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| bool | StartSequence () |
| | Start hint sequence defined by this component.
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| |
| void | StopSequence () |
| | Stop hint sequence defined by this component.
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| void | ToggleSequence () |
| | Toggle hint sequence defined by this component.
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| bool | IsSequenceActive () |
| | Check if the hint sequence is currently active.
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| ScriptInvoker | GetOnSequenceChange () |
| | Get the event triggered when the hint sequence starts or stops.
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◆ Clear()
| void SCR_HintSequenceComponent.Clear |
( |
| ) |
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protected |
◆ GetOnSequenceChange()
| ScriptInvoker SCR_HintSequenceComponent.GetOnSequenceChange |
( |
| ) |
|
Get the event triggered when the hint sequence starts or stops.
- Returns
- Script invoker
◆ IsSequenceActive()
| bool SCR_HintSequenceComponent.IsSequenceActive |
( |
| ) |
|
Check if the hint sequence is currently active.
- Returns
- True when active
◆ OnHintHide()
| void SCR_HintSequenceComponent.OnHintHide |
( |
SCR_HintUIInfo | info, |
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bool | isSilent ) |
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protected |
◆ OnHintShow()
| void SCR_HintSequenceComponent.OnHintShow |
( |
SCR_HintUIInfo | info, |
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bool | isSilent ) |
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protected |
◆ StartSequence()
| bool SCR_HintSequenceComponent.StartSequence |
( |
| ) |
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◆ StopSequence()
| void SCR_HintSequenceComponent.StopSequence |
( |
| ) |
|
Stop hint sequence defined by this component.
Has no effect if the sequence is not active.
◆ ToggleSequence()
| void SCR_HintSequenceComponent.ToggleSequence |
( |
| ) |
|
Toggle hint sequence defined by this component.
Stops the sequence if it is active, and starts it if it is not.
◆ m_bIsActive
| bool SCR_HintSequenceComponent.m_bIsActive |
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protected |
◆ m_OnSequenceChange
| ref ScriptInvoker SCR_HintSequenceComponent.m_OnSequenceChange = new ScriptInvoker |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Hints/SCR_HintSequenceComponent.c