◆ GetGroupName()
Get group's dynamic name.
- Returns
- Name
◆ GetMilitarySymbol()
Get group's symbol data.
- Returns
- Symbol data
◆ GetOnIdentityChange()
ScriptInvokerBase< SCR_GroupIdentityComponent_OnChange > SCR_GroupIdentityComponent.GetOnIdentityChange |
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- Returns
- invoker called when group identity changes.
◆ OnAgentAdded()
void SCR_GroupIdentityComponent.OnAgentAdded |
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◆ OnAgentRemoved()
void SCR_GroupIdentityComponent.OnAgentRemoved |
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◆ OnDelete()
override void SCR_GroupIdentityComponent.OnDelete |
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IEntity | owner | ) |
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◆ OnGroupInit()
void SCR_GroupIdentityComponent.OnGroupInit |
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SCR_AIGroup | aiGroup | ) |
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◆ OnPostInit()
override void SCR_GroupIdentityComponent.OnPostInit |
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IEntity | owner | ) |
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◆ RplLoad()
override bool SCR_GroupIdentityComponent.RplLoad |
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ScriptBitReader | reader | ) |
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◆ RplSave()
override bool SCR_GroupIdentityComponent.RplSave |
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ScriptBitWriter | writer | ) |
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◆ UpdateIdentity()
void SCR_GroupIdentityComponent.UpdateIdentity |
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Update group identity based on its current state.
◆ UpdateIdentityBroadcast()
void SCR_GroupIdentityComponent.UpdateIdentityBroadcast |
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int | nameID, |
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SCR_MilitarySymbol | symbol ) |
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◆ m_bForced
bool SCR_GroupIdentityComponent.m_bForced |
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◆ m_Group
◆ m_iNameID
int SCR_GroupIdentityComponent.m_iNameID = -1 |
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◆ m_MilitarySymbol
◆ m_OnIdentityChange
ref ScriptInvokerBase<SCR_GroupIdentityComponent_OnChange> SCR_GroupIdentityComponent.m_OnIdentityChange = new ScriptInvokerBase<SCR_GroupIdentityComponent_OnChange>() |
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◆ m_sName
The documentation for this interface was generated from the following file:
- Game/GroupIdentity/SCR_GroupIdentityComponent.c