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bool | AreHintsEnabled () |
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void | SetHintsEnabled (bool enabled) |
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int | GetCount (EHint type) |
| Check how many times has specific hint been shown previously.
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int | AddCount (EHint type, int delta=1) |
| Adjust number of times specific hint has been shown.
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void | LoadShownHints (out BaseContainer container) |
| Load shown hints to this settings class and validate if existing values are correct.
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void | SaveShownHints (BaseContainer container) |
| Persistently save shown hints from this settings class.
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◆ AddCount()
int SCR_HintSettings.AddCount |
( |
EHint |
type, |
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int |
delta = 1 |
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) |
| |
Adjust number of times specific hint has been shown.
- Parameters
-
type | Hint type |
count | Delta value by which the count will be modified |
- Returns
- Number of time the hint has been shown after the change
◆ AreHintsEnabled()
bool SCR_HintSettings.AreHintsEnabled |
( |
| ) |
|
- Returns
- True if context hints are enabled
◆ GetCount()
int SCR_HintSettings.GetCount |
( |
EHint |
type | ) |
|
Check how many times has specific hint been shown previously.
- Parameters
-
- Returns
- Number of time the hint has been shown
◆ LoadShownHints()
void SCR_HintSettings.LoadShownHints |
( |
out BaseContainer |
container | ) |
|
Load shown hints to this settings class and validate if existing values are correct.
If not, reset them.
- Parameters
-
container | Settings container |
◆ SaveShownHints()
void SCR_HintSettings.SaveShownHints |
( |
BaseContainer |
container | ) |
|
Persistently save shown hints from this settings class.
- Parameters
-
container | Settings container |
◆ SetHintsEnabled()
void SCR_HintSettings.SetHintsEnabled |
( |
bool |
enabled | ) |
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◆ m_aShownHintCounts
ref array<int> SCR_HintSettings.m_aShownHintCounts |
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protected |
◆ m_aShownHints
ref array<EHint> SCR_HintSettings.m_aShownHints |
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protected |
◆ m_bHintsEnabled
bool SCR_HintSettings.m_bHintsEnabled |
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protected |
The documentation for this interface was generated from the following file:
- Game/Global/SCR_GameplaySettings.c