◆ GetBlackListsCount()
int SCR_LoadoutSaveBlackListHolder.GetBlackListsCount |
( |
| ) |
|
- Returns
- Count of blacklist lists
◆ GetLoadoutSaveBlackLists()
int SCR_LoadoutSaveBlackListHolder.GetLoadoutSaveBlackLists |
( |
out notnull array< SCR_LoadoutSaveBlackList > |
loadoutSaveBlackLists | ) |
|
Get List of all black lists.
- Parameters
-
[out] | loadoutSaveBlackLists | List of black lists which contain lists of prefabs that can never be saved if the blacklist is enabled |
- Returns
- Count of blacklist lists
◆ GetOrderedBlackListsActive()
int SCR_LoadoutSaveBlackListHolder.GetOrderedBlackListsActive |
( |
out notnull array< bool > |
orderedBlackListActive | ) |
|
Get black lists active returning an ordered active array.
- Parameters
-
[in] | orderedBlackListActive | Ordered active array |
- Returns
- Count of ordered active array
◆ Init()
void SCR_LoadoutSaveBlackListHolder.Init |
( |
| ) |
|
Init black lists, this will make sure each blacklist has a list to items that are blacklisted.
◆ IsBlackListActive()
bool SCR_LoadoutSaveBlackListHolder.IsBlackListActive |
( |
int |
index | ) |
|
Get if black list is active.
- Parameters
-
[in] | index | Index of black list |
- Returns
- True if active
◆ IsPrefabBlacklisted()
bool SCR_LoadoutSaveBlackListHolder.IsPrefabBlacklisted |
( |
ResourceName |
prefab | ) |
|
Check if given prefab is in an enabled blacklist.
- Parameters
-
[in] | prefab | Prefab to check |
- Returns
- True if prefab is blacklisted
◆ SetBlackListActive()
void SCR_LoadoutSaveBlackListHolder.SetBlackListActive |
( |
int |
index, |
|
|
bool |
active |
|
) |
| |
Set black list active.
- Parameters
-
[in] | index | Index of black list |
[in] | active | True if setting blacklist active |
◆ SetOrderedBlackListsActive()
void SCR_LoadoutSaveBlackListHolder.SetOrderedBlackListsActive |
( |
notnull array< bool > |
orderedBlackListActive | ) |
|
Set black lists active using ordered active array.
- Parameters
-
[in] | orderedBlackListActive | Ordered active array |
◆ m_aSaveBlackListItems
◆ m_LoadoutSaveBlackLists
The documentation for this interface was generated from the following file:
- Game/GameMode/Loadout/SCR_LoadoutSaveBlackListHolder.c