◆ GetPercentage()
      
        
          | float SCR_HealthAndBurn.GetPercentage  | 
          ( | 
           | ) | 
           | 
        
      
 
- Returns
 - Health percentage expressed in value that is between 0.0 and 1.0 
 
 
 
◆ GetState()
      
        
          | SCR_EBurningState SCR_HealthAndBurn.GetState  | 
          ( | 
           | ) | 
           | 
        
      
 
- Returns
 - State that is meant to be used if health percentage is above GetPercentage() value 
 
 
 
◆ m_eTargetBurnState
  
  
      
        
          | SCR_EBurningState SCR_HealthAndBurn.m_eTargetBurnState | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fSmokeThreshold
  
  
      
        
          | float SCR_HealthAndBurn.m_fSmokeThreshold | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Damage/SCR_HealthAndBurn.c