Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_HintSequenceComponent Interface Reference
Inheritance diagram for SCR_HintSequenceComponent:
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Public Member Functions

bool StartSequence ()
 Start hint sequence defined by this component.
 
void StopSequence ()
 Stop hint sequence defined by this component.
 
void ToggleSequence ()
 Toggle hint sequence defined by this component.
 
bool IsSequenceActive ()
 Check if the hint sequence is currently active.
 
ScriptInvoker GetOnSequenceChange ()
 Get the event triggered when the hint sequence starts or stops.
 

Protected Member Functions

void OnHintShow (SCR_HintUIInfo info, bool isSilent)
 
void OnHintHide (SCR_HintUIInfo info, bool isSilent)
 
void Clear ()
 

Protected Attributes

bool m_bIsActive
 
ref ScriptInvoker m_OnSequenceChange = new ScriptInvoker
 

Detailed Description

Examples
d:/jenkins/workspace/ar_data_branches_stable_1.2.0/A4Data/scripts/Game/GameMode/SCR_GameModeEditor.c.

Member Function Documentation

◆ Clear()

void SCR_HintSequenceComponent.Clear ( )
protected

◆ GetOnSequenceChange()

ScriptInvoker SCR_HintSequenceComponent.GetOnSequenceChange ( )

Get the event triggered when the hint sequence starts or stops.

Returns
Script invoker

◆ IsSequenceActive()

bool SCR_HintSequenceComponent.IsSequenceActive ( )

Check if the hint sequence is currently active.

Returns
True when active

◆ OnHintHide()

void SCR_HintSequenceComponent.OnHintHide ( SCR_HintUIInfo  info,
bool  isSilent 
)
protected

◆ OnHintShow()

void SCR_HintSequenceComponent.OnHintShow ( SCR_HintUIInfo  info,
bool  isSilent 
)
protected

◆ StartSequence()

bool SCR_HintSequenceComponent.StartSequence ( )

Start hint sequence defined by this component.

Returns
True if the sequence started
Examples
d:/jenkins/workspace/ar_data_branches_stable_1.2.0/A4Data/scripts/Game/GameMode/SCR_GameModeEditor.c.

◆ StopSequence()

void SCR_HintSequenceComponent.StopSequence ( )

Stop hint sequence defined by this component.

Has no effect if the sequence is not active.

◆ ToggleSequence()

void SCR_HintSequenceComponent.ToggleSequence ( )

Toggle hint sequence defined by this component.

Stops the sequence if it is active, and starts it if it is not.

Member Data Documentation

◆ m_bIsActive

bool SCR_HintSequenceComponent.m_bIsActive
protected

◆ m_OnSequenceChange

ref ScriptInvoker SCR_HintSequenceComponent.m_OnSequenceChange = new ScriptInvoker
protected

The documentation for this interface was generated from the following file: