◆ ActivateHudLayout()
void SCR_HUDMenuComponent.ActivateHudLayout |
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Trigger a HUDLayout change when menu is opened.
◆ DeactivateHudLayout()
void SCR_HUDMenuComponent.DeactivateHudLayout |
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Trigger a HUDLayout change when menu is closes.
◆ DelayHUDLayoutChange()
void SCR_HUDMenuComponent.DelayHUDLayoutChange |
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◆ DisableHUDMenu()
void SCR_HUDMenuComponent.DisableHUDMenu |
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Manualy disable HUDManager and force a change of active layout.
◆ EnableHUDMenu()
void SCR_HUDMenuComponent.EnableHUDMenu |
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Manualy enable HUDManager and force a change of active layout.
◆ HandlerAttached()
override void SCR_HUDMenuComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_HUDMenuComponent.HandlerDeattached |
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Widget | w | ) |
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◆ m_bIsMenuEnabled
bool SCR_HUDMenuComponent.m_bIsMenuEnabled |
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◆ m_HudLayout
◆ m_HudManager
◆ m_LayoutHandler
◆ m_sIdentifier
string SCR_HUDMenuComponent.m_sIdentifier |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_HUDMenuComponent.c