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void | SCR_InventoryDamageUIInfo (bool damageIconVisible, bool regeneratingVisible, bool bleedingIconVisible, bool tourniquetIconVisible, bool salineBagIconVisible, bool morphineIconVisible, bool fractureIconVisible, bool fractureIcon2Visible, string damageIntensity, string damageText, string bleedingText) |
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proto external string | GetName () |
| Returns the text provided by this UI info.
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proto external void | SetName (string name) |
| Set the name of this UI Info.
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proto external string | GetDescription () |
| Returns the description provided by this UI info.
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proto external void | SetDescription (string description) |
| Set the description of this UI Info.
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proto external ResourceName | GetIconPath () |
| Returns the icon ResourceName provided by this UI info.
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◆ SCR_InventoryDamageUIInfo()
void SCR_InventoryDamageUIInfo.SCR_InventoryDamageUIInfo |
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bool |
damageIconVisible, |
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bool |
regeneratingVisible, |
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bool |
bleedingIconVisible, |
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bool |
tourniquetIconVisible, |
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bool |
salineBagIconVisible, |
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bool |
morphineIconVisible, |
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bool |
fractureIconVisible, |
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bool |
fractureIcon2Visible, |
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string |
damageIntensity, |
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string |
damageText, |
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string |
bleedingText |
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) |
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◆ m_bBleedingIconVisible
bool SCR_InventoryDamageUIInfo.m_bBleedingIconVisible |
◆ m_bDamageIconVisible
bool SCR_InventoryDamageUIInfo.m_bDamageIconVisible |
◆ m_bDamageRegenerating
bool SCR_InventoryDamageUIInfo.m_bDamageRegenerating |
◆ m_bFractureIcon2Visible
bool SCR_InventoryDamageUIInfo.m_bFractureIcon2Visible |
◆ m_bFractureIconVisible
bool SCR_InventoryDamageUIInfo.m_bFractureIconVisible |
◆ m_bMorphineIconVisible
bool SCR_InventoryDamageUIInfo.m_bMorphineIconVisible |
◆ m_bSalineBagIconVisible
bool SCR_InventoryDamageUIInfo.m_bSalineBagIconVisible |
◆ m_bTourniquetIconVisible
bool SCR_InventoryDamageUIInfo.m_bTourniquetIconVisible |
◆ m_sBleedingText
string SCR_InventoryDamageUIInfo.m_sBleedingText |
◆ m_sDamageIntensity
string SCR_InventoryDamageUIInfo.m_sDamageIntensity |
◆ m_sDamageText
string SCR_InventoryDamageUIInfo.m_sDamageText |
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryDamageUIInfo.c