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ref ScriptInvoker | m_OnClick = new ScriptInvoker |
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◆ FindLabelComponent()
◆ GetComponent()
static SCR_LabelComponent SCR_LabelComponent.GetComponent |
( |
string |
name, |
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Widget |
parent, |
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bool |
searchAllChildren = true |
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) |
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static |
Static method to easily find component by providing name and parent.
Searching all children will go through whole hierarchy, instead of immediate chidren
◆ HandlerAttached()
override void SCR_LabelComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ ResetTopPadding()
void SCR_LabelComponent.ResetTopPadding |
( |
| ) |
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◆ SetText()
void SCR_LabelComponent.SetText |
( |
string |
text | ) |
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◆ SetTopPadding()
void SCR_LabelComponent.SetTopPadding |
( |
float |
padding | ) |
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◆ SetVisible()
void SCR_LabelComponent.SetVisible |
( |
bool |
visible | ) |
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◆ m_fPaddingTop
float SCR_LabelComponent.m_fPaddingTop |
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protected |
◆ m_sLabel
string SCR_LabelComponent.m_sLabel |
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protected |
◆ m_wLabelWidget
TextWidget SCR_LabelComponent.m_wLabelWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_LabelComponent.c