◆ GetNightModeComponent()
◆ OnEditorNightModeEnabled()
void SCR_ManualCameraNightModeHintCondition.OnEditorNightModeEnabled |
( |
bool | enabled | ) |
|
|
protected |
◆ OnExitCondition()
override void SCR_ManualCameraNightModeHintCondition.OnExitCondition |
( |
Managed | owner | ) |
|
|
protected |
◆ OnInitCondition()
override void SCR_ManualCameraNightModeHintCondition.OnInitCondition |
( |
Managed | owner | ) |
|
|
protected |
The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_ManualCameraNightModeHintCondition.c