◆ SCR_BaseHintCondition()
void SCR_BaseHintCondition.SCR_BaseHintCondition |
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◆ Activate()
void SCR_BaseHintCondition.Activate |
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protected |
◆ Deactivate()
void SCR_BaseHintCondition.Deactivate |
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◆ ExitCondition()
- Parameters
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[in] | owner | |
[in] | hintManager | |
◆ InitCondition()
- Parameters
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[in] | owner | |
[in] | hintManager | |
◆ OnExitCondition()
void SCR_BaseHintCondition.OnExitCondition |
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Managed |
owner | ) |
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protected |
Implemented in SCR_BaseEditorHintCondition, SCR_InputHintCondition, SCR_ManualCameraAdjustSpeedHintCondition, SCR_ManualCameraAttachHintCondition, SCR_ManualCameraFocusHintCondition, SCR_ManualCameraLightHintCondition, SCR_ManualCameraNightModeHintCondition, SCR_ManualCameraZoomHintCondition, SCR_MapHintCondition, SCR_SequenceHintCondition, and SCR_VoteGameMasterCondition.
◆ OnInitCondition()
void SCR_BaseHintCondition.OnInitCondition |
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Managed |
owner | ) |
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protected |
Implemented in SCR_BaseEditorHintCondition, SCR_InputHintCondition, SCR_ManualCameraAdjustSpeedHintCondition, SCR_ManualCameraAttachHintCondition, SCR_ManualCameraFocusHintCondition, SCR_ManualCameraLightHintCondition, SCR_ManualCameraNightModeHintCondition, SCR_ManualCameraZoomHintCondition, SCR_MapHintCondition, SCR_SequenceHintCondition, and SCR_VoteGameMasterCondition.
◆ m_bInit
bool SCR_BaseHintCondition.m_bInit |
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protected |
◆ m_Info
◆ m_Owner
Managed SCR_BaseHintCondition.m_Owner |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Hints/HintConditions/SCR_BaseHintCondition.c