Arma Reforger Script API
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This is the complete list of members for SCR_InventoryStorageManagerComponent, including all inherited members.
Action_OpenInventory() | SCR_InventoryStorageManagerComponent | |
AddStorage(BaseInventoryStorageComponent storage) | InventoryStorageManagerComponent | |
AskServerToDeleteEntity(IEntity ent) | SCR_InventoryStorageManagerComponent | |
CanInsertItem(IEntity item, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY) | InventoryStorageManagerComponent | |
CanInsertItemInActualStorage(IEntity item, BaseInventoryStorageComponent storage, int slotID=-1) | SCR_InventoryStorageManagerComponent | |
CanInsertItemInStorage(IEntity item, BaseInventoryStorageComponent storage, int slotID=-1) | InventoryStorageManagerComponent | |
CanInsertResource(ResourceName resourceName, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY, int count=1) | InventoryStorageManagerComponent | |
CanInsertResourceInStorage(ResourceName resourceName, BaseInventoryStorageComponent storage, int slotID=-1, int count=1) | InventoryStorageManagerComponent | |
CanMoveItem(IEntity item) | SCR_InventoryStorageManagerComponent | |
CanMoveItemToStorage(IEntity item, BaseInventoryStorageComponent to, int slotID=-1) | InventoryStorageManagerComponent | |
CanRemoveItemFromStorage(IEntity item, BaseInventoryStorageComponent storage) | InventoryStorageManagerComponent | |
CanReplaceItem(IEntity item, BaseInventoryStorageComponent storage, int slotID) | InventoryStorageManagerComponent | |
CanResupplyItem(IEntity user, ResourceName itemToResupply, int maxItemCount=-1, InventoryStorageManagerComponent mustBeInStorage=null, out int currentItemAmount=-1) | SCR_InventoryStorageManagerComponent | |
CanResupplyMuzzle(IEntity user, notnull BaseMuzzleComponent muzzle, int maxMagazineCount=-1, InventoryStorageManagerComponent mustBeInStorage=null, out int currentMagazineAmount=-1) | SCR_InventoryStorageManagerComponent | |
CanSwapItemStorages(IEntity itemA, IEntity itemB) | InventoryStorageManagerComponent | |
CloseInventory() | SCR_InventoryStorageManagerComponent | |
Contains(IEntity item) | InventoryStorageManagerComponent | |
CountItem(InventorySearchPredicate predicate, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT) | InventoryStorageManagerComponent | |
DebugListAllItemsInInventory() | SCR_InventoryStorageManagerComponent | |
EnablePostFrame(bool enable) | SCR_InventoryStorageManagerComponent | |
EndResupplyMagazines() | SCR_InventoryStorageManagerComponent | |
EquipAny(BaseInventoryStorageComponent storage, IEntity item, int preferred=-1, SCR_InvCallBack cb=null) | SCR_InventoryStorageManagerComponent | |
EquipCloth(IEntity pOwnerEntity) | SCR_InventoryStorageManagerComponent | |
EquipGadget(IEntity pOwnerEntity, SCR_InvCallBack cb=null) | SCR_InventoryStorageManagerComponent | |
EquipItem(EquipedWeaponStorageComponent weaponStorage, IEntity weapon) | SCR_InventoryStorageManagerComponent | |
EquipWeapon(IEntity pOwnerEntity, SCR_InvCallBack cb=null, bool bFromVicinity=true) | SCR_InventoryStorageManagerComponent | |
EquipWeaponAttachment(IEntity pOwnerEntity, IEntity pUserEntity, SCR_InvCallBack cb=null) | SCR_InventoryStorageManagerComponent | |
FillInitialPrefabsToStore(out array< ResourceName > prefabsToSpawn) | InventoryStorageManagerComponent | protected |
FillInitialStorages(out array< BaseInventoryStorageComponent > storagesToAdd) | InventoryStorageManagerComponent | protected |
FindActualStorageForItemResource(ResourceName itemResource, BaseInventoryStorageComponent storage, int slotID=-1, int count=1) | SCR_InventoryStorageManagerComponent | |
FindItem(InventorySearchPredicate predicate, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT) | InventoryStorageManagerComponent | |
FindItems(out notnull array< IEntity > foundItems, InventorySearchPredicate predicate, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT) | InventoryStorageManagerComponent | |
FindItemsWithComponents(out notnull array< IEntity > foundItems, array< TypeName > componentsQuery, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT) | InventoryStorageManagerComponent | |
FindItemWithComponents(array< TypeName > componentsQuery, EStoragePurpose purpose=EStoragePurpose.PURPOSE_DEPOSIT) | InventoryStorageManagerComponent | |
FindNextWeaponOfType(EWeaponType weaponType, IEntity currentItem=null, bool allowCurrentPrefab=false) | SCR_InventoryStorageManagerComponent | |
FindStorageForInsert(IEntity item, BaseInventoryStorageComponent fromStorage, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY) | InventoryStorageManagerComponent | |
FindStorageForItem(IEntity item, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY) | InventoryStorageManagerComponent | |
FindStorageForResource(ResourceName resourceName, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY) | InventoryStorageManagerComponent | |
FindStorageForResourceInsert(ResourceName resourceName, BaseInventoryStorageComponent fromStorage, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY) | InventoryStorageManagerComponent | |
GetAllItems(inout array< IEntity > items, BaseInventoryStorageComponent storage) | SCR_InventoryStorageManagerComponent | |
GetAllRootItems(out notnull array< IEntity > rootItems) | SCR_InventoryStorageManagerComponent | |
GetBandageItem() | SCR_InventoryStorageManagerComponent | |
GetCharacterStorage() | SCR_InventoryStorageManagerComponent | |
GetDepositItemCountByEntity(IEntity verifier, IEntity entity) | InventoryStorageManagerComponent | |
GetDepositItemCountByResource(IEntity verifier, ResourceName resourceName) | InventoryStorageManagerComponent | |
GetGrenadesCount() | InventoryStorageManagerComponent | |
GetHealthComponentCount() | SCR_InventoryStorageManagerComponent | |
GetItems(out notnull array< IEntity > outItems) | InventoryStorageManagerComponent | |
GetMagazineCountByMuzzle(IEntity verifier, BaseMuzzleComponent pMuzzle) | InventoryStorageManagerComponent | |
GetMagazineCountByWeapon(BaseWeaponComponent weapon) | InventoryStorageManagerComponent | |
GetOwner() | InventoryStorageManagerComponent | |
GetReturnCode() | SCR_InventoryStorageManagerComponent | |
GetStorages(out notnull array< BaseInventoryStorageComponent > outStorages, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY) | InventoryStorageManagerComponent | |
GetStorageToOpen() | SCR_InventoryStorageManagerComponent | |
GetTotalWeightOfAllStorages() | SCR_InventoryStorageManagerComponent | |
GetValidResupplyItemsAndCount(out notnull map< ResourceName, int > validResupplyItems, int maxMagazineCount=4, EMuzzleType muzzleType=-1, InventoryStorageManagerComponent mustBeInStorage=null) | SCR_InventoryStorageManagerComponent | |
GetWeaponPrefabsOfType(notnull array< IEntity > weapons, EWeaponType weaponType, notnull out array< EntityPrefabData > prefabs) | SCR_InventoryStorageManagerComponent | |
InsertItem(IEntity pItem, BaseInventoryStorageComponent pStorageTo=null, BaseInventoryStorageComponent pStorageFrom=null, SCR_InvCallBack cb=null) | SCR_InventoryStorageManagerComponent | |
IsAnimationReady() | SCR_InventoryStorageManagerComponent | |
IsInventoryLocked() | SCR_InventoryStorageManagerComponent | |
IsResupplyMagazinesAvailable(int resupplyMagazineCount=4, out EResupplyUnavailableReason resupplyUnavailableReason=EResupplyUnavailableReason.NONE, EMuzzleType muzzleType=-1, InventoryStorageManagerComponent mustBeInStorage=null) | SCR_InventoryStorageManagerComponent | |
m_bIsInventoryLocked | SCR_InventoryStorageManagerComponent | protected |
m_ERetCode | SCR_InventoryStorageManagerComponent | protected |
m_iHealthEquipment | SCR_InventoryStorageManagerComponent | protected |
m_OnInventoryOpenInvoker | SCR_InventoryStorageManagerComponent | |
m_OnItemAddedInvoker | ScriptedInventoryStorageManagerComponent | |
m_OnItemRemovedInvoker | ScriptedInventoryStorageManagerComponent | |
m_OnQuickBarOpenInvoker | SCR_InventoryStorageManagerComponent | |
m_pWeaponSwitchingUI | SCR_InventoryStorageManagerComponent | protected |
m_ResupplyMagazineCallback | SCR_InventoryStorageManagerComponent | protected |
MoveItemToVicinity(IEntity pItem, BaseInventoryStorageComponent pStorageTo=null) | SCR_InventoryStorageManagerComponent | |
OnDelete(IEntity owner) | InventoryStorageManagerComponent | |
OnInventoryMenuClosed() | SCR_InventoryStorageManagerComponent | |
OnItemAdded(BaseInventoryStorageComponent storageOwner, IEntity item) | SCR_InventoryStorageManagerComponent | protected |
OnItemRemoved(BaseInventoryStorageComponent storageOwner, IEntity item) | SCR_InventoryStorageManagerComponent | protected |
OnStorageAdded(BaseInventoryStorageComponent storage) | SCR_InventoryStorageManagerComponent | |
OnStorageRemoved(BaseInventoryStorageComponent storage) | InventoryStorageManagerComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
OpenInventory() | SCR_InventoryStorageManagerComponent | |
PlayItemSound(IEntity entity, string soundEvent) | SCR_InventoryStorageManagerComponent | |
ResupplyMagazines(notnull map< ResourceName, int > validResupplyItems) | SCR_InventoryStorageManagerComponent | |
ResupplyMagazines(int maxMagazineCount=4, EMuzzleType muzzleType=-1, InventoryStorageManagerComponent mustBeInStorage=null) | SCR_InventoryStorageManagerComponent | |
RpcAsk_PlaySound(RplId targetRplId, string soundAction) | SCR_InventoryStorageManagerComponent | |
RpcAsk_ServerToDeleteEntity(RplId targetRplId) | SCR_InventoryStorageManagerComponent | protected |
RpcDo_PlaySound(RplId targetRplId, string soundAction) | SCR_InventoryStorageManagerComponent | |
SCR_InventoryStorageManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_InventoryStorageManagerComponent | |
SetInventoryLocked(bool isLocked) | SCR_InventoryStorageManagerComponent | |
SetLootStorage(IEntity pOwner) | SCR_InventoryStorageManagerComponent | |
SetReturnCode(EInventoryRetCode ERetCode) | SCR_InventoryStorageManagerComponent | |
SetReturnCodeDefault() | SCR_InventoryStorageManagerComponent | |
SetStorageToOpen(IEntity storage) | SCR_InventoryStorageManagerComponent | |
ShouldForbidRemoveByInstigator(InventoryStorageManagerComponent instigatorManager, BaseInventoryStorageComponent fromStorage, IEntity item) | SCR_InventoryStorageManagerComponent | protected |
TryDeleteItem(IEntity item, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
TryInsertItem(IEntity item, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
TryInsertItemInStorage(IEntity item, BaseInventoryStorageComponent storage, int slotID=-1, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
TryMoveItemToStorage(IEntity item, BaseInventoryStorageComponent to, int slotID=-1, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
TryRemoveItemFromInventory(IEntity pItem, BaseInventoryStorageComponent storage=null, InventoryOperationCallback cb=null) | SCR_InventoryStorageManagerComponent | |
TryRemoveItemFromStorage(IEntity item, BaseInventoryStorageComponent storage, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
TryReplaceAndDropItemAtSlot(BaseInventoryStorageComponent storage, IEntity item, int slotID, SCR_InvCallBack cb=null, bool isTakenFromArsenal=false, bool deleteOriginalItemIfEmpty=false) | SCR_InventoryStorageManagerComponent | |
TryReplaceItem(BaseInventoryStorageComponent storage, IEntity item, int preferred, SCR_InvCallBack cb) | SCR_InventoryStorageManagerComponent | |
ScriptedInventoryStorageManagerComponent.TryReplaceItem(IEntity item, BaseInventoryStorageComponent storage, int slotID, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
TrySpawnPrefabToStorage(ResourceName prefab, BaseInventoryStorageComponent storage=null, int slotID=-1, EStoragePurpose purpose=EStoragePurpose.PURPOSE_ANY, InventoryOperationCallback cb=null, int count=1) | InventoryStorageManagerComponent | |
TrySwapItems(IEntity pOwnerEntity, BaseInventoryStorageComponent pStorageTo, SCR_InvCallBack cb=null) | SCR_InventoryStorageManagerComponent | |
TrySwapItemStorages(IEntity itemA, IEntity itemB, InventoryOperationCallback cb=null) | InventoryStorageManagerComponent | |
ValidateStorageRequest(IEntity storageOwner) | InventoryStorageManagerComponent | |
~SCR_InventoryStorageManagerComponent() | SCR_InventoryStorageManagerComponent |