◆ BeginExport()
| override void SCR_GeoSVGExporter.BeginExport |
( |
| ) |
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◆ EndExport()
| override void SCR_GeoSVGExporter.EndExport |
( |
| ) |
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◆ FeatureExport()
| override void SCR_GeoSVGExporter.FeatureExport |
( |
string | name, |
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|
GeoShapeType | shapeType, |
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|
array< ref SCR_GeoPointData > | points, |
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|
array< ref SCR_GeoProperty > | props ) |
- Parameters
-
| [in] | name | |
| [in] | shapeType | |
| [in] | points | |
| [in] | props | |
Implements SCR_GeoExporter.
◆ m_fXMax
| float SCR_GeoSVGExporter.m_fXMax = 20000 |
|
protected |
◆ m_fYMax
| float SCR_GeoSVGExporter.m_fYMax = 20000 |
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protected |
◆ SVG_HEADER
| const string SCR_GeoSVGExporter.SVG_HEADER |
|
staticprotected |
Initial value:= "<svg version=\"1.1\" id=\"WE\""
+ " xmlns=\"http:/" + "/www.w3.org/2000/svg\""
+ " xmlns:xlink=\"http:/" + "/www.w3.org/1999/xlink\""
+ " x=\"0px\" y=\"0px\" width=\"%1\" height=\"%2\" viewBox=\"0 0 %1 %2\">"
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_ExportGeoDataPlugin.c