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void | SetFileName (string missionFileName, string saveFileName) |
| Set the latest save file name for given mission.
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void | RemoveFileName (string missionFileName) |
| Remove the latest save file name for given mission.
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bool | FindFileName (string missionFileName, out string outSaveFileName) |
| Find the latest save file name for given mission.
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void | Log () |
| Print out all latest saves kept in the memory.
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void | WriteToFile () |
| Store latest saves kept in the memory to external file.
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void | ReadFromFile () |
| Read latest saves from external file.
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override void | OnSaving (string fileName) |
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override void | OnLoaded (string fileName) |
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override void | OnLoadFailed (string fileName) |
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override void | OnSaveSuccess (string fileName) |
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bool | IsLoaded () |
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◆ FindFileName()
bool SCR_LatestSaveDSSessionCallback.FindFileName |
( |
string |
missionFileName, |
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out string |
outSaveFileName |
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) |
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Find the latest save file name for given mission.
- Parameters
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| missionFileName | Mission save file name |
[out] | outSaveFileName | String to be filled with the latest save file name |
- Returns
- True if the latest save file name was found
◆ IsLoaded()
bool SCR_LatestSaveDSSessionCallback.IsLoaded |
( |
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◆ Log()
void SCR_LatestSaveDSSessionCallback.Log |
( |
| ) |
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Print out all latest saves kept in the memory.
◆ OnLoaded()
override void SCR_LatestSaveDSSessionCallback.OnLoaded |
( |
string |
fileName | ) |
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◆ OnLoadFailed()
override void SCR_LatestSaveDSSessionCallback.OnLoadFailed |
( |
string |
fileName | ) |
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◆ OnSaveSuccess()
override void SCR_LatestSaveDSSessionCallback.OnSaveSuccess |
( |
string |
fileName | ) |
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◆ OnSaving()
override void SCR_LatestSaveDSSessionCallback.OnSaving |
( |
string |
fileName | ) |
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◆ ReadFromFile()
void SCR_LatestSaveDSSessionCallback.ReadFromFile |
( |
| ) |
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Read latest saves from external file.
◆ RemoveFileName()
void SCR_LatestSaveDSSessionCallback.RemoveFileName |
( |
string |
missionFileName | ) |
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Remove the latest save file name for given mission.
- Parameters
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missionFileName | Mission save file name |
◆ SetFileName()
void SCR_LatestSaveDSSessionCallback.SetFileName |
( |
string |
missionFileName, |
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string |
saveFileName |
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) |
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Set the latest save file name for given mission.
- Parameters
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missionFileName | Mission save file name |
saveFileName | Latest save file name |
◆ WriteToFile()
void SCR_LatestSaveDSSessionCallback.WriteToFile |
( |
| ) |
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Store latest saves kept in the memory to external file.
◆ m_bIsLoaded
bool SCR_LatestSaveDSSessionCallback.m_bIsLoaded |
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protected |
◆ m_bWriteToFile
bool SCR_LatestSaveDSSessionCallback.m_bWriteToFile |
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protected |
◆ m_sFileName
string SCR_LatestSaveDSSessionCallback.m_sFileName |
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protected |
◆ m_Struct
The documentation for this interface was generated from the following file:
- Game/GameMode/SaveLoad/SCR_LatestSaveDSSessionCallback.c