◆ ~SCR_InventoryConfig()
void SCR_InventoryConfig.~SCR_InventoryConfig |
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◆ GetAreaByRow()
◆ GetIcon()
◆ GetIconByRow()
ResourceName SCR_InventoryConfig.GetIconByRow |
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int | iIndex | ) |
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◆ GetRowByArea()
◆ GetRowByCommonItemType()
int SCR_InventoryConfig.GetRowByCommonItemType |
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ECommonItemType | pItemType | ) |
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◆ GetValidLoaddoutAreas()
int SCR_InventoryConfig.GetValidLoaddoutAreas |
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notnull inout array< SCR_LoadoutArea > | validLoadoutAreas | ) |
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◆ GetValidLoadoutAreaCount()
int SCR_InventoryConfig.GetValidLoadoutAreaCount |
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◆ m_aLoadoutAreas
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryConfig.c