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static const float | C1 = 1.70158 |
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static const float | C2 = C1 * 1.525 |
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static const float | C3 = C1 + 1 |
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static const float | C4 = (2 * Math.PI) / 3 |
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static const float | C5 = (2 * Math.PI) / 4.5 |
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static const float | N1 = 7.5625 |
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static const float | D1 = 2.75 |
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◆ SCR_InputButtonAlphaMaskAnimation()
void SCR_InputButtonAlphaMaskAnimation.SCR_InputButtonAlphaMaskAnimation |
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Widget | w, |
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float | speed, |
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float | targetValue, |
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bool | resetOnComplete ) |
◆ OnAnimationComplete()
void SCR_InputButtonAlphaMaskAnimation.OnAnimationComplete |
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Wait for the animation to complete + 1 frame before setting the color back to default
◆ OnUpdate()
override bool SCR_InputButtonAlphaMaskAnimation.OnUpdate |
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float | timeSlice | ) |
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◆ SetSpeed()
override void SCR_InputButtonAlphaMaskAnimation.SetSpeed |
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float | speed | ) |
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◆ m_bResetOnComplete
bool SCR_InputButtonAlphaMaskAnimation.m_bResetOnComplete |
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◆ m_fAnimationRate
float SCR_InputButtonAlphaMaskAnimation.m_fAnimationRate |
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◆ m_InputButtonDisplay
◆ m_wOutline
ImageWidget SCR_InputButtonAlphaMaskAnimation.m_wOutline |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_InputButton/Animations/SCR_InputButtonAlphaMaskAnimation.c