◆ SCR_GenerateControlsSchemeGamepadLabel()
void SCR_GenerateControlsSchemeGamepadLabel.SCR_GenerateControlsSchemeGamepadLabel |
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string | anchor, |
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float | textX, |
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float | textY, |
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float | lineX1, |
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float | lineX2, |
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float | lineY, |
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float | targetX, |
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float | targetY, |
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string | symbol = "" ) |
- Parameters
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[in] | anchor | |
[in] | textX | |
[in] | textY | |
[in] | lineX1 | |
[in] | lineX2 | |
[in] | lineY | |
[in] | targetX | |
[in] | targetY | |
[in] | symbol | |
◆ AddLines()
void SCR_GenerateControlsSchemeGamepadLabel.AddLines |
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out string | text | ) |
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◆ AddText()
void SCR_GenerateControlsSchemeGamepadLabel.AddText |
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out string | text, |
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string | binding ) |
◆ m_fLineX1
float SCR_GenerateControlsSchemeGamepadLabel.m_fLineX1 |
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◆ m_fLineX2
float SCR_GenerateControlsSchemeGamepadLabel.m_fLineX2 |
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◆ m_fLineY
float SCR_GenerateControlsSchemeGamepadLabel.m_fLineY |
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◆ m_fTargetX
float SCR_GenerateControlsSchemeGamepadLabel.m_fTargetX |
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◆ m_fTargetY
float SCR_GenerateControlsSchemeGamepadLabel.m_fTargetY |
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◆ m_fTextX
float SCR_GenerateControlsSchemeGamepadLabel.m_fTextX |
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◆ m_fTextY
float SCR_GenerateControlsSchemeGamepadLabel.m_fTextY |
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◆ m_sAnchor
string SCR_GenerateControlsSchemeGamepadLabel.m_sAnchor |
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◆ m_sSymbol
string SCR_GenerateControlsSchemeGamepadLabel.m_sSymbol |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_GenerateControlsSchemePlugin.c