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static bool | Extract (SCR_LoiterCustomAnimData instance, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | Inject (SSnapSerializerBase snapshot, ScriptCtx ctx, SCR_LoiterCustomAnimData instance) |
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static void | Encode (SSnapSerializerBase snapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
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static bool | Decode (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | SnapCompare (SSnapSerializerBase lhs, SSnapSerializerBase rhs, ScriptCtx ctx) |
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static bool | PropCompare (SCR_LoiterCustomAnimData instance, SSnapSerializerBase snapshot, ScriptCtx ctx) |
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◆ SCR_LoiterCustomAnimData()
void SCR_LoiterCustomAnimData.SCR_LoiterCustomAnimData |
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◆ ~SCR_LoiterCustomAnimData()
void SCR_LoiterCustomAnimData.~SCR_LoiterCustomAnimData |
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◆ Decode()
static bool SCR_LoiterCustomAnimData.Decode |
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ScriptBitSerializer | packet, |
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ScriptCtx | ctx, |
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SSnapSerializerBase | snapshot ) |
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◆ Encode()
static void SCR_LoiterCustomAnimData.Encode |
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SSnapSerializerBase | snapshot, |
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ScriptCtx | ctx, |
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ScriptBitSerializer | packet ) |
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◆ Extract()
static bool SCR_LoiterCustomAnimData.Extract |
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SCR_LoiterCustomAnimData | instance, |
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ScriptCtx | ctx, |
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SSnapSerializerBase | snapshot ) |
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◆ Inject()
static bool SCR_LoiterCustomAnimData.Inject |
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SSnapSerializerBase | snapshot, |
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ScriptCtx | ctx, |
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SCR_LoiterCustomAnimData | instance ) |
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◆ PropCompare()
static bool SCR_LoiterCustomAnimData.PropCompare |
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SCR_LoiterCustomAnimData | instance, |
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SSnapSerializerBase | snapshot, |
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ScriptCtx | ctx ) |
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◆ SnapCompare()
static bool SCR_LoiterCustomAnimData.SnapCompare |
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SSnapSerializerBase | lhs, |
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SSnapSerializerBase | rhs, |
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ScriptCtx | ctx ) |
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◆ Default
◆ m_CustomCommand
TAnimGraphCommand SCR_LoiterCustomAnimData.m_CustomCommand = -1 |
◆ m_GraphBindingName
string SCR_LoiterCustomAnimData.m_GraphBindingName = "NPC" |
◆ m_GraphInstanceName
string SCR_LoiterCustomAnimData.m_GraphInstanceName = string.Empty |
◆ m_GraphName
string SCR_LoiterCustomAnimData.m_GraphName = string.Empty |
The documentation for this interface was generated from the following file:
- Game/Character/Commands/SCR_CharacterCommandLoiter.c