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static bool | Extract (SCR_LoiterCustomAnimData instance, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | Inject (SSnapSerializerBase snapshot, ScriptCtx ctx, SCR_LoiterCustomAnimData instance) |
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static void | Encode (SSnapSerializerBase snapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
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static bool | Decode (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | SnapCompare (SSnapSerializerBase lhs, SSnapSerializerBase rhs, ScriptCtx ctx) |
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static bool | PropCompare (SCR_LoiterCustomAnimData instance, SSnapSerializerBase snapshot, ScriptCtx ctx) |
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◆ SCR_LoiterCustomAnimData()
void SCR_LoiterCustomAnimData.SCR_LoiterCustomAnimData |
( |
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◆ ~SCR_LoiterCustomAnimData()
void SCR_LoiterCustomAnimData.~SCR_LoiterCustomAnimData |
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◆ Decode()
static bool SCR_LoiterCustomAnimData.Decode |
( |
ScriptBitSerializer |
packet, |
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ScriptCtx |
ctx, |
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SSnapSerializerBase |
snapshot |
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) |
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static |
◆ Encode()
static void SCR_LoiterCustomAnimData.Encode |
( |
SSnapSerializerBase |
snapshot, |
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ScriptCtx |
ctx, |
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ScriptBitSerializer |
packet |
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) |
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static |
◆ Extract()
static bool SCR_LoiterCustomAnimData.Extract |
( |
SCR_LoiterCustomAnimData |
instance, |
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ScriptCtx |
ctx, |
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SSnapSerializerBase |
snapshot |
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) |
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static |
◆ Inject()
static bool SCR_LoiterCustomAnimData.Inject |
( |
SSnapSerializerBase |
snapshot, |
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ScriptCtx |
ctx, |
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SCR_LoiterCustomAnimData |
instance |
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) |
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static |
◆ PropCompare()
static bool SCR_LoiterCustomAnimData.PropCompare |
( |
SCR_LoiterCustomAnimData |
instance, |
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SSnapSerializerBase |
snapshot, |
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ScriptCtx |
ctx |
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) |
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static |
◆ SnapCompare()
static bool SCR_LoiterCustomAnimData.SnapCompare |
( |
SSnapSerializerBase |
lhs, |
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SSnapSerializerBase |
rhs, |
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ScriptCtx |
ctx |
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) |
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static |
◆ Default
◆ m_CustomCommand
TAnimGraphCommand SCR_LoiterCustomAnimData.m_CustomCommand = -1 |
◆ m_GraphBindingName
string SCR_LoiterCustomAnimData.m_GraphBindingName = "NPC" |
◆ m_GraphInstanceName
string SCR_LoiterCustomAnimData.m_GraphInstanceName = string.Empty |
◆ m_GraphName
string SCR_LoiterCustomAnimData.m_GraphName = string.Empty |
The documentation for this interface was generated from the following file:
- Game/Character/Commands/SCR_CharacterCommandLoiter.c