◆ AddHudElement()
void SCR_HUDLayout.AddHudElement |
( |
notnull SCR_HUDElement |
element, |
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bool |
replaceParent = false |
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) |
| |
◆ FindSlotComponent()
◆ FindWidgetByName()
Widget SCR_HUDLayout.FindWidgetByName |
( |
string |
widgetName | ) |
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◆ GetAllGroupComponents()
Fills the provided array with all the GroupComponents this HUD Layout owns.
- Parameters
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groupComponents | the array to be filled. |
◆ GetAllSlotComponents()
Fills the provided array with all the Slots that exist within this HUD Layout.
- Parameters
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slotComponents | the array to be filled. |
◆ GetGroupComponent()
Searches for and returns the Component responsible for managing and controlling a Group with the given name.
- Parameters
-
groupName | Name of the group to look for. |
◆ GetGroupWidgetByName()
Widget SCR_HUDLayout.GetGroupWidgetByName |
( |
string |
groupName | ) |
|
Searches for and returns a Group Widget with the given name.
- Parameters
-
groupName | Name of the group to look for. |
◆ GetHUDElements()
int SCR_HUDLayout.GetHUDElements |
( |
notnull out array< SCR_HUDElement > |
hudElements | ) |
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◆ GetIdentifier()
string SCR_HUDLayout.GetIdentifier |
( |
| ) |
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◆ GetLayout()
ResourceName SCR_HUDLayout.GetLayout |
( |
| ) |
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◆ GetRootWidget()
Widget SCR_HUDLayout.GetRootWidget |
( |
| ) |
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◆ RemoveHudElement()
void SCR_HUDLayout.RemoveHudElement |
( |
notnull SCR_HUDElement |
element, |
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bool |
replaceParent = false |
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) |
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◆ ResizeLayout()
void SCR_HUDLayout.ResizeLayout |
( |
| ) |
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◆ SetIdentifier()
void SCR_HUDLayout.SetIdentifier |
( |
string |
id | ) |
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◆ SetRootWidget()
void SCR_HUDLayout.SetRootWidget |
( |
notnull Widget |
widget | ) |
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◆ m_aAllGroups
ref array<ref Widget> SCR_HUDLayout.m_aAllGroups = {} |
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protected |
◆ m_aElements
◆ m_sIdentifier
string SCR_HUDLayout.m_sIdentifier |
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protected |
◆ m_sLayout
ResourceName SCR_HUDLayout.m_sLayout |
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protected |
◆ m_wRoot
Widget SCR_HUDLayout.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_HUDLayout.c