◆ DamageStateToSignalValue()
| static int SCR_HitZoneStateSignal.DamageStateToSignalValue |
( |
EDamageState | damageState | ) |
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static |
◆ OnStateChanged()
| void SCR_HitZoneStateSignal.OnStateChanged |
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| ) |
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protected |
◆ RegisterSignal()
◆ UnregisterSignal()
| void SCR_HitZoneStateSignal.UnregisterSignal |
( |
| ) |
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◆ m_aScriptedHitZones
| ref array<ref SCR_HitZone> SCR_HitZoneStateSignal.m_aScriptedHitZones = {} |
◆ m_iSignalIdx
| int SCR_HitZoneStateSignal.m_iSignalIdx |
The documentation for this interface was generated from the following file:
- Game/HitZone/SCR_HitZoneStateSignal.c