◆ SCR_GenerateControlsSchemeGamepadLabel()
| void SCR_GenerateControlsSchemeGamepadLabel.SCR_GenerateControlsSchemeGamepadLabel |
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string | anchor, |
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float | textX, |
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float | textY, |
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float | lineX1, |
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float | lineX2, |
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float | lineY, |
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float | targetX, |
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float | targetY, |
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string | symbol = "" ) |
- Parameters
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| [in] | anchor | |
| [in] | textX | |
| [in] | textY | |
| [in] | lineX1 | |
| [in] | lineX2 | |
| [in] | lineY | |
| [in] | targetX | |
| [in] | targetY | |
| [in] | symbol | |
◆ AddLines()
| void SCR_GenerateControlsSchemeGamepadLabel.AddLines |
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out string | text | ) |
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◆ AddText()
| void SCR_GenerateControlsSchemeGamepadLabel.AddText |
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out string | text, |
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string | binding ) |
◆ m_fLineX1
| float SCR_GenerateControlsSchemeGamepadLabel.m_fLineX1 |
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◆ m_fLineX2
| float SCR_GenerateControlsSchemeGamepadLabel.m_fLineX2 |
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◆ m_fLineY
| float SCR_GenerateControlsSchemeGamepadLabel.m_fLineY |
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◆ m_fTargetX
| float SCR_GenerateControlsSchemeGamepadLabel.m_fTargetX |
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◆ m_fTargetY
| float SCR_GenerateControlsSchemeGamepadLabel.m_fTargetY |
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◆ m_fTextX
| float SCR_GenerateControlsSchemeGamepadLabel.m_fTextX |
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◆ m_fTextY
| float SCR_GenerateControlsSchemeGamepadLabel.m_fTextY |
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◆ m_sAnchor
| string SCR_GenerateControlsSchemeGamepadLabel.m_sAnchor |
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◆ m_sSymbol
| string SCR_GenerateControlsSchemeGamepadLabel.m_sSymbol |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_GenerateControlsSchemePlugin.c