Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_InventoryDamageInfoUI Interface Reference

UI Script Inventory Slot UI Layout. More...

Inheritance diagram for SCR_InventoryDamageInfoUI:
[legend]

Public Member Functions

void Show (float fDelay=0.0, Widget w=null, bool forceShow=false)
 
void SetDamageStateVisible (bool visible, bool regenerating, string iconIntensity, string damageText)
 
void SetBleedingStateVisible (bool visible, string bleedingText)
 
void SetTourniquetStateVisible (bool visible)
 
void SetSalineBagStateVisible (bool visible)
 
void SetTourniquetHintVisible (bool visible)
 
void SetMorphineStateVisible (bool visible)
 
void SetFractureStateVisible (bool armFractured, bool legFractured)
 
void Hide ()
 
void Move (float x, float y)
 
void SetName (string sName)
 
string GetName ()
 
override void HandlerAttached (Widget w)
 
void Destroy ()
 
Widget GetInfoWidget ()
 

Protected Member Functions

void ShowInfoWidget (bool bShow)
 

Protected Attributes

Widget m_wInfoWidget
 
TextWidget m_wTextName
 
SCR_SlotUIComponent m_pFrameSlotUI
 
Widget m_wWidgetUnderCursor
 
bool m_bForceShow
 
string m_sTextName
 
RichTextWidget m_wTourniquetHintIconWidget
 
ImageWidget m_wDamageIconWidget
 
ImageWidget m_wBleedingIconWidget
 
ImageWidget m_wTourniquetIconWidget
 
ImageWidget m_wSalineBagIconWidget
 
ImageWidget m_wMorphineIconWidget
 
ImageWidget m_wFractureIconWidget
 
ImageWidget m_wFractureIcon2Widget
 
TextWidget m_wDamageRegenTextWidget
 
TextWidget m_wDamageTextWidget
 
TextWidget m_wBleedingTextWidget
 
TextWidget m_wTourniquetTextWidget
 
TextWidget m_wSalineBagTextWidget
 
TextWidget m_wMorphineTextWidget
 
TextWidget m_wTourniquetHintTextWidget
 
TextWidget m_wFractureTextWidget
 
TextWidget m_wFractureText2Widget
 
ResourceName m_sMedicalIconsImageSet = "{B9199157B90D6216}UI/Textures/InventoryIcons/Medical/Medical-icons.imageset"
 
string m_sBloodIcon = "Blood_UI"
 
string m_sTourniquetIcon = "Tourniquet_UI"
 
string m_sSalineBagIcon = "Saline-bag_UI"
 
string m_sMorphineIcon = "Morphine_UI"
 
string m_sFractureIcon = "Bone-Fracture_UI"
 
string m_sTourniquetHintText = "#AR-RemoveTourniquetAction"
 
string m_sDamageRegenText = "#AR-DamageInfo_Regeneration"
 
string m_sTourniquetText = "#AR-DamageInfo_TourniquetApplied"
 
string m_sSalinebagText = "#AR-DamageInfo_SalineBagApplied"
 
string m_sMorphineText = "#AR-DamageInfo_MorphineApplied"
 
string m_sArmFractureText = "#AR_Inventory_ArmsDamage"
 
string m_sLegFractureText = "#AR_Inventory_LegsDamage"
 

Detailed Description

UI Script Inventory Slot UI Layout.

Member Function Documentation

◆ Destroy()

void SCR_InventoryDamageInfoUI.Destroy ( )

◆ GetInfoWidget()

Widget SCR_InventoryDamageInfoUI.GetInfoWidget ( )

◆ GetName()

string SCR_InventoryDamageInfoUI.GetName ( )

◆ HandlerAttached()

override void SCR_InventoryDamageInfoUI.HandlerAttached ( Widget  w)

◆ Hide()

void SCR_InventoryDamageInfoUI.Hide ( )

◆ Move()

void SCR_InventoryDamageInfoUI.Move ( float  x,
float  y 
)

◆ SetBleedingStateVisible()

void SCR_InventoryDamageInfoUI.SetBleedingStateVisible ( bool  visible,
string  bleedingText 
)

◆ SetDamageStateVisible()

void SCR_InventoryDamageInfoUI.SetDamageStateVisible ( bool  visible,
bool  regenerating,
string  iconIntensity,
string  damageText 
)

◆ SetFractureStateVisible()

void SCR_InventoryDamageInfoUI.SetFractureStateVisible ( bool  armFractured,
bool  legFractured 
)

◆ SetMorphineStateVisible()

void SCR_InventoryDamageInfoUI.SetMorphineStateVisible ( bool  visible)

◆ SetName()

void SCR_InventoryDamageInfoUI.SetName ( string  sName)

◆ SetSalineBagStateVisible()

void SCR_InventoryDamageInfoUI.SetSalineBagStateVisible ( bool  visible)

◆ SetTourniquetHintVisible()

void SCR_InventoryDamageInfoUI.SetTourniquetHintVisible ( bool  visible)

◆ SetTourniquetStateVisible()

void SCR_InventoryDamageInfoUI.SetTourniquetStateVisible ( bool  visible)

◆ Show()

void SCR_InventoryDamageInfoUI.Show ( float  fDelay = 0::0,
Widget  w = null,
bool  forceShow = false 
)

◆ ShowInfoWidget()

void SCR_InventoryDamageInfoUI.ShowInfoWidget ( bool  bShow)
protected

Member Data Documentation

◆ m_bForceShow

bool SCR_InventoryDamageInfoUI.m_bForceShow
protected

◆ m_pFrameSlotUI

SCR_SlotUIComponent SCR_InventoryDamageInfoUI.m_pFrameSlotUI
protected

◆ m_sArmFractureText

string SCR_InventoryDamageInfoUI.m_sArmFractureText = "#AR_Inventory_ArmsDamage"
protected

◆ m_sBloodIcon

string SCR_InventoryDamageInfoUI.m_sBloodIcon = "Blood_UI"
protected

◆ m_sDamageRegenText

string SCR_InventoryDamageInfoUI.m_sDamageRegenText = "#AR-DamageInfo_Regeneration"
protected

◆ m_sFractureIcon

string SCR_InventoryDamageInfoUI.m_sFractureIcon = "Bone-Fracture_UI"
protected

◆ m_sLegFractureText

string SCR_InventoryDamageInfoUI.m_sLegFractureText = "#AR_Inventory_LegsDamage"
protected

◆ m_sMedicalIconsImageSet

ResourceName SCR_InventoryDamageInfoUI.m_sMedicalIconsImageSet = "{B9199157B90D6216}UI/Textures/InventoryIcons/Medical/Medical-icons.imageset"
protected

◆ m_sMorphineIcon

string SCR_InventoryDamageInfoUI.m_sMorphineIcon = "Morphine_UI"
protected

◆ m_sMorphineText

string SCR_InventoryDamageInfoUI.m_sMorphineText = "#AR-DamageInfo_MorphineApplied"
protected

◆ m_sSalineBagIcon

string SCR_InventoryDamageInfoUI.m_sSalineBagIcon = "Saline-bag_UI"
protected

◆ m_sSalinebagText

string SCR_InventoryDamageInfoUI.m_sSalinebagText = "#AR-DamageInfo_SalineBagApplied"
protected

◆ m_sTextName

string SCR_InventoryDamageInfoUI.m_sTextName
protected

◆ m_sTourniquetHintText

string SCR_InventoryDamageInfoUI.m_sTourniquetHintText = "#AR-RemoveTourniquetAction"
protected

◆ m_sTourniquetIcon

string SCR_InventoryDamageInfoUI.m_sTourniquetIcon = "Tourniquet_UI"
protected

◆ m_sTourniquetText

string SCR_InventoryDamageInfoUI.m_sTourniquetText = "#AR-DamageInfo_TourniquetApplied"
protected

◆ m_wBleedingIconWidget

ImageWidget SCR_InventoryDamageInfoUI.m_wBleedingIconWidget
protected

◆ m_wBleedingTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wBleedingTextWidget
protected

◆ m_wDamageIconWidget

ImageWidget SCR_InventoryDamageInfoUI.m_wDamageIconWidget
protected

◆ m_wDamageRegenTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wDamageRegenTextWidget
protected

◆ m_wDamageTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wDamageTextWidget
protected

◆ m_wFractureIcon2Widget

ImageWidget SCR_InventoryDamageInfoUI.m_wFractureIcon2Widget
protected

◆ m_wFractureIconWidget

ImageWidget SCR_InventoryDamageInfoUI.m_wFractureIconWidget
protected

◆ m_wFractureText2Widget

TextWidget SCR_InventoryDamageInfoUI.m_wFractureText2Widget
protected

◆ m_wFractureTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wFractureTextWidget
protected

◆ m_wInfoWidget

Widget SCR_InventoryDamageInfoUI.m_wInfoWidget
protected

◆ m_wMorphineIconWidget

ImageWidget SCR_InventoryDamageInfoUI.m_wMorphineIconWidget
protected

◆ m_wMorphineTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wMorphineTextWidget
protected

◆ m_wSalineBagIconWidget

ImageWidget SCR_InventoryDamageInfoUI.m_wSalineBagIconWidget
protected

◆ m_wSalineBagTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wSalineBagTextWidget
protected

◆ m_wTextName

TextWidget SCR_InventoryDamageInfoUI.m_wTextName
protected

◆ m_wTourniquetHintIconWidget

RichTextWidget SCR_InventoryDamageInfoUI.m_wTourniquetHintIconWidget
protected

◆ m_wTourniquetHintTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wTourniquetHintTextWidget
protected

◆ m_wTourniquetIconWidget

ImageWidget SCR_InventoryDamageInfoUI.m_wTourniquetIconWidget
protected

◆ m_wTourniquetTextWidget

TextWidget SCR_InventoryDamageInfoUI.m_wTourniquetTextWidget
protected

◆ m_wWidgetUnderCursor

Widget SCR_InventoryDamageInfoUI.m_wWidgetUnderCursor
protected

The documentation for this interface was generated from the following file: