◆ SCR_JsonLoadContext()
| void SCR_JsonLoadContext.SCR_JsonLoadContext |
( |
bool | skipEmptyObjects = true | ) |
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◆ CreateContainer()
| void SCR_JsonLoadContext.CreateContainer |
( |
| ) |
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protected |
◆ ImportFromString()
| bool SCR_JsonLoadContext.ImportFromString |
( |
string | jsonData | ) |
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◆ LoadFromFile()
| bool SCR_JsonLoadContext.LoadFromFile |
( |
string | fileName | ) |
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◆ m_Container
| ref JsonLoadContainer SCR_JsonLoadContext.m_Container |
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protected |
The documentation for this interface was generated from the following file:
- GameCode/Serialization/SCR_SerializationContextJson.c