◆ GetNightModeComponent()
◆ OnEditorNightModeEnabled()
void SCR_ManualCameraNightModeHintCondition.OnEditorNightModeEnabled |
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bool |
enabled | ) |
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protected |
◆ OnExitCondition()
override void SCR_ManualCameraNightModeHintCondition.OnExitCondition |
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Managed |
owner | ) |
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protected |
◆ OnInitCondition()
override void SCR_ManualCameraNightModeHintCondition.OnInitCondition |
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Managed |
owner | ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_ManualCameraNightModeHintCondition.c