◆ GetNightModeComponent()
◆ OnEditorNightModeEnabled()
  
  
      
        
          | void SCR_ManualCameraNightModeHintCondition.OnEditorNightModeEnabled  | 
          ( | 
          bool |           enabled | ) | 
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◆ OnExitCondition()
  
  
      
        
          | override void SCR_ManualCameraNightModeHintCondition.OnExitCondition  | 
          ( | 
          Managed |           owner | ) | 
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protected   | 
  
 
 
◆ OnInitCondition()
  
  
      
        
          | override void SCR_ManualCameraNightModeHintCondition.OnInitCondition  | 
          ( | 
          Managed |           owner | ) | 
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_ManualCameraNightModeHintCondition.c