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Arma Reforger Script API
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UI Script Inventory Slot UI Layout. More...
Public Member Functions | |
| void | Show (float fDelay=0.0, Widget w=null, bool forceShow=false) |
| void | SetDamageStateVisible (bool visible, bool regenerating, string iconIntensity, string damageText) |
| void | SetBleedingStateVisible (bool visible, string bleedingText) |
| void | SetTourniquetStateVisible (bool visible) |
| void | SetSalineBagStateVisible (bool visible) |
| void | SetTourniquetHintVisible (bool visible) |
| void | SetMorphineStateVisible (bool visible) |
| void | SetFractureStateVisible (bool armFractured, bool legFractured) |
| void | Hide () |
| void | Move (float x, float y) |
| void | SetName (string sName) |
| string | GetName () |
| override void | HandlerAttached (Widget w) |
| void | Destroy () |
| Widget | GetInfoWidget () |
Protected Member Functions | |
| void | ShowInfoWidget (bool bShow) |
Protected Attributes | |
| Widget | m_wInfoWidget |
| TextWidget | m_wTextName |
| SCR_SlotUIComponent | m_pFrameSlotUI |
| Widget | m_wWidgetUnderCursor |
| bool | m_bForceShow |
| string | m_sTextName |
| RichTextWidget | m_wTourniquetHintIconWidget |
| ImageWidget | m_wDamageIconWidget |
| ImageWidget | m_wBleedingIconWidget |
| ImageWidget | m_wTourniquetIconWidget |
| ImageWidget | m_wSalineBagIconWidget |
| ImageWidget | m_wMorphineIconWidget |
| ImageWidget | m_wFractureIconWidget |
| ImageWidget | m_wFractureIcon2Widget |
| TextWidget | m_wDamageRegenTextWidget |
| TextWidget | m_wDamageTextWidget |
| TextWidget | m_wBleedingTextWidget |
| TextWidget | m_wTourniquetTextWidget |
| TextWidget | m_wSalineBagTextWidget |
| TextWidget | m_wMorphineTextWidget |
| TextWidget | m_wTourniquetHintTextWidget |
| TextWidget | m_wFractureTextWidget |
| TextWidget | m_wFractureText2Widget |
| ResourceName | m_sMedicalIconsImageSet = "{B9199157B90D6216}UI/Textures/InventoryIcons/Medical/Medical-icons.imageset" |
| string | m_sBloodIcon = "Blood_UI" |
| string | m_sTourniquetIcon = "Tourniquet_UI" |
| string | m_sSalineBagIcon = "Saline-bag_UI" |
| string | m_sMorphineIcon = "Morphine_UI" |
| string | m_sFractureIcon = "Bone-Fracture_UI" |
| string | m_sTourniquetHintText = "#AR-RemoveTourniquetAction" |
| string | m_sDamageRegenText = "#AR-DamageInfo_Regeneration" |
| string | m_sTourniquetText = "#AR-DamageInfo_TourniquetApplied" |
| string | m_sSalinebagText = "#AR-DamageInfo_SalineBagApplied" |
| string | m_sMorphineText = "#AR-DamageInfo_MorphineApplied" |
| string | m_sArmFractureText = "#AR_Inventory_ArmsDamage" |
| string | m_sLegFractureText = "#AR_Inventory_LegsDamage" |
UI Script Inventory Slot UI Layout.
| void SCR_InventoryDamageInfoUI.Destroy | ( | ) |
| Widget SCR_InventoryDamageInfoUI.GetInfoWidget | ( | ) |
| string SCR_InventoryDamageInfoUI.GetName | ( | ) |
| override void SCR_InventoryDamageInfoUI.HandlerAttached | ( | Widget | w | ) |
| void SCR_InventoryDamageInfoUI.Hide | ( | ) |
| void SCR_InventoryDamageInfoUI.Move | ( | float | x, |
| float | y ) |
| void SCR_InventoryDamageInfoUI.SetBleedingStateVisible | ( | bool | visible, |
| string | bleedingText ) |
| void SCR_InventoryDamageInfoUI.SetDamageStateVisible | ( | bool | visible, |
| bool | regenerating, | ||
| string | iconIntensity, | ||
| string | damageText ) |
| void SCR_InventoryDamageInfoUI.SetFractureStateVisible | ( | bool | armFractured, |
| bool | legFractured ) |
| void SCR_InventoryDamageInfoUI.SetMorphineStateVisible | ( | bool | visible | ) |
| void SCR_InventoryDamageInfoUI.SetName | ( | string | sName | ) |
| void SCR_InventoryDamageInfoUI.SetSalineBagStateVisible | ( | bool | visible | ) |
| void SCR_InventoryDamageInfoUI.SetTourniquetHintVisible | ( | bool | visible | ) |
| void SCR_InventoryDamageInfoUI.SetTourniquetStateVisible | ( | bool | visible | ) |
| void SCR_InventoryDamageInfoUI.Show | ( | float | fDelay = 0::0, |
| Widget | w = null, | ||
| bool | forceShow = false ) |
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