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void | Update (float deltaTime) |
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void | ProgressMask (ImageWidget w, float timeSlice, float speed) |
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void | RotateImage (ImageWidget w, float timeSlice, float speed) |
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◆ HandlerAttached()
override void SCR_LoadingSpinner.HandlerAttached |
( |
Widget |
w | ) |
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protected |
◆ ProgressMask()
void SCR_LoadingSpinner.ProgressMask |
( |
ImageWidget |
w, |
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float |
timeSlice, |
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float |
speed |
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) |
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◆ RotateImage()
void SCR_LoadingSpinner.RotateImage |
( |
ImageWidget |
w, |
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float |
timeSlice, |
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float |
speed |
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) |
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◆ Update()
void SCR_LoadingSpinner.Update |
( |
float |
deltaTime | ) |
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◆ m_fSpeed
float SCR_LoadingSpinner.m_fSpeed |
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protected |
◆ m_wMap
ImageWidget SCR_LoadingSpinner.m_wMap |
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protected |
◆ m_wRadar
ImageWidget SCR_LoadingSpinner.m_wRadar |
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protected |
◆ m_wRoot
Widget SCR_LoadingSpinner.m_wRoot |
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protected |
◆ m_wTargets
ImageWidget SCR_LoadingSpinner.m_wTargets |
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protected |
The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SCR_LoadingSpinner.c