◆ DamageStateToSignalValue()
  
  
      
        
          | static int SCR_HitZoneStateSignal.DamageStateToSignalValue  | 
          ( | 
          EDamageState |           damageState | ) | 
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static   | 
  
 
 
◆ OnStateChanged()
  
  
      
        
          | void SCR_HitZoneStateSignal.OnStateChanged  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ RegisterSignal()
◆ UnregisterSignal()
      
        
          | void SCR_HitZoneStateSignal.UnregisterSignal  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_aScriptedHitZones
      
        
          | ref array<ref SCR_HitZone> SCR_HitZoneStateSignal.m_aScriptedHitZones = {} | 
        
      
 
 
◆ m_iSignalIdx
      
        
          | int SCR_HitZoneStateSignal.m_iSignalIdx | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/HitZone/SCR_HitZoneStateSignal.c