◆ FlipColors()
| void SCR_InventoryProgressBar.FlipColors |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_InventoryProgressBar.HandlerAttached |
( |
Widget | w | ) |
|
◆ SetCurrentProgress()
| void SCR_InventoryProgressBar.SetCurrentProgress |
( |
float | progress | ) |
|
◆ SetCurrentProgressPreview()
| void SCR_InventoryProgressBar.SetCurrentProgressPreview |
( |
float | progress | ) |
|
◆ SetPreviewColor()
| void SCR_InventoryProgressBar.SetPreviewColor |
( |
bool | enabled | ) |
|
◆ SetProgressRange()
| void SCR_InventoryProgressBar.SetProgressRange |
( |
float | min, |
|
|
float | max ) |
◆ UpdateProgressBar()
| void SCR_InventoryProgressBar.UpdateProgressBar |
( |
| ) |
|
|
protected |
◆ HIGH_TRESHOLD
| const float SCR_InventoryProgressBar.HIGH_TRESHOLD = 0.8 |
|
staticprotected |
◆ LOW_TRESHOLD
| const float SCR_InventoryProgressBar.LOW_TRESHOLD = 0.3 |
|
staticprotected |
◆ m_bColorsFlipped
| bool SCR_InventoryProgressBar.m_bColorsFlipped |
|
protected |
◆ m_bFlipColors
| bool SCR_InventoryProgressBar.m_bFlipColors |
|
protected |
◆ m_ColorHigh
| ref Color SCR_InventoryProgressBar.m_ColorHigh |
|
protected |
◆ m_ColorLow
| ref Color SCR_InventoryProgressBar.m_ColorLow |
|
protected |
◆ m_ColorMiddle
| ref Color SCR_InventoryProgressBar.m_ColorMiddle |
|
protected |
◆ m_ColorPreviewNegative
| ref Color SCR_InventoryProgressBar.m_ColorPreviewNegative |
|
protected |
◆ m_ColorPreviewPositive
| ref Color SCR_InventoryProgressBar.m_ColorPreviewPositive |
|
protected |
◆ m_sProgressBarName
| string SCR_InventoryProgressBar.m_sProgressBarName |
|
protected |
◆ m_sProgressBarNamePreview
| string SCR_InventoryProgressBar.m_sProgressBarNamePreview |
|
protected |
◆ m_wProgressBar
| ProgressBarWidget SCR_InventoryProgressBar.m_wProgressBar |
|
protected |
◆ m_wProgressBarPreview
| ProgressBarWidget SCR_InventoryProgressBar.m_wProgressBarPreview |
|
protected |
◆ MID_DIFF
| const float SCR_InventoryProgressBar.MID_DIFF = 0.05 |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryProgressBar.c