Arma Reforger Script API
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SCR_InventoryStorageManagerComponent Member List

This is the complete list of members for SCR_InventoryStorageManagerComponent, including all inherited members.

Action_OpenInventory()SCR_InventoryStorageManagerComponent
AddStorage(BaseInventoryStorageComponent storage)InventoryStorageManagerComponent
AskServerToDeleteEntity(IEntity ent)SCR_InventoryStorageManagerComponent
CanInsertItem(IEntity item, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY)InventoryStorageManagerComponent
CanInsertItemInActualStorage(IEntity item, BaseInventoryStorageComponent storage, int slotID=-1)SCR_InventoryStorageManagerComponent
CanInsertItemInStorage(IEntity item, BaseInventoryStorageComponent storage, int slotID=-1)InventoryStorageManagerComponent
CanInsertResource(ResourceName resourceName, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY, int count=1)InventoryStorageManagerComponent
CanInsertResourceInStorage(ResourceName resourceName, BaseInventoryStorageComponent storage, int slotID=-1, int count=1)InventoryStorageManagerComponent
CanMoveItem(IEntity item)SCR_InventoryStorageManagerComponent
CanMoveItemToStorage(IEntity item, BaseInventoryStorageComponent to, int slotID=-1)InventoryStorageManagerComponent
CanRemoveItemFromStorage(IEntity item, BaseInventoryStorageComponent storage)InventoryStorageManagerComponent
CanReplaceItem(IEntity item, BaseInventoryStorageComponent storage, int slotID)InventoryStorageManagerComponent
CanResupplyItem(IEntity user, ResourceName itemToResupply, int maxItemCount=-1, InventoryStorageManagerComponent mustBeInStorage=null, out int currentItemAmount=-1)SCR_InventoryStorageManagerComponent
CanResupplyMuzzle(IEntity user, notnull BaseMuzzleComponent muzzle, int maxMagazineCount=-1, InventoryStorageManagerComponent mustBeInStorage=null, out int currentMagazineAmount=-1)SCR_InventoryStorageManagerComponent
CanSwapItemStorages(IEntity itemA, IEntity itemB)InventoryStorageManagerComponent
CloseInventory()SCR_InventoryStorageManagerComponent
Contains(IEntity item)InventoryStorageManagerComponent
CountItem(InventorySearchPredicate predicate, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT)InventoryStorageManagerComponent
DebugListAllItemsInInventory()SCR_InventoryStorageManagerComponent
EnablePostFrame(bool enable)SCR_InventoryStorageManagerComponent
EndResupplyMagazines()SCR_InventoryStorageManagerComponent
EquipAny(BaseInventoryStorageComponent storage, IEntity item, int preferred=-1, SCR_InvCallBack cb=null)SCR_InventoryStorageManagerComponent
EquipCloth(IEntity pOwnerEntity)SCR_InventoryStorageManagerComponent
EquipGadget(IEntity pOwnerEntity, SCR_InvCallBack cb=null)SCR_InventoryStorageManagerComponent
EquipItem(EquipedWeaponStorageComponent weaponStorage, IEntity weapon)SCR_InventoryStorageManagerComponent
EquipWeapon(IEntity pOwnerEntity, SCR_InvCallBack cb=null, bool bFromVicinity=true)SCR_InventoryStorageManagerComponent
EquipWeaponAttachment(IEntity pOwnerEntity, IEntity pUserEntity, SCR_InvCallBack cb=null)SCR_InventoryStorageManagerComponent
FillInitialPrefabsToStore(out array< ResourceName > prefabsToSpawn)InventoryStorageManagerComponentprotected
FillInitialStorages(out array< BaseInventoryStorageComponent > storagesToAdd)InventoryStorageManagerComponentprotected
FindActualStorageForItemResource(ResourceName itemResource, BaseInventoryStorageComponent storage, int slotID=-1, int count=1)SCR_InventoryStorageManagerComponent
FindItem(InventorySearchPredicate predicate, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT)InventoryStorageManagerComponent
FindItems(out notnull array< IEntity > foundItems, InventorySearchPredicate predicate, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT)InventoryStorageManagerComponent
FindItemsWithComponents(out notnull array< IEntity > foundItems, array< TypeName > componentsQuery, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT)InventoryStorageManagerComponent
FindItemWithComponents(array< TypeName > componentsQuery, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT)InventoryStorageManagerComponent
FindNextWeaponOfType(EWeaponType weaponType, IEntity currentItem=null, bool allowCurrentPrefab=false)SCR_InventoryStorageManagerComponent
FindStorageForInsert(IEntity item, BaseInventoryStorageComponent fromStorage, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY)InventoryStorageManagerComponent
FindStorageForItem(IEntity item, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY)InventoryStorageManagerComponent
FindStorageForResource(ResourceName resourceName, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY)InventoryStorageManagerComponent
FindStorageForResourceInsert(ResourceName resourceName, BaseInventoryStorageComponent fromStorage, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY)InventoryStorageManagerComponent
GetAllItems(inout array< IEntity > items, BaseInventoryStorageComponent storage)SCR_InventoryStorageManagerComponent
GetAllRootItems(out notnull array< IEntity > rootItems)SCR_InventoryStorageManagerComponent
GetBandageItem()SCR_InventoryStorageManagerComponent
GetCharacterStorage()SCR_InventoryStorageManagerComponent
GetDepositItemCountByEntity(IEntity verifier, IEntity entity)InventoryStorageManagerComponent
GetDepositItemCountByResource(IEntity verifier, ResourceName resourceName)InventoryStorageManagerComponent
GetGrenadesCount()InventoryStorageManagerComponent
GetHealthComponentCount()SCR_InventoryStorageManagerComponent
GetItems(out notnull array< IEntity > outItems)InventoryStorageManagerComponent
GetMagazineCountByMuzzle(IEntity verifier, BaseMuzzleComponent pMuzzle)InventoryStorageManagerComponent
GetMagazineCountByWeapon(BaseWeaponComponent weapon)InventoryStorageManagerComponent
GetOwner()InventoryStorageManagerComponent
GetReturnCode()SCR_InventoryStorageManagerComponent
GetStorages(out notnull array< BaseInventoryStorageComponent > outStorages, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY)InventoryStorageManagerComponent
GetStorageToOpen()SCR_InventoryStorageManagerComponent
GetTotalWeightOfAllStorages()SCR_InventoryStorageManagerComponent
GetValidResupplyItemsAndCount(out notnull map< ResourceName, int > validResupplyItems, int maxMagazineCount=4, EMuzzleType muzzleType=-1, InventoryStorageManagerComponent mustBeInStorage=null)SCR_InventoryStorageManagerComponent
GetWeaponPrefabsOfType(notnull array< IEntity > weapons, EWeaponType weaponType, notnull out array< EntityPrefabData > prefabs)SCR_InventoryStorageManagerComponent
InsertItem(IEntity pItem, BaseInventoryStorageComponent pStorageTo=null, BaseInventoryStorageComponent pStorageFrom=null, SCR_InvCallBack cb=null)SCR_InventoryStorageManagerComponent
IsAnimationReady()SCR_InventoryStorageManagerComponent
IsInventoryLocked()SCR_InventoryStorageManagerComponent
IsResupplyMagazinesAvailable(int resupplyMagazineCount=4, out EResupplyUnavailableReason resupplyUnavailableReason=EResupplyUnavailableReason.NONE, EMuzzleType muzzleType=-1, InventoryStorageManagerComponent mustBeInStorage=null)SCR_InventoryStorageManagerComponent
m_bIsInventoryLockedSCR_InventoryStorageManagerComponentprotected
m_ERetCodeSCR_InventoryStorageManagerComponentprotected
m_iHealthEquipmentSCR_InventoryStorageManagerComponentprotected
m_OnInventoryOpenInvokerSCR_InventoryStorageManagerComponent
m_OnItemAddedInvokerScriptedInventoryStorageManagerComponent
m_OnItemRemovedInvokerScriptedInventoryStorageManagerComponent
m_OnQuickBarOpenInvokerSCR_InventoryStorageManagerComponent
m_pWeaponSwitchingUISCR_InventoryStorageManagerComponentprotected
m_ResupplyMagazineCallbackSCR_InventoryStorageManagerComponentprotected
MoveItemToVicinity(IEntity pItem, BaseInventoryStorageComponent pStorageTo=null)SCR_InventoryStorageManagerComponent
OnDelete(IEntity owner)InventoryStorageManagerComponent
OnInventoryMenuClosed()SCR_InventoryStorageManagerComponent
OnItemAdded(BaseInventoryStorageComponent storageOwner, IEntity item)SCR_InventoryStorageManagerComponentprotected
OnItemRemoved(BaseInventoryStorageComponent storageOwner, IEntity item)SCR_InventoryStorageManagerComponentprotected
OnStorageAdded(BaseInventoryStorageComponent storage)SCR_InventoryStorageManagerComponent
OnStorageRemoved(BaseInventoryStorageComponent storage)InventoryStorageManagerComponentprotected
OnTicksOnRemoteProxy()GameComponent
OpenInventory()SCR_InventoryStorageManagerComponent
PlayItemSound(IEntity entity, string soundEvent)SCR_InventoryStorageManagerComponent
ResupplyMagazines(notnull map< ResourceName, int > validResupplyItems)SCR_InventoryStorageManagerComponent
ResupplyMagazines(int maxMagazineCount=4, EMuzzleType muzzleType=-1, InventoryStorageManagerComponent mustBeInStorage=null)SCR_InventoryStorageManagerComponent
RpcAsk_PlaySound(RplId targetRplId, string soundAction)SCR_InventoryStorageManagerComponent
RpcAsk_ServerToDeleteEntity(RplId targetRplId)SCR_InventoryStorageManagerComponentprotected
RpcDo_PlaySound(RplId targetRplId, string soundAction)SCR_InventoryStorageManagerComponent
SCR_InventoryStorageManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_InventoryStorageManagerComponent
SetInventoryLocked(bool isLocked)SCR_InventoryStorageManagerComponent
SetLootStorage(IEntity pOwner)SCR_InventoryStorageManagerComponent
SetReturnCode(EInventoryRetCode ERetCode)SCR_InventoryStorageManagerComponent
SetReturnCodeDefault()SCR_InventoryStorageManagerComponent
SetStorageToOpen(IEntity storage)SCR_InventoryStorageManagerComponent
ShouldForbidRemoveByInstigator(InventoryStorageManagerComponent instigatorManager, BaseInventoryStorageComponent fromStorage, IEntity item)SCR_InventoryStorageManagerComponentprotected
TryDeleteItem(IEntity item, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
TryInsertItem(IEntity item, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
TryInsertItemInStorage(IEntity item, BaseInventoryStorageComponent storage, int slotID=-1, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
TryMoveItemToStorage(IEntity item, BaseInventoryStorageComponent to, int slotID=-1, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
TryRemoveItemFromInventory(IEntity pItem, BaseInventoryStorageComponent storage=null, InventoryOperationCallback cb=null)SCR_InventoryStorageManagerComponent
TryRemoveItemFromStorage(IEntity item, BaseInventoryStorageComponent storage, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
TryReplaceAndDropItemAtSlot(BaseInventoryStorageComponent storage, IEntity item, int slotID, SCR_InvCallBack cb=null, bool isTakenFromArsenal=false, bool deleteOriginalItemIfEmpty=false)SCR_InventoryStorageManagerComponent
TryReplaceItem(BaseInventoryStorageComponent storage, IEntity item, int preferred, SCR_InvCallBack cb)SCR_InventoryStorageManagerComponent
ScriptedInventoryStorageManagerComponent.TryReplaceItem(IEntity item, BaseInventoryStorageComponent storage, int slotID, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
TrySpawnPrefabToStorage(ResourceName prefab, BaseInventoryStorageComponent storage=null, int slotID=-1, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY, InventoryOperationCallback cb=null, int count=1)InventoryStorageManagerComponent
TrySwapItems(IEntity pOwnerEntity, BaseInventoryStorageComponent pStorageTo, SCR_InvCallBack cb=null)SCR_InventoryStorageManagerComponent
TrySwapItemStorages(IEntity itemA, IEntity itemB, InventoryOperationCallback cb=null)InventoryStorageManagerComponent
ValidateStorageRequest(IEntity storageOwner)InventoryStorageManagerComponent
~SCR_InventoryStorageManagerComponent()SCR_InventoryStorageManagerComponent