◆ ActivateState()
| static void SCR_LogitechLEDManager.ActivateState |
( |
ELogitechLEDState | state | ) |
|
|
static |
◆ SetFactionColor()
| static void SCR_LogitechLEDManager.SetFactionColor |
( |
Faction | currentFaction | ) |
|
|
static |
this method changes the default coloring based on the faction
◆ m_CurrentState
| ELogitechLEDState SCR_LogitechLEDManager.m_CurrentState = ELogitechLEDState.DEFAULT |
|
static |
◆ s_sReloadKey
| string SCR_LogitechLEDManager.s_sReloadKey |
|
static |
◆ s_sVONChannelKey
| string SCR_LogitechLEDManager.s_sVONChannelKey |
|
static |
◆ s_sVONDirectKey
| string SCR_LogitechLEDManager.s_sVONDirectKey |
|
static |
The documentation for this interface was generated from the following file:
- Game/Utilities/SCR_LogitechLedManager.c