◆ GetItemSize()
ESlotSize SCR_ItemAttributeCollection.GetItemSize |
( |
| ) |
|
size of the slot the item fits in
◆ GetQuickSlotItemSize()
ESlotSize SCR_ItemAttributeCollection.GetQuickSlotItemSize |
( |
| ) |
|
Size of item when added to the quickbar.
◆ GetSlotSum()
int SCR_ItemAttributeCollection.GetSlotSum |
( |
| ) |
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◆ GetSlotType()
ESlotID SCR_ItemAttributeCollection.GetSlotType |
( |
| ) |
|
◆ GetVolume()
float SCR_ItemAttributeCollection.GetVolume |
( |
| ) |
|
◆ GetWeight()
float SCR_ItemAttributeCollection.GetWeight |
( |
| ) |
|
◆ IsDraggable()
bool SCR_ItemAttributeCollection.IsDraggable |
( |
| ) |
|
◆ IsRefundable()
bool SCR_ItemAttributeCollection.IsRefundable |
( |
| ) |
|
◆ IsStackable()
bool SCR_ItemAttributeCollection.IsStackable |
( |
| ) |
|
◆ IsVisible()
bool SCR_ItemAttributeCollection.IsVisible |
( |
| ) |
|
◆ OnInitCollection()
override void SCR_ItemAttributeCollection.OnInitCollection |
( |
IEntityComponentSource |
src | ) |
|
|
protected |
◆ SetDraggable()
void SCR_ItemAttributeCollection.SetDraggable |
( |
bool |
isDraggable | ) |
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◆ SetRefundable()
void SCR_ItemAttributeCollection.SetRefundable |
( |
bool |
isRefundable | ) |
|
◆ SetSlotSize()
void SCR_ItemAttributeCollection.SetSlotSize |
( |
ESlotSize |
slotSize | ) |
|
◆ SetSlotType()
void SCR_ItemAttributeCollection.SetSlotType |
( |
ESlotID |
slotID | ) |
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◆ m_bDraggable
bool SCR_ItemAttributeCollection.m_bDraggable |
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protected |
◆ m_bRefundable
bool SCR_ItemAttributeCollection.m_bRefundable |
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protected |
◆ m_bStackable
bool SCR_ItemAttributeCollection.m_bStackable |
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protected |
◆ m_bVisible
bool SCR_ItemAttributeCollection.m_bVisible |
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protected |
◆ m_eQuickSlotSize
SCR_EQuickSlotSize SCR_ItemAttributeCollection.m_eQuickSlotSize |
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protected |
◆ m_Size
ESlotSize SCR_ItemAttributeCollection.m_Size |
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protected |
◆ m_SlotType
ESlotID SCR_ItemAttributeCollection.m_SlotType |
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protected |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_ItemAttributeCollection.c