◆ SCR_GenerateControlsSchemeGamepadLabel()
      
        
          | void SCR_GenerateControlsSchemeGamepadLabel.SCR_GenerateControlsSchemeGamepadLabel  | 
          ( | 
          string |           anchor,  | 
        
        
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          float |           textX,  | 
        
        
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          float |           textY,  | 
        
        
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          float |           lineX1,  | 
        
        
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          float |           lineX2,  | 
        
        
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          float |           lineY,  | 
        
        
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          float |           targetX,  | 
        
        
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          float |           targetY,  | 
        
        
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          string |           symbol = "" ) | 
        
      
 
- Parameters
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    | [in] | anchor |  | 
    | [in] | textX |  | 
    | [in] | textY |  | 
    | [in] | lineX1 |  | 
    | [in] | lineX2 |  | 
    | [in] | lineY |  | 
    | [in] | targetX |  | 
    | [in] | targetY |  | 
    | [in] | symbol |  | 
  
   
 
 
◆ AddLines()
      
        
          | void SCR_GenerateControlsSchemeGamepadLabel.AddLines  | 
          ( | 
          out string |           text | ) | 
           | 
        
      
 
 
◆ AddText()
      
        
          | void SCR_GenerateControlsSchemeGamepadLabel.AddText  | 
          ( | 
          out string |           text,  | 
        
        
           | 
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          string |           binding ) | 
        
      
 
 
◆ m_fLineX1
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fLineX1 | 
         
       
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◆ m_fLineX2
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fLineX2 | 
         
       
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◆ m_fLineY
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fLineY | 
         
       
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◆ m_fTargetX
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fTargetX | 
         
       
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◆ m_fTargetY
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fTargetY | 
         
       
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◆ m_fTextX
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fTextX | 
         
       
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◆ m_fTextY
  
  
      
        
          | float SCR_GenerateControlsSchemeGamepadLabel.m_fTextY | 
         
       
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protected   | 
  
 
 
◆ m_sAnchor
  
  
      
        
          | string SCR_GenerateControlsSchemeGamepadLabel.m_sAnchor | 
         
       
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protected   | 
  
 
 
◆ m_sSymbol
  
  
      
        
          | string SCR_GenerateControlsSchemeGamepadLabel.m_sSymbol | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_GenerateControlsSchemePlugin.c