◆ GetParentLayout()
◆ GetParentWidgetName()
string SCR_HUDElement.GetParentWidgetName |
( |
| ) |
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◆ GetWidget()
Widget SCR_HUDElement.GetWidget |
( |
| ) |
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◆ SetParentLayout()
void SCR_HUDElement.SetParentLayout |
( |
notnull SCR_HUDLayout |
parentLayout | ) |
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◆ SetParentWidgetName()
void SCR_HUDElement.SetParentWidgetName |
( |
string |
parentWidgetName | ) |
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◆ SetWidget()
void SCR_HUDElement.SetWidget |
( |
notnull Widget |
widget | ) |
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◆ m_ParentLayout
◆ m_sParentWidgetName
string SCR_HUDElement.m_sParentWidgetName |
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protected |
◆ m_wSlotWidget
Widget SCR_HUDElement.m_wSlotWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_HUDFreeSlot.c