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bool | StartSequence () |
| Start hint sequence defined by this component.
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void | StopSequence () |
| Stop hint sequence defined by this component.
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void | ToggleSequence () |
| Toggle hint sequence defined by this component.
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bool | IsSequenceActive () |
| Check if the hint sequence is currently active.
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ScriptInvoker | GetOnSequenceChange () |
| Get the event triggered when the hint sequence starts or stops.
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◆ Clear()
void SCR_HintSequenceComponent.Clear |
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◆ GetOnSequenceChange()
ScriptInvoker SCR_HintSequenceComponent.GetOnSequenceChange |
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Get the event triggered when the hint sequence starts or stops.
- Returns
- Script invoker
◆ IsSequenceActive()
bool SCR_HintSequenceComponent.IsSequenceActive |
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Check if the hint sequence is currently active.
- Returns
- True when active
◆ OnHintHide()
void SCR_HintSequenceComponent.OnHintHide |
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SCR_HintUIInfo |
info, |
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bool |
isSilent |
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◆ OnHintShow()
void SCR_HintSequenceComponent.OnHintShow |
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SCR_HintUIInfo |
info, |
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bool |
isSilent |
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) |
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◆ StartSequence()
bool SCR_HintSequenceComponent.StartSequence |
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◆ StopSequence()
void SCR_HintSequenceComponent.StopSequence |
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Stop hint sequence defined by this component.
Has no effect if the sequence is not active.
◆ ToggleSequence()
void SCR_HintSequenceComponent.ToggleSequence |
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Toggle hint sequence defined by this component.
Stops the sequence if it is active, and starts it if it is not.
◆ m_bIsActive
bool SCR_HintSequenceComponent.m_bIsActive |
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◆ m_OnSequenceChange
ref ScriptInvoker SCR_HintSequenceComponent.m_OnSequenceChange = new ScriptInvoker |
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The documentation for this interface was generated from the following file:
- Game/Components/Hints/SCR_HintSequenceComponent.c