◆ GetGroupName()
Get group's dynamic name. 
- Returns
 - Name 
 
 
 
◆ GetMilitarySymbol()
Get group's symbol data. 
- Returns
 - Symbol data 
 
 
 
◆ GetOnIdentityChange()
      
        
          | ScriptInvokerBase< SCR_GroupIdentityComponent_OnChange > SCR_GroupIdentityComponent.GetOnIdentityChange  | 
          ( | 
           | ) | 
           | 
        
      
 
- Returns
 - invoker called when group identity changes. 
 
 
 
◆ OnAgentAdded()
  
  
      
        
          | void SCR_GroupIdentityComponent.OnAgentAdded  | 
          ( | 
           | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ OnAgentRemoved()
  
  
      
        
          | void SCR_GroupIdentityComponent.OnAgentRemoved  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnDelete()
      
        
          | override void SCR_GroupIdentityComponent.OnDelete  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ OnGroupInit()
  
  
      
        
          | void SCR_GroupIdentityComponent.OnGroupInit  | 
          ( | 
          SCR_AIGroup |           aiGroup | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ OnPostInit()
      
        
          | override void SCR_GroupIdentityComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ RplLoad()
      
        
          | override bool SCR_GroupIdentityComponent.RplLoad  | 
          ( | 
          ScriptBitReader |           reader | ) | 
           | 
        
      
 
 
◆ RplSave()
      
        
          | override bool SCR_GroupIdentityComponent.RplSave  | 
          ( | 
          ScriptBitWriter |           writer | ) | 
           | 
        
      
 
 
◆ UpdateIdentity()
      
        
          | void SCR_GroupIdentityComponent.UpdateIdentity  | 
          ( | 
           | ) | 
           | 
        
      
 
Update group identity based on its current state. 
 
 
◆ UpdateIdentityBroadcast()
  
  
      
        
          | void SCR_GroupIdentityComponent.UpdateIdentityBroadcast  | 
          ( | 
          int |           nameID,  | 
         
        
           | 
           | 
          SCR_MilitarySymbol |           symbol ) | 
         
       
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protected   | 
  
 
 
◆ m_bForced
  
  
      
        
          | bool SCR_GroupIdentityComponent.m_bForced | 
         
       
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protected   | 
  
 
 
◆ m_Group
◆ m_iNameID
  
  
      
        
          | int SCR_GroupIdentityComponent.m_iNameID = -1 | 
         
       
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protected   | 
  
 
 
◆ m_MilitarySymbol
◆ m_OnIdentityChange
  
  
      
        
          | ref ScriptInvokerBase<SCR_GroupIdentityComponent_OnChange> SCR_GroupIdentityComponent.m_OnIdentityChange = new ScriptInvokerBase<SCR_GroupIdentityComponent_OnChange>() | 
         
       
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protected   | 
  
 
 
◆ m_sName
The documentation for this interface was generated from the following file:
- Game/GroupIdentity/SCR_GroupIdentityComponent.c