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bool | GetReturnResult (bool desiredResult) |
| Based on the state of m_bNegateCondition returns our desired result.
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◆ IsAvailable()
Override and implement this method in any inherited conditions.
Use GetReturnResult prior to returning the value to take m_bNegateCondition into account
- Parameters
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- Returns
- availability
Implements SCR_AvailableActionCondition.
◆ m_eConsumableType
SCR_EConsumableType SCR_HasWoundTypeCondition.m_eConsumableType |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Character/Health/SCR_HasWoundTypeCondition.c