|
| void | Update (float deltaTime) |
| |
| void | ProgressMask (ImageWidget w, float timeSlice, float speed) |
| |
| void | RotateImage (ImageWidget w, float timeSlice, float speed) |
| |
◆ HandlerAttached()
| override void SCR_LoadingSpinner.HandlerAttached |
( |
Widget | w | ) |
|
|
protected |
◆ ProgressMask()
| void SCR_LoadingSpinner.ProgressMask |
( |
ImageWidget | w, |
|
|
float | timeSlice, |
|
|
float | speed ) |
◆ RotateImage()
| void SCR_LoadingSpinner.RotateImage |
( |
ImageWidget | w, |
|
|
float | timeSlice, |
|
|
float | speed ) |
◆ Update()
| void SCR_LoadingSpinner.Update |
( |
float | deltaTime | ) |
|
◆ m_fSpeed
| float SCR_LoadingSpinner.m_fSpeed |
|
protected |
◆ m_wMap
| ImageWidget SCR_LoadingSpinner.m_wMap |
|
protected |
◆ m_wRadar
| ImageWidget SCR_LoadingSpinner.m_wRadar |
|
protected |
◆ m_wRoot
| Widget SCR_LoadingSpinner.m_wRoot |
|
protected |
◆ m_wTargets
| ImageWidget SCR_LoadingSpinner.m_wTargets |
|
protected |
The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SCR_LoadingSpinner.c