◆ GetPercentage()
float SCR_HealthAndBurn.GetPercentage |
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- Returns
- Health percentage expressed in value that is between 0.0 and 1.0
◆ GetState()
SCR_EBurningState SCR_HealthAndBurn.GetState |
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- Returns
- State that is meant to be used if health percentage is above GetPercentage() value
◆ m_eTargetBurnState
SCR_EBurningState SCR_HealthAndBurn.m_eTargetBurnState |
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protected |
◆ m_fSmokeThreshold
float SCR_HealthAndBurn.m_fSmokeThreshold |
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protected |
The documentation for this interface was generated from the following file:
- Game/Damage/SCR_HealthAndBurn.c