◆ SCR_GeoExporter()
void SCR_GeoExporter.SCR_GeoExporter |
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string | path, |
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int | xShift, |
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int | yShift ) |
◆ BeginExport()
void SCR_GeoExporter.BeginExport |
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◆ Close()
void SCR_GeoExporter.Close |
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◆ EndExport()
void SCR_GeoExporter.EndExport |
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◆ Export()
void SCR_GeoExporter.Export |
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string | line | ) |
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◆ FeatureExport()
◆ GetPath()
string SCR_GeoExporter.GetPath |
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◆ Init()
bool SCR_GeoExporter.Init |
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- Returns
- true on file opening success, false otherwise
◆ IS_CLOSED_PROPERTY
const string SCR_GeoExporter.IS_CLOSED_PROPERTY = "IsClosed" |
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◆ LINE_COLOR_PROPERTY
const string SCR_GeoExporter.LINE_COLOR_PROPERTY = "LineColor" |
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◆ m_File
ref FileHandle SCR_GeoExporter.m_File |
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◆ m_fXShift
float SCR_GeoExporter.m_fXShift |
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◆ m_fYShift
float SCR_GeoExporter.m_fYShift |
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◆ m_sOutput
string SCR_GeoExporter.m_sOutput |
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◆ POLYLINE_SHAPE_ENTITY
const string SCR_GeoExporter.POLYLINE_SHAPE_ENTITY = "PolylineShapeEntity" |
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◆ PREFAB_GENERATOR_ENTITY
const string SCR_GeoExporter.PREFAB_GENERATOR_ENTITY = "PrefabGeneratorEntity" |
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◆ ROAD_GENERATOR_ENTITY
const string SCR_GeoExporter.ROAD_GENERATOR_ENTITY = "RoadGeneratorEntity" |
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◆ ROAD_WIDTH_PROPERTY
const string SCR_GeoExporter.ROAD_WIDTH_PROPERTY = "RoadWidth" |
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◆ SPLINE_SHAPE_ENTITY
const string SCR_GeoExporter.SPLINE_SHAPE_ENTITY = "SplineShapeEntity" |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_ExportGeoJSONTool.c