BaseGameMode
OnPlayerRegistered(int playerId)SCR_BaseGameModeprotected
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeprotected
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeprotected
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameMode
OnPlayerSpawnOnPoint_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData)SCR_BaseGameMode
OnResourceTypeEnabledChanged()SCR_BaseGameModeprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameMode
OnWorldPostProcess(World world)SCR_BaseGameMode
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameMode
RestartSession()SCR_BaseGameModeprotected
RplLoad(ScriptBitReader reader)SCR_BaseGameMode
RplSave(ScriptBitWriter writer)SCR_BaseGameMode
SCR_BaseGameMode(IEntitySource src, IEntity parent)SCR_BaseGameMode
SetLocalControls(bool enabled)SCR_BaseGameModeprotected
SetResourceTypeEnabled(bool enable, EResourceType resourceType=EResourceType.SUPPLIES, int playerID=-1)SCR_BaseGameMode
ShowHint(string text, float showTime)SCR_GameModeLastStand
SpawnEnemies(int round)SCR_GameModeLastStand
StartGameMode()SCR_BaseGameMode
StartSpawnPreload(vector position)SCR_BaseGameMode
WB_GAME_MODE_CATEGORYSCR_BaseGameModestatic
~SCR_BaseGameMode()SCR_BaseGameMode