◆ FlipColors()
void SCR_InventoryProgressBar.FlipColors |
( |
| ) |
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◆ HandlerAttached()
override void SCR_InventoryProgressBar.HandlerAttached |
( |
Widget |
w | ) |
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◆ SetCurrentProgress()
void SCR_InventoryProgressBar.SetCurrentProgress |
( |
float |
progress | ) |
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◆ SetCurrentProgressPreview()
void SCR_InventoryProgressBar.SetCurrentProgressPreview |
( |
float |
progress | ) |
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◆ SetPreviewColor()
void SCR_InventoryProgressBar.SetPreviewColor |
( |
bool |
enabled | ) |
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◆ SetProgressRange()
void SCR_InventoryProgressBar.SetProgressRange |
( |
float |
min, |
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float |
max |
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) |
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◆ UpdateProgressBar()
void SCR_InventoryProgressBar.UpdateProgressBar |
( |
| ) |
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protected |
◆ HIGH_TRESHOLD
const float SCR_InventoryProgressBar.HIGH_TRESHOLD = 0.8 |
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staticprotected |
◆ LOW_TRESHOLD
const float SCR_InventoryProgressBar.LOW_TRESHOLD = 0.3 |
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staticprotected |
◆ m_bColorsFlipped
bool SCR_InventoryProgressBar.m_bColorsFlipped |
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protected |
◆ m_bFlipColors
bool SCR_InventoryProgressBar.m_bFlipColors |
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protected |
◆ m_ColorHigh
ref Color SCR_InventoryProgressBar.m_ColorHigh |
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protected |
◆ m_ColorLow
ref Color SCR_InventoryProgressBar.m_ColorLow |
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protected |
◆ m_ColorMiddle
ref Color SCR_InventoryProgressBar.m_ColorMiddle |
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protected |
◆ m_ColorPreviewNegative
ref Color SCR_InventoryProgressBar.m_ColorPreviewNegative |
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protected |
◆ m_ColorPreviewPositive
ref Color SCR_InventoryProgressBar.m_ColorPreviewPositive |
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protected |
◆ m_sProgressBarName
string SCR_InventoryProgressBar.m_sProgressBarName |
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protected |
◆ m_sProgressBarNamePreview
string SCR_InventoryProgressBar.m_sProgressBarNamePreview |
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protected |
◆ m_wProgressBar
ProgressBarWidget SCR_InventoryProgressBar.m_wProgressBar |
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protected |
◆ m_wProgressBarPreview
ProgressBarWidget SCR_InventoryProgressBar.m_wProgressBarPreview |
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protected |
◆ MID_DIFF
const float SCR_InventoryProgressBar.MID_DIFF = 0.05 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryProgressBar.c