◆ GetUnreadHints()
int SCR_LoadingHintComponent.GetUnreadHints |
( |
array< string > |
hints | ) |
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protected |
◆ HandlerAttached()
override void SCR_LoadingHintComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_LoadingHintComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ MarkHintRead()
void SCR_LoadingHintComponent.MarkHintRead |
( |
| ) |
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◆ OnLoadingFinished()
void SCR_LoadingHintComponent.OnLoadingFinished |
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| ) |
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◆ ShowHint()
void SCR_LoadingHintComponent.ShowHint |
( |
int |
entryIndex = -1 | ) |
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◆ Update()
void SCR_LoadingHintComponent.Update |
( |
float |
timeSlice | ) |
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◆ HINT_INDEX
const int SCR_LoadingHintComponent.HINT_INDEX = -1 |
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staticprotected |
◆ m_aAllHints
ref array<string> SCR_LoadingHintComponent.m_aAllHints |
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protected |
◆ m_aReadHints
ref array<string> SCR_LoadingHintComponent.m_aReadHints |
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protected |
◆ m_Config
ResourceName SCR_LoadingHintComponent.m_Config = "{CB10921F1096D4A0}Configs/UI/LoadingScreenHints.conf" |
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protected |
◆ m_fTime
float SCR_LoadingHintComponent.m_fTime |
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protected |
◆ m_iHintCount
int SCR_LoadingHintComponent.m_iHintCount |
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protected |
◆ m_iHintIndex
int SCR_LoadingHintComponent.m_iHintIndex = -1 |
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protected |
◆ m_wText
TextWidget SCR_LoadingHintComponent.m_wText |
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protected |
◆ SWITCH_TIME
const float SCR_LoadingHintComponent.SWITCH_TIME = 10 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/LoadingScreen/SCR_LoadingHintComponent.c