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static bool | SetTexture (ImageWidget widget, ResourceName texture, string image="") |
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static SCR_ScriptedWidgetComponent | GetComponent (TypeName componentType, string name, Widget parent, bool searchAllChildren=true) |
| Base method for component lookup through the widget library.
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◆ SCR_LoadingCircleComponent()
void SCR_LoadingCircleComponent.SCR_LoadingCircleComponent |
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◆ ~SCR_LoadingCircleComponent()
void SCR_LoadingCircleComponent.~SCR_LoadingCircleComponent |
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◆ Animate()
void SCR_LoadingCircleComponent.Animate |
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◆ GetIsPlayingAnimation() [1/2]
bool SCR_LoadingCircleComponent.GetIsPlayingAnimation |
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◆ GetIsPlayingAnimation() [2/2]
void SCR_LoadingCircleComponent.GetIsPlayingAnimation |
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bool | playing | ) |
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◆ GetSpeed()
float SCR_LoadingCircleComponent.GetSpeed |
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◆ HandlerAttached()
override void SCR_LoadingCircleComponent.HandlerAttached |
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Widget | w | ) |
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◆ SetSpeed()
void SCR_LoadingCircleComponent.SetSpeed |
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float | speed | ) |
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◆ m_bIsAnimationDone
bool SCR_LoadingCircleComponent.m_bIsAnimationDone |
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◆ m_bIsPlayingAnimation
bool SCR_LoadingCircleComponent.m_bIsPlayingAnimation |
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◆ m_fSpeed
float SCR_LoadingCircleComponent.m_fSpeed |
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◆ m_wImage
ImageWidget SCR_LoadingCircleComponent.m_wImage |
◆ m_wRootSize
SizeLayoutWidget SCR_LoadingCircleComponent.m_wRootSize |
◆ WIDGET_IMAGE
const string SCR_LoadingCircleComponent.WIDGET_IMAGE = "Image" |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_LoadingCircleComponent.c